Shield/Elec Soft Cap


Coldmed

 

Posted

It seems as if shield/electric doesn't need much to softcap its defense. If thats the case, are tough and weave necessary? Can I skip the fighting pool for an epic like fire and pick up fireball and cap my defense with purely IOs? If I do take tough/weave and only need a few enhancements to cap my defense, what should the rest of my set bonuses be geared towards?


 

Posted

yes their nessecary..weave and c.j. will help soft cap get them both


tough will help with s/l resistance which is also needed


i go with recharge myself for bonus's ...i wanna get those tp powers like sc and lr up asap.

getting hasten and purples are a great way to do it.


 

Posted

Quote:
Originally Posted by North_Woods View Post
It seems as if shield/electric doesn't need much to softcap its defense. If thats the case, are tough and weave necessary? Can I skip the fighting pool for an epic like fire and pick up fireball and cap my defense with purely IOs? If I do take tough/weave and only need a few enhancements to cap my defense, what should the rest of my set bonuses be geared towards?
Produce a build designed around making the character fun as well as being basically capable of doing what you see a tanker should be doing. Forget about survivability and let it be about power choices and then we can see how best we can add survivability.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Though I haven't tried it myself, I'd be willing to bet that you *can* soft cap SD without Weave or CJ; I've done it with scrapper SR and tanker Ice in the past.

However, it would take a very substantial investment in IOs, and would limit slotting for other types of desirable set bonuses. But if you've got the influence and are willing to make those sacrifices, I'd bet it could be done.

EDIT: to answer your last question, top priority would be the Steadfast +Def unique, which gives 3% defense to all. Also, six-slotting Build-Up or Rage with Guassian's adds another 2.5% to all positions. Adding CJ or Hover to your build (if you plan to use them in battle) will bump up your defense total a couple of percentage points. If you're still not quite at 45% after that, (assuming Weave and fully slotted defense powers) there are number of IO sets--mostly attacks, but not exclusively--that have bonuses that will put you over the top. Since you won't have too much ground to make up, your options will be pretty open.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

You do not need the fighting pool to soft cap a Shield Electric Tank. This is the build I plan on using (currently level 38). It's soft capped for Melee, Range and AOE but still has a decent recharge of 67.5%

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Shield Electric: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electric Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Energy Mastery

Hero Profile:
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Level 1: Deflection LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(3), LkGmblr-Def/EndRdx/Rchg:50(5)
Level 1: Charged Brawl Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(11), Hectmb-Acc/Rchg:50(42), Hectmb-Acc/Dmg/Rchg:50(43), Hectmb-Dmg/Rchg:50(43)
Level 2: True Grit S'fstPrt-ResDam/Def+:30(A), Mrcl-Heal/EndRdx:40(7), Mrcl-Heal:40(9), Mrcl-Heal/Rchg:40(9)
Level 4: Battle Agility LkGmblr-Rchg+:50(A), LkGmblr-Def:50(5), LkGmblr-Def/EndRdx:50(7)
Level 6: Combat Jumping LkGmblr-Rchg+:50(A), Zephyr-Travel:30(11), Zephyr-Travel/EndRdx:50(48), Zephyr-ResKB:50(48), Ksmt-ToHit+:30(48)
Level 8: Hurdle Jump-I:50(A)
Level 10: Active Defense RechRdx-I:50(A), RechRdx-I:50(45)
Level 12: Taunt Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(13), Mocking-Taunt/Rchg/Rng:50(13), Mocking-Acc/Rchg:50(17), Mocking-Taunt/Rng:50(17), Mocking-Rchg:50(19)
Level 14: Super Jump Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(15)
Level 16: Thunder Strike Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(19), Oblit-Acc/Rchg:50(34), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-%Dam:50(43)
Level 18: Health Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(46)
Level 20: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(34)
Level 22: Build Up GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(23), GSFC-Rchg/EndRdx:50(25), GSFC-ToHit/EndRdx:50(25), GSFC-Build%:50(27)
Level 24: Hasten RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 26: Shield Charge Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(27), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(33), FrcFbk-Rechg%:50(34)
Level 28: Chain Induction T'Death-Dmg/EndRdx:40(A), T'Death-Acc/Dmg:40(29), T'Death-Dmg/EndRdx/Rchg:40(29), T'Death-Dam%:40(31), T'Death-Dmg/Rchg:40(31), T'Death-Acc/Dmg/EndRdx:40(31)
Level 30: Aid Other Heal-I:50(A)
Level 32: Aid Self Mrcl-Heal:40(A), Mrcl-Heal/Rchg:40(36), Mrcl-Heal/EndRdx/Rchg:40(37), IntRdx-I:50(37), IntRdx-I:50(37), RechRdx-I:50(50)
Level 35: Against All Odds EndRdx-I:50(A), EndRdx-I:50(46)
Level 38: Lightning Rod Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(42)
Level 41: Conserve Power RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(46)
Level 44: Adrenalin Boost P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(45), P'Shift-EndMod:50(45)
Level 47: Phalanx Fighting LkGmblr-Rchg+:50(A)
Level 49: Super Speed Zephyr-Travel:50(A), Zephyr-ResKB:50(50), Zephyr-Travel/EndRdx:50(50)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet


@Ra Ra