"Did you have to summon them here?" -_-


beyeajus

 

Posted

Quote:
Originally Posted by Scythus View Post
Passive helps minimize that aggro.
If you fly/run/jump fast enough they will just vanish until you're in a radius where you can bark out commands again.


 

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Just FYI, there's a new bug now that causes MM minions to become uncontrollable. They con the same as friendly NPCs, and they still follow the MM, but the MM has no control over them whatsoever. Sometimes rezoning will fix this, but it tends to happen the most in open areas, especially areas where there are several other players (at least for me). So if you politely ask a MM by the Black Market to dismiss his/her minions and s/he says that s/he can't, this may the reason.


 

Posted

Quote:
Originally Posted by Lucretia_MacEvil View Post
Just FYI, there's a new bug now that causes MM minions to become uncontrollable. They con the same as friendly NPCs, and they still follow the MM, but the MM has no control over them whatsoever. Sometimes rezoning will fix this, but it tends to happen the most in open areas, especially areas where there are several other players (at least for me). So if you politely ask a MM by the Black Market to dismiss his/her minions and s/he says that s/he can't, this may the reason.
I've encountered this twice on my Necro/Thermal Mastermind. In both cases, I was able to force them back to controllable status by throwing a Fire Shield on them. If it happens again, I'll try to test the targeted and AoE heal powers, to see what works and what does not. I assumed that this was part of the "known issue" where Mastermind pets are having an issue with zone doors and elevators.


 

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I've seen that happen a couple of times now, but only with a new lowbie bots.

And it is always resolved when I use a power on them.