Help Choosing a Controller
Also for anyone that would like to repsond.
On my Earth/Storm/Fire build I have Identified all the Pool choices I will be taking (11 Powers) which include :
Fitness(3),Hasten, Hover, Teleport(2), Fire Mastery(4)
So here is the dilemna, what 13 powers from Earth and Storm would give the greatest AOE Control and DPS. I have already eliminated Salt Crystals, so there are 4 more to pare off. Thunderclap, Hurricane, Stone Prison(end game respec) and Snowstorm ?
Which means my Level 50 build would Include;
Fossilize, Stone Cages, Quicksand, Stalagmites, Earthquake, Volcanic Gases, Stoney
Gale, O2, Freezing Rain, Steamy Mist, Tornado, Lightning Storm
This looks the closest to my objective. But I am no expert
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
For me Hurricane is an easy one to lose on a controller, but not so true on a defender.
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Ever since the repel effect was neutered, Hurricane works better and is far easier to use on a troller.
It's another AOE control power in a combo that is already pretty heavy in that regard. I love the power, and would probably still take it, but this is one of the combos that makes it more skippable.
I'm not real big on 02 Boost myself, having used it on my Illusion/Storm sparingly. I wouldn't skip it, but I don't take it as a priority. Same with Hurricane. I like using it for the tricks, but this is such a tight build, I take it later.
This thread actually inspired me to roll a magic origin Earth/Storm/Fire because it sounds like a blast. Very nice conceptually and powerful as well.
I like to take AS while leveling and I took both AS and Jump Kick on my Earth/Thermal on my soloing build.
I will use something like this to level:
01 => Gale ==> Empty(1)
01 => Fossilize ==> Empty(1)
02 => Stone Prison ==> Empty(2)
04 => Snow Storm ==> Empty(4)
06 => Air Superiority ==> Empty(6)
08 => Quicksand ==> Empty(8)
10 => Hasten ==> Empty(10)
12 => Stalagmites ==> Empty(12)
14 => Super Speed ==> Empty(14)
16 => Freezing Rain ==> Empty(16)
18 => Earthquake ==> Empty(18)
20 => Hurdle ==> Empty(20)
22 => Health ==> Empty(22)
24 => Stamina ==> Empty(24)
26 => Volcanic Gasses ==> Empty(26)
28 => Thunder Clap ==> Empty(28)
30 => Steamy Mist ==> Empty(30)
32 => Animate Stone ==> Empty(32)
35 => Tornado ==> Empty(35)
38 => Lightning Storm ==> Empty(38)
I will probably respec into something like this:
01 => Gale ==> Empty(1)
01 => Fossilize ==> Empty(1)
02 => Stone Cages ==> Empty(2)
04 => Snow Storm ==> Empty(4)
06 => Quicksand ==> Empty(6)
08 => Hasten ==> Empty(8)
10 => Hurdle ==> Empty(10)
12 => Stalagmites ==> Empty(12)
14 => Super Speed ==> Empty(14)
16 => Freezing Rain ==> Empty(16)
18 => Earthquake ==> Empty(18)
20 => Health ==> Empty(20)
22 => Stamina ==> Empty(22)
24 => Steamy Mist ==> Empty(24)
26 => Volcanic Gasses ==> Empty(26)
28 => Thunder Clap ==> Empty(28)
30 => O2 Boost ==> Empty(30)
32 => Animate Stone ==> Empty(32)
35 => Tornado ==> Empty(35)
38 => Lightning Storm ==> Empty(38)
41 => Fire Ball ==> Empty(41)
44 => Fire Shield ==> Empty(44)
47 => Consume ==> Empty(47)
49 => Hurricane ==> Empty(49)
I sounds like you're on the right track, Biospark. Update this thread if you can, and let me know how it's going
I'm not real big on 02 Boost myself, having used it on my Illusion/Storm sparingly. I wouldn't skip it, but I don't take it as a priority. Same with Hurricane. I like using it for the tricks, but this is such a tight build, I take it later.
This thread actually inspired me to roll a magic origin Earth/Storm/Fire because it sounds like a blast. Very nice conceptually and powerful as well. I like to take AS while leveling and I took both AS and Jump Kick on my Earth/Thermal on my soloing build. I will use something like this to level: 01 => Gale ==> Empty(1) 01 => Fossilize ==> Empty(1) 02 => Stone Prison ==> Empty(2) 04 => Snow Storm ==> Empty(4) 06 => Air Superiority ==> Empty(6) 08 => Quicksand ==> Empty(8) 10 => Hasten ==> Empty(10) 12 => Stalagmites ==> Empty(12) 14 => Super Speed ==> Empty(14) 16 => Freezing Rain ==> Empty(16) 18 => Earthquake ==> Empty(18) 20 => Hurdle ==> Empty(20) 22 => Health ==> Empty(22) 24 => Stamina ==> Empty(24) 26 => Volcanic Gasses ==> Empty(26) 28 => Thunder Clap ==> Empty(28) 30 => Steamy Mist ==> Empty(30) 32 => Animate Stone ==> Empty(32) 35 => Tornado ==> Empty(35) 38 => Lightning Storm ==> Empty(38) I will probably respec into something like this: 01 => Gale ==> Empty(1) 01 => Fossilize ==> Empty(1) 02 => Stone Cages ==> Empty(2) 04 => Snow Storm ==> Empty(4) 06 => Quicksand ==> Empty(6) 08 => Hasten ==> Empty(8) 10 => Hurdle ==> Empty(10) 12 => Stalagmites ==> Empty(12) 14 => Super Speed ==> Empty(14) 16 => Freezing Rain ==> Empty(16) 18 => Earthquake ==> Empty(18) 20 => Health ==> Empty(20) 22 => Stamina ==> Empty(22) 24 => Steamy Mist ==> Empty(24) 26 => Volcanic Gasses ==> Empty(26) 28 => Thunder Clap ==> Empty(28) 30 => O2 Boost ==> Empty(30) 32 => Animate Stone ==> Empty(32) 35 => Tornado ==> Empty(35) 38 => Lightning Storm ==> Empty(38) 41 => Fire Ball ==> Empty(41) 44 => Fire Shield ==> Empty(44) 47 => Consume ==> Empty(47) 49 => Hurricane ==> Empty(49) I sounds like you're on the right track, Biospark. Update this thread if you can, and let me know how it's going |
Truth be told I would not have taken O2 either, except for whatever reason, this character has ended up on teams 90% of his career, and O2 really does come in handy when teaming.
I have been soloing recently though to get an idea of where I stand on power needs and I notice you have Quicksand+Snowstorm on your early build. I am leaning this way as well, because I did several Radio missions with Steamy Mist up and several with it turned off, and there was a difference. Just not the one I would like.
I would finish fights with about the same amount of health but 25% less endurance. So Steamy Mist helps.... drain my blue bar while providing minimal protection. Snowstorm+QS would (I expect) practically Immobilize a spawn.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
I like Fire/Cold. I am currently level 39 and I can solo +2s on a 4 man just fine. All I'm saying, first Fire/Cold on Liberty!
-Darrius (Thats my name)
Fire/storm is going to be the best at damage of your choices. I have one at 50 (fire/storm/ice) that I built for softcapped ranged. It's a really strong toon. Lots of damage, enough control for most stuff. Insane endurance pig.
I'd actually suggest fire/cold. What you lose by not having nado and LS you can make up for with unlimited endurance and really tough imps.
/stone app can use a lot of endurance, seismic smash costs a ton, and fissure recharges really fast so adds up too. I personally couldn't use /stone app on my fire/storm my only viable choices were /ice for hibernate heal and recovery and power for CP. Consume from fire can help too, but at any rate you'll probably need something helping your endurance if you play aggressively.
Your power choices are certainly not in line with my playstyle . . . No Earthquake? Alternate it with Freezing Rain for a continual knockdown patch. No Quicksand? You don't like a massive 25% Defense Debuff and a location targetted slow patch? I consider these to be essential powers for an Earth Controller. I can understand taking Stone Prison if you intend to solo, but I find it skippable otherwise. The two powers I find skippable in Earth are Salt Crystals and Stone Prison.
No Steamy Mist? Team Stealth + Resistance to three types of damage + a small amount of defense. No Hurricane? Great "panic button" power with a massive ToHit Debuff -- I would not skip this, especially if you don't have a pet to pull aggro for you. O2 Boost, especially without a pet, is certainly skippable even if it is nice to have for teammates. Thunderclap, to stack stuns with Stalagmites? Snow Storm is nice to have but skippable -- I've skipped it on my one of my two Earth/Storm builds.
Yeah I did not list Steamy Mist, Earthquake and Quicksand, but not because I had not considered them. I put them in the group of 10 powers still to decide.
Here are some reasons why;
Snow Storm or Quicksand ? I like QS better and already have it on my Controller (and Steamy Mist by the way hehe) But do I take Steamy Mist for its small defensive nature or Snowstorm AND Quicksand to double stack debuffs. I definitely do not want to take all three, the endurance cost is horrid.
Earthquake or Freezing Rain ? Or Both? Freezing Rain wins this choice. But having both means I have even fewer pool choices so...
Salt Crystals is definitely out. Too hard to get good use except solo, and there are too many other ways to play solo that I wouldnt need it anyway. But thats the only 1 out of 18 powers that I am definitely not interested in taking. Hard choices
Stone Prison, is only in the list for levelling. Once He is 50, I would have Fossilize, Tornado, Lightning Storm, FireBall AND Fireblast. The ONLY thing I could think of Stone Prison for is very hard Targets and in those situations I could always consider Stoney.
I like Hurricane, but just like Steamy Mist, and Snowstorm and every AOE in the combo, how many Endurance heavy powers do I want. For me Hurricane is an easy one to lose on a controller, but not so true on a defender. Perhaps an Illusion or Mind troller would get alot more from Hurricane. Strike that, Mind has Telekinesis, so just Illusion
So the Current WildMage build has (Level 15)
Stone Prison, Fossilize, Quicksand, Stalagmites
Gale, O2 Boost, Steamy Mist
Swift, Recall Friend
Probably will take Freezing Rain at 16, Teleport at 18, Health/Stamina at 20/22
As you can see, not a lot of wiggle room to fit Stamina, Travel and full control/dps by level 20.
Any thoughts ?
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF