Kat/invun that solos AVs
I have a build that can do it.. Just check my sig
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
thanks for that. It helped a lot, the guide doesn't take Phsyical Perfection (PP) into account (I'm guessing pre-i16). Well, I present to you this build. gets S/L resistance up to 70% and using PP for some beastly recovery. you could use the +3% res io if you wanted.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Venus: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (3) Achilles' Heel - Chance for Res Debuff: Level 20
- (9) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (15) Mako's Bite - Damage/Recharge: Level 50
- (33) Mako's Bite - Damage/Endurance: Level 50
- (37) Mako's Bite - Accuracy/Damage: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (3) Steadfast Protection - Knockback Protection: Level 30
- (5) Resist Damage IO: Level 40
- (33) Resist Damage IO: Level 40
- (A) Eradication - Damage/Recharge: Level 30
- (9) Eradication - Accuracy/Recharge: Level 30
- (15) Eradication - Accuracy/Damage/Recharge: Level 30
- (37) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (37) Scirocco's Dervish - Damage/Endurance: Level 50
- (45) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (A) Impervium Armor - Resistance/Endurance: Level 40
- (5) Impervium Armor - Resistance: Level 40
- (7) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (11) HamiO:Ribosome Exposure
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (7) Luck of the Gambler - Defense/Endurance: Level 50
- (13) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (42) Adjusted Targeting - To Hit Buff: Level 50
- (43) Recharge Reduction IO: Level 50
- (A) Doctored Wounds - Endurance/Recharge: Level 50
- (11) Doctored Wounds - Heal/Recharge: Level 50
- (13) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (31) Doctored Wounds - Heal: Level 50
- (48) Doctored Wounds - Recharge: Level 50
- (A) Jumping IO: Level 50
- (A) Jumping IO: Level 50
- (A) Titanium Coating - Resistance/Endurance: Level 30
- (17) Titanium Coating - Resistance/Endurance/Recharge: Level 30
- (17) Titanium Coating - Resistance: Level 30
- (31) Titanium Coating - Endurance: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 40
- (19) Numina's Convalescence - Heal: Level 40
- (19) Numina's Convalescence - +Regeneration/+Recovery: Level 40
- (23) Regenerative Tissue - +Regeneration: Level 30
- (A) Performance Shifter - Chance for +End: Level 50
- (21) Performance Shifter - EndMod: Level 50
- (21) Performance Shifter - EndMod/Recharge: Level 50
- (23) Performance Shifter - EndMod/Accuracy: Level 50
- (A) Armageddon - Damage: Level 50
- (34) Armageddon - Damage/Recharge: Level 50
- (34) Armageddon - Accuracy/Damage/Recharge: Level 50
- (34) Armageddon - Accuracy/Recharge: Level 50
- (40) Armageddon - Damage/Endurance: Level 50
- (45) Armageddon - Chance for Fire Damage: Level 50
- (A) Titanium Coating - Resistance: Level 50
- (25) Titanium Coating - Resistance/Endurance: Level 50
- (25) Titanium Coating - Resistance/Recharge: Level 50
- (48) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (A) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (27) Crushing Impact - Damage/Endurance: Level 50
- (27) Crushing Impact - Damage/Recharge: Level 50
- (39) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (43) Crushing Impact - Accuracy/Damage: Level 50
- (46) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 40
- (29) Luck of the Gambler - Defense/Endurance: Level 40
- (29) Luck of the Gambler - Defense/Endurance/Recharge: Level 40
- (31) Luck of the Gambler - Defense: Level 50
- (A) Force Feedback - Chance for +Recharge: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (33) Scirocco's Dervish - Damage/Endurance: Level 50
- (40) Scirocco's Dervish - Damage/Recharge: Level 50
- (40) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (50) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (36) Luck of the Gambler - Defense: Level 50
- (36) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Titanium Coating - Resistance: Level 40
- (39) Titanium Coating - Endurance: Level 50
- (39) Titanium Coating - Resistance/Endurance: Level 50
- (43) Resist Damage IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (42) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (42) Luck of the Gambler - Defense/Endurance: Level 50
- (45) Luck of the Gambler - Endurance/Recharge: Level 50
- (A) Adjusted Targeting - Endurance/Recharge: Level 50
- (46) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (A) Miracle - Heal: Level 40
- (48) Miracle - +Recovery: Level 40
- (A) Impervium Armor - Resistance: Level 40
- (50) Impervium Armor - Resistance/Recharge: Level 40
- (50) Impervium Armor - Resistance/Endurance: Level 40
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
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I did actually contemplate dropping either Flashing Steel or Resist Elements for Physical Perfection, but I decided not to. Why? Simply because I don't need Physical Perfection for anything. I'm already at around 25 hp/sec regen and with Conserve Power I can go on about mashing my attack chain as long as I want. The only benefit I'd get from Physical Perfection would be 1 or 2 HP/sec regen, which adds next to nothing to survivability. If I'm going to go down that little regen isn't going to help me. Also it'd be at the cost of some Damage (admittedly not that useful) and -Rech Resistance or AoE Damage.
In your build there are things I'd change slotting-wise, particularly swapping Titanium Coatings for Reactive Armors and leaving RPD 1 slotted with the 3% Def IO (or 2 slotted with both of them). The extra Res IOs are worth about 2% S/L Res each, not all that useful. I do recognize my own slotting of REN and REL in my build, but that was just for the 3.13% F/C Defense.
Then the first thing that jumped on my face. No Divine Avalanche? This attack is great for a number of reasons. First one of them being that it allows you to cap your Lethal Defense with ease and buff your Melee Defense quite high. Its damage isn't too bad either; it's about the same as GC, but the animation time is longer. I also wonder what kind of an attack chain you're planning to use? Mine is GDF -> GC -> SD -> GC -> DA -> repeat.
I would also change the slotting of your attacks. Instead of Scirocco's Dervish use a combination of Eradication and Scirocco's (for 1.8% End, 3.13% N/E Def, 2.25% HP and 10% Regen). That's about the best bonuses you can get from PBAoEs with 6 slots unless you're going for Recharge. This gets me to another point: move the Armageddons from Lotus to Golden Dragonfly, 5/6 Armageddon (all but Damage) + a triple or quad from another PBAoE is great. You'll want to do this in order to build up on your ST DPS to finish AVs in under 20 minutes.
Then, in GC I'd use 5/6 Crushing Impacts (all but Dam/Rech) + Achilles proc, or alternatively 4/6 Kinetic Combat with an Acc/Dam HO and the Achilles proc, depending if you want more S/L Def or Recharge. With Soaring Dragon I'd either use 5/6 Crushing Impacts (all but Acc/Dam) and throw in a Mako triple, or alternatively use 4/6 Kinetic Combats with Mako triple and quad. Hecatomb is also a great set here because of the proc; slotting 5/6 Hecatomb (all but Damage) + Mako quad would be great.
Then more on the defensive side slotting. Combat jumping doesn't really benefit from extra defense slotting, so you have two free slots to move around for better use. It looks to me that you need some more Defense bonuses to be able to solo AVs without problems using no insps or temps (which is what I do), but with insps you shouldn't have any problem at all. I could be wrong, though, because I don't have access to Mid's right now.
That's all for now...
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
yeah, I wanted DA but I couldn't seem to fit it in. PP is for recovery only, it seems a bit silly to have the mircle heal ehnc but it was for recovery bonus.
ok, went over it again. quite like the numbers now, still no DA tho
Just a couple of things before the build: High recovery (3 end/s) and high resistance are the goals. really should start a new thread or something
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You don't NOT take DA. If you aren't getting DA, theres no reason to have the katana primary unless it's for concept/fun. Claws has better DPS by far and better end management, DM better DPS, a self heal and ACC debuff, and katana/bs has DA/Parry. Since you want to Solo AVs, you are going to have to squeeze every ounce you can get out of your build.
30-40% melee defense from a double stacked DA is incredible for survivablity. AVs will only have a 7-8% chance to hit you with melee/lethal attacks when you're softcapped with defense. This is not hard to do with DA, weave and combat jumping. With invince it should be cake.
30-40% melee defense from a double stacked DA is incredible for survivablity. AVs will only have a 7-8% chance to hit you with melee/lethal attacks when you're softcapped with defense. This is not hard to do with DA, weave and combat jumping. With invince it should be cake.
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This is a concept build. It has to be kat/invun.
I can get what DSorrow's build has easy but you sacrifice resistance
This build, from DSorrow, Has 2 % less S/L resistance than you. A 600 damage S/L attack is going to hit you for 178 damage. A 600 damage S/L attack is hitting DSorrow for 190. So you take 12 less damage per hit.
Now Dsorrow is going to get hit 10 times out of 100 (past the 45% softcap for melee) against a +4 AV. That's 1900 damage.
You get hit 50 (Maybe even more. I had surgery 12 hours ago and I don't feel like doing the exact math right now) times out of 100 (24% defense for S/L) against the same AV. That's 8900 damage. You get it now? Now that's assuming the AV does only physical Damage.
Now lets say you fight an AVs that does melee fire damage. You have 16.4% defense. To an AV, that's almost nothing. He will hit you just about everytime unless you're really lucky. When he hits you it will do 29.7% less damage because of your resistance. Now, since the attack is melee, Dsorrow still has 45% defense vs. it. It still only hits him 10 times out of a 100 and he has only .2% less resistance than you. Needless to say, he will survive much longer.
All in all, it's good for you to understand that multiple layers of survivablity (Resistance, Defense, Regen, +HP) are better than putting all of your eggs in one basket. 2% S/L resistance for softcapped melee and lethal defense is definately considered a good trade off. A really, really good one.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7), Achilles-ResDeb%(7)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), ResDam-I(3)
Level 2: Flashing Steel -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(11), Sciroc-Dmg/EndRdx(11), Sciroc-Acc/Dmg/EndRdx(13)
Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(43), Dct'dW-Rchg(45)
Level 8: Divine Avalanche -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(45), KntkC'bat-Dmg/EndRdx/Rchg(46), KntkC'bat-Dmg/Rchg(46), LkGmblr-Rchg+(46), HO:Nucle(48)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(50)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(42)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), Mrcl-Rcvry+(40), Mrcl-Heal(40), RgnTis-Regen+(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(37)
Level 22: The Lotus Drops -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(23), Erad-Acc/Dmg/Rchg(23), Erad-Acc/Dmg/EndRdx/Rchg(36), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg/EndRdx(37)
Level 24: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(25), RechRdx-I(25)
Level 26: Soaring Dragon -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(27), Hectmb-Dmg/EndRdx(31), Hectmb-Dam%(31), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Kick -- Empty(A)
Level 32: Golden Dragonfly -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), M'Strk-Acc/Dmg/EndRdx(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/Rchg(36)
Level 38: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39), RctvArm-EndRdx(39)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), HO:Cyto(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
Level 49: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
I might add something here...
Are you planning to solo single AVs or multiple at once? With or without insps/temps? Because against a single cherry-picked AV (that is, one that does Lethal damage) you would have no problems at all even without insps or temps. Introduce Smashing in there and you'll start having difficulties because of lesser Defense. I soloed 3 AVs at once with my build some time ago without insps or temps. It took a while, but I was impressed I could survive all that pounding and actually get rid of all the AVs.
I think with Invuln it's a good idea to get your Defense into the 30s, preferably somewhere in the mid 30s, and then just leave it there. Against AVs you can just use Minions to bump up Invincibility to get to the soft cap. I'm planning to try 4 AVs soon, but I know I will have to get Minions to bump Invincibility. Against the 3 AVs + 1 Minion I was at about 40% Def and had a couple of close shots there, but managed it on my first try.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I'll make this quick.
Someone asked this before and a build was posted. I can't seem to find the thread now and I really liked the build too ( should have saved it )
anyway, the idea was it could solo AVs and was Katana/invun. anyone have this build??