Which 3 Psychic attacks? (single target)


Draggynn

 

Posted

All,

I have a Defender build planned (Traps/Psy) but I only really have room in my build to slot 3 out of 4 of the single target attacks in the set. Which 3 of the 4 would you slot up between:

Mental Blast
Subdue
Telekinetic Blast
Will Domination

Thanks!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

I'd slot Subdue, TK and WD for general play.

Reason being, while you won't be able to make a smooth attack chain with this (unless you've got tons of recharge bonuses), it doesn't matter as traps is very intensive in animation times. Might as well go with the best DPA options.


 

Posted

Quote:
Originally Posted by Nihilii View Post
I'd slot Subdue, TK and WD for general play.

Reason being, while you won't be able to make a smooth attack chain with this (unless you've got tons of recharge bonuses), it doesn't matter as traps is very intensive in animation times. Might as well go with the best DPA options.
I second this. Most of the time on my Sonic/Psy, even with all of the four psi blasts slotted, I'm just running Subdue/WD/TK/Sonic Siphon. I only ever use MB if my recharge is debuffed.


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Posted

Thanks guys! I do appreciate the replies!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

I go for utility over damage, so my picks would be Mental Blast for moar -recharge (with Web Grenade and Poison Trap, and the possibility of some self-stacking too), Subdue for AV rooting (Peroxisomes are cheap), and Will Domination to make the two or three guys who play Psi/* blasters jealous (I'm one of them).

Telekinetic Blast is nice as a source of non-psi damage, but since you're Traps, meh, just toe bomb 'em.


 

Posted

Quote:
Originally Posted by Rigel_Kent View Post
Will Domination to make the two or three guys who play Psi/* blasters jealous (I'm one of them).
Which is odd to me, because it's a really good set in my opinion.


 

Posted

Ooh, there's the other guy. Wow, what are the chances we both show up in the same thread?


 

Posted

Quote:
Originally Posted by Rigel_Kent View Post
I go for utility over damage, so my picks would be Mental Blast for moar -recharge (with Web Grenade and Poison Trap, and the possibility of some self-stacking too), Subdue for AV rooting (Peroxisomes are cheap), and Will Domination to make the two or three guys who play Psi/* blasters jealous (I'm one of them).

Telekinetic Blast is nice as a source of non-psi damage, but since you're Traps, meh, just toe bomb 'em.
Well, whether the -recharge is worthwhile or not depends on if you're taking psychic scream (-62.5) and psionic tornado (-37.5) which together cap -recharge against +2 enemies. This when combined with the additional -recharge you have in traps makes the -recharge in mental blast not especially worthwhile. Sure it's a little less end, but not that much and there are so many ways of getting additional recovery these days that endurance is rarely an issue in the high levels.

So my advice is skip mental blast it has worse DPS, DPA, and comparable or worse DPE than the other three.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
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Posted

Skip mental blast and go for damage with the other three. With kb/immob/sleep secondary effects they're all very proc-friendly too.


 

Posted

Thanks for all the follow-up replies. Now for a follow-up question. However, I'm a bit long winded, so skip to the bottom for the question itself.

Since posting my original question, I managed to find a way to hit the soft cap on all the positionals (and very close on all the typed) in which I have enough slots to slot ALL FOUR attacks.

I didnt need to put more than 4/6 of thunderstrike in each of the 4 to get my ranged up, and the lesser thunderstrike ranged bonus (for having 3 of the set) is only needed for 3 of the 4 in order for me to exceed the soft cap on ranged defense. So, currently, I have all 3 of the big attacks with 5 slots and mental blast only has 4 slots.

This leaves me with two options:

(1) Keep all 4 single target attacks, with the big 3 having a total of 5 slots each and Mental blast having only 4 total attacks.

(2) 6-slot the big 3, ignore mental blast, and use that 6th slot in each for some kind of proc.

So, my question is, should I keep all 4 slotted up enough to use, or should I go for only the 3 big attacks with a bonus proc in each?

I suppose the secondary question would be, if I should go with procs, should I go with Damage procs or change for hold procs?

Thanks again!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by Draggynn View Post
Well, whether the -recharge is worthwhile or not depends on if you're taking psychic scream (-62.5) and psionic tornado (-37.5) which together cap -recharge against +2 enemies. This when combined with the additional -recharge you have in traps makes the -recharge in mental blast not especially worthwhile.
For Mental Blast, you're looking mostly at the "one target left standing" situation, where Scream and Tornado aren't much more than a 5.4 second yawn break. Although Scream (not Tornado) debuffs a single target better than Mental Blast, Mental Blast does more DPA, so it's a tradeoff against a single target. With Traps getting things close to the recharge floor already, I suspect it's a good tradeoff.

Of course, then, it's fair to ask whether a single boss or EB is enough of a threat that you'll need to floor -recharge anyway. I like being able to do it; not everyone would.

And it's also fair to ask whether it's an even better tradeoff to forget secondary -recharge completely and go for straight damage, if Traps is flooring recharge without secondary help. Myself, I don't plan on getting Poison Trap perma, and I expect to fight +2s and higher from time to time, so Traps alone won't floor recharge for me. (Which is too bad since I'm Traps/Energy.)