End issues in the 30s...


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Posted

So my Shield/Stone tanker is sitting at 33. I just picked up tough (30) and weave (32), and while my tanker is quite beefy I'm now running 5 toggles (6 if I forget to turn sprint off), and my end bar feels just like it did before I had stamina. I have an end reduction in all of my toggles and in a few of my attacks as well.

The only thing left in my build that increases my recovery are set bonuses here and there, the Miracle unique, and a Performance Shifter +end proc in Stamina. None of this I have right now. I could maybe afford the Performance Shifter +end but that would eat up over half of my total influence I think...

Maybe I should just tough it out until 37 when I look into sets that help alleviate the endurance cost of some of my powers? Of course, I've kinda been taking a break on my tanker because of this issue so 37 might not come as soon as you think


 

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Originally Posted by Kurugi View Post
So my Shield/Stone tanker is sitting at 33. I just picked up tough (30) and weave (32), and while my tanker is quite beefy I'm now running 5 toggles (6 if I forget to turn sprint off), and my end bar feels just like it did before I had stamina. I have an end reduction in all of my toggles and in a few of my attacks as well.

The only thing left in my build that increases my recovery are set bonuses here and there, the Miracle unique, and a Performance Shifter +end proc in Stamina.
You could reduce your end consumption, dramatically cutting the need to increase recovery. You can get ED-capped damage and recharge (95%) enhancement in every attack and decent accuracy (50-60%) -- essentially giving up nothing -- and drop your end costs with 70-80% end reduction enhancement (or even better!) with a little creative frankenslotting. I do slightly better than that at around levels 40-45 but you should be able to do nearly as well using (cheaper) lvl 35 IOs.

I'm a huge fan of frankenslotting your main attacks. Set bonuses are nice but they usually impose some compromises in enhancement values. I put them in minor attacks, fast-recharging attacks, defense powers and occasionally "mule" powers (powers I took and slotted solely for the set bonus and not for real use) so I can frankenslot my main attacks, using them as often as possible for maximum damage and tremendous endurance discount with good-to-excellent accuracy. (I slight accuracy in the frankenslotting if I have to give up something, because I can get global accuracy bonuses from sets to make up for it, but there is no global endurance reduction available in set bonuses, only what's slotted in the power itself.)


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Posted

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Originally Posted by Sailboat View Post
You could reduce your end consumption, dramatically cutting the need to increase recovery. You can get ED-capped damage and recharge (95%) enhancement in every attack and decent accuracy (50-60%) -- essentially giving up nothing -- and drop your end costs with 70-80% end reduction enhancement (or even better!) with a little creative frankenslotting. I do slightly better than that at around levels 40-45 but you should be able to do nearly as well using (cheaper) lvl 35 IOs.

I'm a huge fan of frankenslotting your main attacks. Set bonuses are nice but they usually impose some compromises in enhancement values. I put them in minor attacks, fast-recharging attacks, defense powers and occasionally "mule" powers (powers I took and slotted solely for the set bonus and not for real use) so I can frankenslot my main attacks, using them as often as possible for maximum damage and tremendous endurance discount with good-to-excellent accuracy. (I slight accuracy in the frankenslotting if I have to give up something, because I can get global accuracy bonuses from sets to make up for it, but there is no global endurance reduction available in set bonuses, only what's slotted in the power itself.)
The sets I'm going to slot at 37 give me at least 40%+ end reduction in every attack, and a bit more end reduction in my toggles. I don't like frankenslotting on my tanker though because I wanna grab some of the defensive set bonuses to increase my durability.


 

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In the days of SOs it was 2 end reds in tough and weave, an end red in each attack and normal toggles + team with ppl and play in a way that they can utilize aoes. It should turn into a tighten mobs up fast kill fast for less end scenario.


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Posted

Frankenslotting or set bonuses are pretty much your only options, I'm afraid.

After Stamina, you have roughly 2.5 EPS recovery (slightly less, but I'm rounding up). Around 1.36 EPS are eaten by Shield Toggles (assuming you skipped Grant Cover), Tough and Weave, and Active Defense. That would leave 1.14 EPS, and most single target attacks if used every recharge require around 1 EPS. You can see where this is going: Even after slotting endurance rechargers in everything, your endurance budget is going to be pretty tight.

Heck, I manage to burn through my blue bar on my MA/Regen scrapper with fully slotted Stamina and Quick Recovery and only Integration running as a toggle.

Endurance budgets are notoriously tight, so you have to scrape together extra recovery and endurance savings where you can get them.


 

Posted

Quote:
Originally Posted by Kurugi View Post
The only thing left in my build that increases my recovery are set bonuses here and there, the Miracle unique, and a Performance Shifter +end proc in Stamina. None of this I have right now. I could maybe afford the Performance Shifter +end but that would eat up over half of my total influence I think...
Most of my tankers farm task forces. A few ITFs, Numinas, and others will put you at the 125 merit price of that proc fairly easily, and help get you to 37 as well. Most of my tankers end up getting one or more of those because that's how I want them to play.

And, being on task forces, you will be teamed, which also helps. Shield/stone is going to be rough going; stone is quite costly.



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Quote:
Originally Posted by Sailboat View Post
I'm a huge fan of frankenslotting your main attacks. Set bonuses are nice but they usually impose some compromises in enhancement values.
You can do both to an extent. Recovery is always the first bonus in the set. Slot a pair of one set, a pair of another, etc. With a full set to pick from, you can pick two pieces that give you the effects you need and you can get some extra +recovery. Certainly, lots of powers don't have enough sets with +recovery to pick from, but a lot do.

P.S. The OP mentioned cost as a concern. Going this route is CHEAP.

P.P.S. Overall, it's not going to be as hard as the original post suggests. My shield tank has 7 toggles but I don't need all of them at all times. Frankly, when solo or on a very small team, I only need three. On a big team, the odds are good that you'll have someone who can help with your endurance issues.


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Posted

Well I was just in a team that presented another solution...SPEED BOOST!!! Too bad I don't always team with a kin xD

I'll probably look to go ahead and save up for the +end proc with merits. If I hadn't been spending all my merits on random recipes to sell I'd probably have enough already but I wanted to make some inf.


 

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I don't know how you're fixed for cash but here's what I did with my BS/Shield scrapper to completely solve my end issues:

  • 5 sets of 4 Gift of the Ancients giving me 2% recovery and 1.8 additional endurance per set totaling 10% recovery bonus and 9 points of bonus endurance
  • Miracle recovery unique for another 15% recovery - I bought that with merits from running a bunch of TF's.
  • Via IO slotting my attacks I ended up with roughly 50% endurance reduction in each one.
  • Getting all the +end accolades for another 10 points of endurance.
  • Slotting 4 Impervium Armor into Tough for another 2% recovery and 2.25 points of endurance.
I realize you can't do all of this in the 30's; but I had my end use under control by level 35 with a few bits and pieces of that slotting. I think I had 3 sets of GotA and the Miracle by then and from that point on end wasn't a huge issue. I run 8 toggles on my shield now at 50 and the end use is comparable to a Regen with QR & Stamina.


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Originally Posted by Kurugi View Post
If I hadn't been spending all my merits on random recipes to sell ....
Random recipes are random. If you have specific needs or wants, odds are they aren't going to be there for you.

You might get something you can sell; but still, it's a sure bet that there's someone out there with more inf than you as well. Trying to get things from the market feeds a vicious circle.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

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Originally Posted by Heraclea View Post
Random recipes are random. If you have specific needs or wants, odds are they aren't going to be there for you.

You might get something you can sell; but still, it's a sure bet that there's someone out there with more inf than you as well. Trying to get things from the market feeds a vicious circle.
I've actually made a good bit of inf this way, and I wasn't really looking to save my merits for anything before so it didn't seem like a big deal. I've got about 50 mil now.

I'll probably look at slotting the sets CMA mentioned. GotA doesn't seem as expensive as I thought it would be, and I'll look at getting the Performance Shifter proc as well.