Radiation Blast
Quote:
Most of the Blaster powers are normalized across the sets. Flares if an obvious exception, but Neutrino Beam is comparable to the tier 1 in Electrical, Psychic, Ice, and Energy. What's missing? Sonic, Archery, Assault Rifle, and Fire. Why do those recharge faster / do more damage? The first set have debuffs / mitigation as their secondary. The second set just do more damage. Yeah, Sonic is a fuzzy one cause it's a debuff that lets it do more damage, that's why it's only *slightly* better than the first set.
Ok...I'm not sure if this were addressed by the devs elsewhere, but I can't recall seeing any entries in the Dev Digest. What is the deal with the high recharge time on Neutrino Bolt? It has the same activation time as flares, does comparable damage, but also costs more endurance. Flares recharges in about half the time as well.
The defender and corruptor versions recharge in 1.5 seconds. Is there some huge, overwhelming advantage to Neutrino bolt that made it have to get that kind of nerf? Aside from the small defense debuff which will matter a bit less to a blaster anyway since accuracy is one of our cornerstones in combat. It just seems like a bit of overkill with the nerf bat. Most of the other powers look Ok. Neutron Bomb was always a bit of a let-down. |
It's not about nerfing the powers, it's about fitting Radiation to the Blaster model. The same thing happened with Psychic Blast, and with Claws on Brutes.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
Quote:
*sigh* I guess I'll get used to it...but I always liked the thought of a very fast, low damage power as the staple of Rad blast. Guess I play my corruptor too much.
Most of the Blaster powers are normalized across the sets. Flares if an obvious exception, but Neutrino Beam is comparable to the tier 1 in Electrical, Psychic, Ice, and Energy. What's missing? Sonic, Archery, Assault Rifle, and Fire. Why do those recharge faster / do more damage? The first set have debuffs / mitigation as their secondary. The second set just do more damage. Yeah, Sonic is a fuzzy one cause it's a debuff that lets it do more damage, that's why it's only *slightly* better than the first set.
It's not about nerfing the powers, it's about fitting Radiation to the Blaster model. The same thing happened with Psychic Blast, and with Claws on Brutes. |
Still not sure if the small defense debuff should equate to that mauch of a recharge increase though.
They buffed the damage of it, that's why. Nothing more, nothing less.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Quote:
The problem with using the original recharge/damage values for the first two attacks is that once you get higher level and have a full attack chain the recharge of an individual attack is not as important as its DPA, especially for a blaster who will have little to no mitigation beyond the damage they dish out. Where a corruptor or defender can plink away after debuffing the enemy a blaster needs to take them out a lot faster - this is why the lower recharge and damage attacks in sets like rad blast, psi blast and even archery keep getting bumped up when they are ported to blasters. I do think they could have put the first two attacks on 3/6 second recharges like sonic blast but I can see why other folks would prefer the higher damage you get from 4/8 second recharges.
*sigh* I guess I'll get used to it...but I always liked the thought of a very fast, low damage power as the staple of Rad blast. Guess I play my corruptor too much.
Still not sure if the small defense debuff should equate to that mauch of a recharge increase though. |
Keep in mind that the activation times on a blasters tier 1 and 2 blasts will ALWAYS be 1 sec and 1.67 seconds due to defiance so the higher your base damage on those attacks the better off you are once the recharge is no longer an issue - off course, the flipside of that is that it takes longer to build a decent attack chain when the recharge is so long.
Globals: @Midnight Mystique/@Magik13
Yeah...thanks for the input folks.
I'll slot some recharge into it in any case. I'm liking the set anyway...although I'm only level 5
The difference proably has something to do with the -Def component. Or mybe that you can slot it with an Achilles Heel -Res proc. Firing that off every second with defiance would make it a complete monster.
@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Ok...I'm not sure if this were addressed by the devs elsewhere, but I can't recall seeing any entries in the Dev Digest. What is the deal with the high recharge time on Neutrino Bolt? It has the same activation time as flares, does comparable damage, but also costs more endurance. Flares recharges in about half the time as well.
The defender and corruptor versions recharge in 1.5 seconds.
Is there some huge, overwhelming advantage to Neutrino bolt that made it have to get that kind of nerf? Aside from the small defense debuff which will matter a bit less to a blaster anyway since accuracy is one of our cornerstones in combat.
It just seems like a bit of overkill with the nerf bat. Most of the other powers look Ok. Neutron Bomb was always a bit of a let-down.