My Fire/Dark Build
Just glancing at it I'd say you definately need to give Howling Twilight more slotting love. Great as an opening stun or on teams for AV's for the -regen and also as a team wipe rez as you mentioned.
The thing is, being a mainly solo player, that is what I am going for first. So in the end I couldn't really find room for any more slots for howling twilight. Also even if I did add slots to it the only sets available are stuns, slow movement, or AOE dmg. The -regen is auto-hit so if fighting an AV it is going to hit regardless. same with the team rez. I just don't think there is anything that is worth using up slots on it.
The thing is, being a mainly solo player, that is what I am going for first. So in the end I couldn't really find room for any more slots for howling twilight. Also even if I did add slots to it the only sets available are stuns, slow movement, or AOE dmg. The -regen is auto-hit so if fighting an AV it is going to hit regardless. same with the team rez. I just don't think there is anything that is worth using up slots on it.
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Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Hey everyone, this is my first time posting on here. I just made a build for my lvl 50 fire/dark corr and wanted to get some advice. It is my first actual build on mid's. This corruptor will be used mainly for tearing through large groups of enemies solo
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You're 6-slotted several sets with no noticeable benefit: the Positron's Blasts and Impervium Armour.
You've bizarrely opted-out of Aim, which is a huge 42.5% Dam buff for 10 seconds every 45 or so. Double-slot it with Recharge Reductions and learn to love it.
You've gone for a range of Def bonuses and taken the end-drain of the Fighting Pool, but you haven't hit a single softcap. Even with the to-hit debuffs, you're not achieving the sort of attack-mitigation you'll need for solo-ing large mobs.
You can't effectively build for multiple kinds of Def. You need to target Positional or Typed.
My advice would be to drop the Fighting Pool, and pick up Aim, CJ and Hover. CJ and Hover can be run together, and you move at an okay rate with BotZs in both powers.
(Travel with SS and CJ, fight with CJ and Hover.)
You can use the considerable BotZ bonuses and try to focus on getting Ranged to softcap and AoE to 30ish, and forget about other Def.
Hover also lets you fly out of melee if a mob slips your Tar Patch, or if you run out of end unexpectedly.
Don't 3-slot Tar Patch with Recharge Reduction; it's inefficient. Instead give another slot to Howling Twilight and its massive -Regen debuff.
Although do slot Tar Patch with Slow. Unlike some debuffs, IOs to slow increase its effect (rather than its duration), and with 2 slow IOs, I believe it hits the maximum movement debuff, essentially a weak immob with that wonderful -30% Res.
If you're prepared to 5-slot Twilight Grasp, switch to Touch of the Nictus for the extra end bump.
If you're prepared to pay the inf and move into purple sets, I'd recommend pursuing Recharge Reduction. With your other powers, I think a perma-hasten build would fix your end issues and still let you softcap Ranged.
A suggested build. 38% Ranged Def.
Compared to the OP's build, in combat you're now flying at 25mph instead of running at 17mph, you have KB and Immob Prot of 8, regain .18 End/Sec more, and you're slightly faster and more accurate.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Suggestion: Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Fire Blast
- (A) Thunderstrike - Damage/Endurance/Recharge
- (3) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (5) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (A) Touch of the Nictus - Chance for Negative Energy Damage
- (7) Touch of the Nictus - Healing
- (9) Touch of the Nictus - Accuracy/Healing
- (9) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (11) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (A) Thunderstrike - Damage/Endurance/Recharge
- (11) Thunderstrike - Accuracy/Damage
- (13) Thunderstrike - Damage/Endurance
- (13) Thunderstrike - Damage/Recharge
- (17) Thunderstrike - Accuracy/Damage/Recharge
- (17) Thunderstrike - Accuracy/Damage/Endurance
- (A) Positron's Blast - Damage/Recharge
- (19) Positron's Blast - Damage/Endurance
- (19) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Range
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (A) Tempered Readiness - Endurance/Recharge/Slow
- (36) Pacing of the Turtle - Endurance/Recharge/Slow
- (37) Impeded Swiftness - Endurance/Recharge/Slow
- (37) Curtail Speed - Endurance/Recharge/Slow
- (A) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Endurance
- (40) Positron's Blast - Accuracy/Damage
- (40) Positron's Blast - Damage/Range
- (40) Positron's Blast - Accuracy/Damage/Endurance
- (A) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Flight Speed IO
- (A) Healing IO
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy
- (A) Cloud Senses - ToHit Debuff
- (23) Cloud Senses - Accuracy/ToHitDebuff
- (25) Cloud Senses - Accuracy/Recharge
- (25) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (27) Cloud Senses - Accuracy/Endurance/Recharge
- (27) Cloud Senses - Chance for Negative Energy Damage
- (A) Red Fortune - Defense
- (45) Red Fortune - Endurance
- (45) Red Fortune - Defense/Endurance
- (46) Red Fortune - Defense/Recharge
- (46) Red Fortune - Endurance/Recharge
- (46) Red Fortune - Defense/Endurance/Recharge
- (A) Thunderstrike - Damage/Endurance/Recharge
- (31) Thunderstrike - Damage/Endurance
- (48) Thunderstrike - Accuracy/Damage
- (48) Thunderstrike - Damage/Recharge
- (50) Thunderstrike - Accuracy/Damage/Recharge
- (50) Thunderstrike - Accuracy/Damage/Endurance
- (A) Dark Watcher's Despair - Recharge/Endurance
- (29) Dark Watcher's Despair - Chance for Recharge Slow
- (29) Dark Watcher's Despair - To Hit Debuff/Endurance
- (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (33) Defense Buff IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (33) Blessing of the Zephyr - Knockback Reduction (4 points)
- (34) Gift of the Ancients - Defense/Endurance
- (34) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge
- (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (39) Dark Watcher's Despair - Recharge/Endurance
- (39) Dark Watcher's Despair - To Hit Debuff
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Impervium Armor - Resistance/Endurance
- (50) Impervium Armor - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
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Thanks for all the advice guys, I appreciate it and with the combination have been able to make a very strong build, which I will post tonight when I am not on a work computer.
Why are some people so insistent on slotting howling twilight? Yes it has awesome -regen debuff, but that is only useful when fighting Av's really, there aren't many normal enemies that have enough regen for it to matter. Also slotting it and adding sets does not increase the -regen so the best you could hope for is for recharge time.
Thanks for all the advice guys, I appreciate it and with the combination have been able to make a very strong build, which I will post tonight when I am not on a work computer.
Why are some people so insistent on slotting howling twilight? Yes it has awesome -regen debuff, but that is only useful when fighting Av's really, there aren't many normal enemies that have enough regen for it to matter. Also slotting it and adding sets does not increase the -regen so the best you could hope for is for recharge time. |
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I agree, I think it is great especially if you are teaming and combining stuns with other players. But like I said in my original post, this toon is going to be mainly solo and groups like LTs not bosses or AVs, so I think just throwing in a couple recharges so that it comes up more often is more than enough for average use.
You're 6-slotted several sets with no noticeable benefit: the Positron's Blasts and Impervium Armour. |
You've bizarrely opted-out of Aim, which is a huge 42.5% Dam buff for 10 seconds every 45 or so. Double-slot it with Recharge Reductions and learn to love it.
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Don't 3-slot Tar Patch with Recharge Reduction; it's inefficient. Instead give another slot to Howling Twilight and its massive -Regen debuff.
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If you're prepared to 5-slot Twilight Grasp, switch to Touch of the Nictus for the extra end bump.
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Thanks for the info!
Thanks for all the advice guys, I appreciate it and with the combination have been able to make a very strong build, which I will post tonight when I am not on a work computer.
Why are some people so insistent on slotting howling twilight? Yes it has awesome -regen debuff, but that is only useful when fighting Av's really, there aren't many normal enemies that have enough regen for it to matter. Also slotting it and adding sets does not increase the -regen so the best you could hope for is for recharge time. |
Hey everyone, this is my first time posting on here. I just made a build for my lvl 50 fire/dark corr and wanted to get some advice. It is my first actual build on mid's. This corruptor wil lbe used mainly for tearing through large groups of enemies solo, thats why I didn't take inferno, also because I hate powers that cause endurance drops. But I do team from time to time so I took howling twilight incase of a team wipe or any team losses.
Any advice would be very helpful. I can take constructive criticism so don't be afraid to be picky. Also I didn't take any purple sets becasue they are just too pricey for me right now. Tried to keep it as cheap as possible, I have about 300M to work with.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Cardinal Doom: Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Fire Blast
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Endurance
- (31) Thunderstrike - Damage/Endurance/Recharge
Level 1: Twilight Grasp- (A) Theft of Essence - Accuracy/Endurance/Recharge
- (40) Theft of Essence - Accuracy/Endurance/Healing
- (40) Theft of Essence - Healing/Recharge
- (50) Theft of Essence - Accuracy/Healing
Level 2: Flares- (A) Thunderstrike - Accuracy/Damage/Endurance
- (5) Thunderstrike - Accuracy/Damage
- (5) Thunderstrike - Damage/Endurance
- (25) Thunderstrike - Damage/Endurance/Recharge
- (25) Thunderstrike - Damage/Recharge
- (37) Thunderstrike - Accuracy/Damage/Recharge
Level 4: Fire Ball- (A) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Damage/Endurance
- (7) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Damage/Range
- (15) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
Level 6: Tar Patch- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 8: Fire Breath- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Damage/Range
- (19) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
Level 10: Rain of Fire- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Damage/Range
- (19) Positron's Blast - Accuracy/Damage/Endurance
- (39) Positron's Blast - Chance of Damage(Energy)
Level 12: Hasten- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
Level 14: Super Speed- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Hurdle- (A) Jumping IO
Level 18: Health- (A) Healing IO
Level 20: Stamina- (A) Performance Shifter - EndMod/Accuracy/Recharge
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (34) Performance Shifter - EndMod
Level 22: Fearsome Stare- (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (42) Dark Watcher's Despair - To Hit Debuff/Endurance
- (43) Dark Watcher's Despair - Chance for Recharge Slow
- (43) Dark Watcher's Despair - To Hit Debuff
Level 24: Shadow Fall- (A) Red Fortune - Endurance
- (33) Red Fortune - Defense
- (33) Red Fortune - Defense/Endurance/Recharge
- (33) Red Fortune - Endurance/Recharge
- (42) Red Fortune - Defense/Recharge
- (42) Red Fortune - Defense/Endurance
Level 26: Blaze- (A) Thunderstrike - Damage/Endurance/Recharge
- (27) Thunderstrike - Accuracy/Damage/Endurance
- (27) Thunderstrike - Accuracy/Damage/Recharge
- (29) Thunderstrike - Damage/Recharge
- (29) Thunderstrike - Damage/Endurance
- (48) Thunderstrike - Accuracy/Damage
Level 28: Darkest Night- (A) Discouraging Words - To Hit Debuff/Recharge/Endurance
- (31) Discouraging Words - To Hit Debuff/Recharge
- (31) Discouraging Words - To Hit Debuff
Level 30: Boxing- (A) Empty
Level 32: Tough- (A) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Endurance
- (34) Reactive Armor - Resistance
- (48) Reactive Armor - Resistance/Endurance
Level 35: Weave- (A) Red Fortune - Endurance
- (36) Red Fortune - Defense
- (36) Red Fortune - Defense/Endurance/Recharge
- (36) Red Fortune - Endurance/Recharge
- (43) Red Fortune - Defense/Recharge
- (46) Red Fortune - Defense/Endurance
Level 38: Dark Servant- (A) Discouraging Words - To Hit Debuff/Recharge/Endurance
- (39) Discouraging Words - To Hit Debuff/Recharge
- (39) Discouraging Words - To Hit Debuff
Level 41: Power Sink- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 44: Charged Armor- (A) Impervium Armor - Psionic Resistance
- (45) Impervium Armor - Resistance
- (45) Impervium Armor - Resistance/Endurance/Recharge
- (45) Impervium Armor - Endurance/Recharge
- (46) Impervium Armor - Resistance/Recharge
- (46) Impervium Armor - Resistance/Endurance
Level 47: Conserve Power- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
Level 49: Howling Twilight- (A) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Scourge