And I'm back with another solo setup question :)


BlackBellatrix

 

Posted

Well, messed around with a few different tanks and scrappers, liking a lot of different setups so far, but I think I'm going to change my current farming settings. In an effort to maximize speed/profit so I can actually afford setting up some of my characters, going to leave it set at +8/+0 I think. Lots of things that can be ripped to pieces nice and quickly

The question is...what setup should I use? I've gone through a TON of them and picking which I prefer is really hard. So maybe people who are used to scrappers could lend a hand. I'm much more used to tankers than scrappers personally.

Spines seems to be the obvious primary since it has two 360 degree AoE's and Ripper which seems to hit pretty much everything in front of me. Throw Spines is of course useful but positioning it in the middle of a spawn swarm can be a pain.

Fire Melee was also one I thought of really quickly, but then noticed that it only has one real AoE (they took away combustion T_T).

Electric Melee was a maybe also, but...Spines still seems to pull off the AoE thing better.

Secondaries seems to be one of two things for me. Either Willpower for the massive regeneration or Shields for the massive defense. Unfortunately, if I go spines, I can't go shields, but maybe Super Reflexes? That still pretty much leaves me with Willpower though...the cascading defense failure from mobs that debuff your defense doesn't tend to happen for regen as much.

I dunno, just rambling. Any opinions?

[edit] I'm using a WP/Fire tank at the moment. How well will that fare eventually in the solo +8/+0 game you think? I don't have fire sword circle yet but at least right now (15) its pretty slow.


 

Posted

Quote:
Originally Posted by Phoebe_Ponderas View Post
Spines seems to be the obvious primary since it has two 360 degree AoE's and Ripper which seems to hit pretty much everything in front of me. Throw Spines is of course useful but positioning it in the middle of a spawn swarm can be a pain.
Throw Spines has a huge arc, 90 degrees if I recall correctly. You can be in the middle of a group and still hit most of the things in it. Positioning ripper since it's essentially a melee attack with an arc is much trickier.

Quote:
Fire Melee was also one I thought of really quickly, but then noticed that it only has one real AoE (they took away combustion T_T).
Fire Sword Circle is on a 20 second recharge and with enough recharge (global bonuses, hasten, recharge in the attack), you can get it down to a point that it comes up very quickly. I did miss having another AoE attack with my fire/shield, but fireball pretty much solved that problem. BU->FSC->AAO charged Shield Charge and Fireball to clean up anything that managed to survives.

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Electric Melee was a maybe also, but...Spines still seems to pull off the AoE thing better.
Electric has a bunch of AoEs, but the ones most worth mentioning are Lightning Rod (which is amazing!) and Thunderstrike, which if positioned right, can hit quite a few targets for respectable damage. I would say the AoE capabilities of electric melee and spines are roughly on par. Spines does more damage over time with quills. Electric does more bursty time damage.

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Secondaries seems to be one of two things for me. Either Willpower for the massive regeneration or Shields for the massive defense. Unfortunately, if I go spines, I can't go shields. So that pretty much leaves me with Willpower.

I dunno, just rambling. Any opinions?
Spines/WP is a good choice. And I think you can build one for relatively cheaply. Some small bonuses for +hp and +rech and I'd say you'd be good to go. You could also try for +melee defense but honestly spines attacks doesn't lend itself to that approach since it has so many targeted AoEs. I'd go with a build that had mostly generic IOs and some sets to optimize your attacks and upgrade from there.

Electric/Shield and Fire/Shield are both very capable as well too, especially with blaze mastery, but to get them to the relative performance level of a spines/wp with just generics and a few sets will take a lot more investment. However, I think a well spec'ed Electric or Fire Shield toon will outperform a well spec'ed spines/wp. But if your intention is to make something effective and affordable, I'd go with spines/wp.


 

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I know you didn't list it in your secondaries but if you're planning on running +0/x8, I'd give a good look at Spines/Dark, especially if you can get your hands on a Theft of Essence: Chance for +End proc. Dark with the Fighting Pool and that proc becomes rather survivable.


 

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Good to know Spines could work...

I suppose what it comes down to is, can a Spines/WP solo a +8/+0 mob :P That's really all I want to be able to do lol, don't need it higher than +0, don't need AV's, etc etc.

And, can it do that solo better than a WP/Fire tank.


 

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Alot depends on your playstyle.

Fire/Kin is a good choice for a controller.

Fire/Nental is a good choice for a blaster.

Spines/Dark/Blaze is an excellent choice for a scrapper though it will be quite endurance intensive.


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Posted

The only situation I could see Spines/Wp being weaker than Wp/Fire for the sole purpose of taking on +0/x8 mobs would be if both characters had only SOs and didn't use insps.

With IOs or insps, both builds have enough survivability for the task, but the scrapper does much more damage.