Trying to make my Claws/WP better (help?)


munecaroon

 

Posted

All,

I have a Claws/WP that I would like to use for solo farming, but I have issues sometimes when fighting large spawns. My regen just isnt enough to hack it, even though I've tried to pick up some regen bonuses. In fact, I collected a lot of regen (for my budget anyway) and still I have difficulties on melee-heavy foes not to mention lots of ranged/AOE/elemental foes. So, whether I'm running +1/x6 vs CoT and Council, or -1/x6 vs heavy hitters, I sometimes struggle a LOT. I'd like to change that.

Can someone suggest a build that might work? Or some changes to the build I'm about to post?

The first build is a build I'm thinking about. I tried to go for various types of defense (instead of regen) because frankly, having 1 Cold Defender or Controller boost me seems to keep me alive WAY more than all the regen I ended up collecting on my own from set items. After that will be the build I have and play with now. Whatever I do, I'm keeping my original build. I want to use it for general play. You'll see that my build I'm thinking about (1st build below) lacks certain skills because I find I often skip them in my attack chain anyway. So, I'll still have my functional build (2nd) I just need a farm/grind/dont-die build and frankly I need lots of help. The build doesnt look so hot to me but I'm not sure how to build it.

Thanks,

Lewis

Possible Desired Build:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

TEMP: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Strike -- Acc/Dmg(A), Dmg/EndRdx(3), Dmg/Rchg(3), Dmg/EndRdx/Rchg(9), Acc/EndRdx/Rchg(9), Acc/Dmg/EndRdx/Rchg(13)
Level 1: High Pain Tolerance -- Heal-I(A), Heal(15), Regen/Rcvry+(33), ResDam-I(42), ResDam-I(42)
Level 2: Slash -- Acc/Dmg(A), Dmg/EndRdx(5), Dmg/Rchg(5), Dmg/EndRdx/Rchg(15), Acc/EndRdx/Rchg(46), Acc/Dmg/EndRdx/Rchg(50)
Level 4: Fast Healing -- Heal/EndRdx(A), Heal/Rchg(31), Heal(40)
Level 6: Spin -- Acc/Dmg(A), Dmg/EndRdx(7), Dmg/Rchg(7), Acc/Rchg(11), Acc/Dmg/EndRdx(11), Dam%(13)
Level 8: Recall Friend -- Travel(A), Travel/EndRdx(46)
Level 10: Indomitable Will -- Def/EndRdx(A), Def/Rchg(34), Def/EndRdx/Rchg(34), Def(34), EndRdx(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 14: Super Speed -- Travel(A), Travel/EndRdx(42)
Level 16: Rise to the Challenge -- Heal/EndRdx(A), Heal/EndRdx/Rchg(17), Heal(17), Heal/EndRdx(27)
Level 18: Focus -- Acc/Dmg(A), Dmg/EndRdx(19), Dmg/Rchg(19), Acc/Dmg/Rchg(25), Acc/Dmg/EndRdx(25), Dmg/EndRdx/Rchg(37)
Level 20: Quick Recovery -- EndMod(A), EndMod/Acc(21), EndMod-I(21)
Level 22: Mind Over Body -- ResDam/EndRdx(A), ResDam/Rchg(23), EndRdx/Rchg(23), ResDam/EndRdx/Rchg(27), ResDam(43)
Level 24: Hurdle -- Jump-I(A)
Level 26: Health -- Heal-I(A), Heal-I(33)
Level 28: Heightened Senses -- Def/EndRdx(A), Def/Rchg(29), Def/EndRdx/Rchg(29), Def(31), EndRdx(43)
Level 30: Stamina -- EndMod-I(A), EndMod-I(31)
Level 32: Boxing -- Acc-I(A)
Level 35: Follow Up -- Acc/Dmg(A), Dmg/EndRdx(36), Dmg/Rchg(36), Dmg/EndRdx/Rchg(36), Acc/EndRdx/Rchg(37), Acc/Dmg/EndRdx/Rchg(37)
Level 38: Tough -- ResDam/EndRdx(A), ResDam/Rchg(39), EndRdx/Rchg(39), ResDam/EndRdx/Rchg(39), ResDam(40), ResDam/Def+(40)
Level 41: Caltrops -- Slow-I(A)
Level 44: Weave -- Def/EndRdx(A), Def/Rchg(45), Def/EndRdx/Rchg(45), Def(45), EndRdx(46)
Level 47: Targeting Drone -- ToHit(A), ToHit/Rchg(48), ToHit/Rchg/EndRdx(48), Rchg/EndRdx(48), ToHit/EndRdx(50), Build%(50)
Level 49: Swift -- Run-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 15.5% Defense(Smashing)
  • 15.5% Defense(Lethal)
  • 17.1% Defense(Fire)
  • 17.1% Defense(Cold)
  • 11.1% Defense(Energy)
  • 11.1% Defense(Negative)
  • 6.13% Defense(Psionic)
  • 11.1% Defense(Melee)
  • 15.5% Defense(Ranged)
  • 21.8% Defense(AoE)
  • 25% Enhancement(Accuracy)
  • 14% FlySpeed
  • 165.7 HP (12.4%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • MezResist(Immobilize) 18.2%
  • 4.5% (0.08 End/sec) Recovery
  • 58% (3.24 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 24% RunSpeed
  • 5% XPDebtProtection



Code:
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Current build which struggles a lot if I dont have some ally Defense:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

TEMP: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Strike -- Acc/Dmg/EndRdx/Rchg(A), Acc/Dmg(5), Dmg/Rchg(5), Acc/Dmg/Rchg(13), Acc/Dmg/EndRdx(13), Dmg/EndRdx/Rchg(46)
Level 1: High Pain Tolerance -- Regen/Rcvry+(A), Heal/EndRdx/Rchg(15), Heal(34), Heal-I(34), ResDam-I(37), ResDam-I(39)
Level 2: Slash -- Acc/Dmg/EndRdx/Rchg(A), Acc/Dmg(3), Dmg/Rchg(3), Acc/Dmg/Rchg(11), Acc/Dmg/EndRdx(11), Dmg/EndRdx/Rchg(46)
Level 4: Fast Healing -- Heal/EndRdx(A), Heal/Rchg(15), Heal(37), Regen+(46)
Level 6: Spin -- Acc/Dmg/Rchg(A), Acc/Rchg(7), Acc/Dmg/EndRdx(7), Dmg/EndRdx/Rchg(9), Dmg/Rchg(9), Acc/Dmg/EndRdx(43)
Level 8: Recall Friend -- RechRdx-I(A)
Level 10: Indomitable Will -- Def/EndRdx(A), Def/EndRdx(40), Def/Rchg(40), EndRdx/Rchg(40), Def/EndRdx/Rchg(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 14: Super Speed -- EndRdx/RunSpd(A)
Level 16: Rise to the Challenge -- Heal/EndRdx(A), Heal/EndRdx/Rchg(17), Heal(17), Heal/EndRdx(25)
Level 18: Focus -- Acc/Dmg(A), Acc/Dmg/Rchg(19), Acc/Dmg/EndRdx(19), Dmg/EndRdx/Rchg(21), Acc/Dmg/EndRdx/Rchg(21), RechRdx-I(42)
Level 20: Quick Recovery -- EndMod(A), EndMod/Acc(27), EndMod-I(27)
Level 22: Mind Over Body -- ResDam/EndRdx(A), ResDam(23), ResDam/EndRdx/Rchg(23), ResDam/EndRdx(25)
Level 24: Hurdle -- Jump-I(A)
Level 26: Health -- Heal/EndRdx(A), Heal/Rchg(31), Heal(39)
Level 28: Heightened Senses -- Def/EndRdx(A), Def/EndRdx(29), Def/Rchg(29), EndRdx/Rchg(31), Def/EndRdx/Rchg(50)
Level 30: Stamina -- EndMod-I(A), EndMod-I(31)
Level 32: Shockwave -- Acc/Dmg(A), Dmg/EndRdx(33), Dmg/Rchg(33), Acc/Dmg/EndRdx(33), Dmg/Rng(34), Acc-I(43)
Level 35: Follow Up -- Acc/Dmg(A), Dmg/Rchg(36), Acc/Dmg/Rchg(36), Acc/Dmg/EndRdx(36), Dmg/EndRdx/Rchg(37), Acc/EndRdx/Rchg(43)
Level 38: Boxing -- Acc-I(A)
Level 41: Caltrops -- Slow-I(A), Slow-I(42), RechRdx-I(42)
Level 44: Tough -- ResDam/EndRdx(A), ResDam/Rchg(45), ResDam/EndRdx/Rchg(45), ResDam/EndRdx(45)
Level 47: Weave -- Def/EndRdx(A), Def/EndRdx(48), Def/Rchg(48), EndRdx/Rchg(48), Def/EndRdx/Rchg(50)
Level 49: Swift -- Run-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 1.25% Defense(Ranged)
  • 21.3% Enhancement(RechargeTime)
  • 64% Enhancement(Accuracy)
  • 215.9 HP (16.1%) HitPoints
  • MezResist(Immobilize) 6.6%
  • MezResist(Sleep) 6.05%
  • 4.5% (0.08 End/sec) Recovery
  • 88% (4.92 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)



Code:
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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Well, I posted my current and my proposed respec Claws/WP over here:
http://boards.cityofheroes.com/showthread.php?t=192097

The latter one would be AoE heavy (minus Shockwave).
Maybe you can even build for a good ST attack chain and AoE.
Since nobody did comment on it, I simply won't do it.

Probably the entire scrapper business is dead or semi-dead (PvP aside), now that everyone's about large AoE.
Most 360° scrapper AoEs* all have a very small radius 8', so that's *my* problem with scrapping now and probably won't roll any new scrapper.

*Exceptions: FSC = 10', Spine Burst = 15', Lightning Rod = 20'


edit:
I just looked at your build (TEMP)
You have decent (but not outstanding) typed defense.
Also you use a lot sets to get up positional defense.
This won't help, you have a lot overlapping here.

Go for typed defense only.
Yes, it's harder to get from set bonuses, but I tried both ways and except for ranged defense, positionals won't go quite as high as you could get typed (i.e. Defense Melee was 5-10% less than I could get S/L typed defense).


 

Posted

I'm trying something simular with my claws /wp brute, so here's something a few things that might help you. I haven't leveled this toon up to 50 yet, so take my suggestions as you will. Getting your typed defenses (building upon your starting point of heightened senses) up to at least 30% in each should help you significantly. As much as I'd hate to do it, replacing all of your crushing impacts with smashing haymakers (or if you have the money Kinetic Combats) will help you get your smashing/lethal up. I generally slot my defense toggles with Serendipity 4 slots, thats cheap and gets you to where you need to be and gives ok bonuses. I'd also swap out Shockwave for Eviserate, you don't want that KB on Shockwave booting everyone out of your RTTC area. Lastly, I don't know how much you like Teleport friend and Caltrops, but adding either Combat Jumping or manuevers would further boost you defenses.

Here's my spin on your build:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

TEMP: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Strike -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(5), S'ngH'mkr-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(46)
Level 1: High Pain Tolerance -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(34), Heal-I(34), S'fstPrt-ResDam/Def+(37), ResDam-I(39)
Level 2: Slash -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(3), S'ngH'mkr-Dmg/EndRdx/Rchg(11), AnWeak-Acc/Rchg/EndRdx(11), AnWeak-Acc/Rchg(46)
Level 4: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(15), Numna-Heal(37), RgnTis-Regen+(46)
Level 6: Spin -- Erad-Dmg(A), Erad-Acc/Rchg(7), Erad-Dmg/Rchg(7), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-%Dam(43)
Level 8: Recall Friend -- RechRdx-I(A)
Level 10: Indomitable Will -- S'dpty-Def/EndRdx(A), S'dpty-Def(40), S'dpty-Def/EndRdx/Rchg(40), S'dpty-Def/Rchg(40)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Heal-I(17), Numna-Heal(17), DisWord-ToHitDeb/Rchg/EndRdx(23), DisWord-ToHitDeb(25), DisWord-ToHitDeb/Rchg(50)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(21), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(42)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(27), EndMod-I(27)
Level 22: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/Rchg(23), Aegis-ResDam/EndRdx(25)
Level 24: Hurdle -- Jump-I(A)
Level 26: Health -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(31), Numna-Heal(39)
Level 28: Heightened Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def(29), S'dpty-Def/EndRdx/Rchg(29), S'dpty-Def/Rchg(31)
Level 30: Stamina -- EndMod-I(A), EndMod-I(31)
Level 32: Eviscerate -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(43)
Level 35: Follow Up -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(36), S'ngH'mkr-Dmg/Rchg(36), S'ngH'mkr-Dmg/EndRdx/Rchg(36), Rec'dRet-ToHit(37), Rec'dRet-ToHit/Rchg(43)
Level 38: Boxing -- Acc-I(A)
Level 41: Caltrops -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(42), CtlSpd-EndRdx/Rchg/Slow(42), CtlSpd-Rng/Slow(48)
Level 44: Tough -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/Rchg(45), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(50)
Level 49: Swift -- Run-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit