What gives Freedom?
Yup the game was already dead right after they killed AE and killed bridging for CoX farms in regular mishes and killed farming doms, the colors and new powers are great but as they were warned, if you mess with the farming community wether your for them or against them, you will loose almost everyone in the game....sorry devs.
Yup the game was already dead right after they killed AE and killed bridging for CoX farms in regular mishes and killed farming doms, the colors and new powers are great but as they were warned, if you mess with the farming community wether your for them or against them, you will loose almost everyone in the game....sorry devs.
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I dunno where you hang out, or what you are up to lately, but I was part of a 3 team MoITF event tonight, and it was really fun.
The game is not dead... and since the AE nerfs, I've actually seen MORE new faces on our TF runs lately.
WIN!
Agreed. Contrary to what I've heard from many of the die-hard farmers, the AE xp nerfs have actually benefited the game because now people are actually seeing more than one building in the one zone. Plus, as much as I've heard farmers talk down the importance and attractiveness of color customization, that's one of the primary draws of the game: cosmetics.
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I'm also not sure why you felt the need to single out farmers as the ones who pass off power customization as "just another stupid feature" - some people like that ability, some couldn't care less. I'm a farmer, and I'm in the latter camp regarding power customization (I haven't changed a single existing alt and only one of my new characters has had their power colors changed), but the two aren't related. I simply care more about what my powers do than how they look.
The people that complained about the MA farming had a point - to an extent. "Oh, all anyone wants to do is run MA farms!" some might say. However, there seemed to be enough anti-farm sentiments around the forums that I'm honestly shocked no one though of teaming up with other non-MA users and running normal missions. I never had problems forming task forces when the MA farming was in full swing, so I'm not really sure what the big deal was. Nevertheless, the changes have been made, the nerfbat swung too far once again and the honest-to-goodness story writers have been complaining more than the farmers, and now we're settling back into a supposed normalcy (at least until the next set of changes comes along, whatever they might be). You might be seeing more new faces on your teams or task forces but that's simply people trickling out of the MA. Once the first week of I16 launch passed and people saw all the shinies, they seem to have wandered off, and I've seen less people even on Freedom than I saw at any time since I14 launched.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I'm not trying to downplay power customization, but in the grand scheme of things it's really not that big a deal.
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I'm also not sure why you felt the need to single out farmers as the ones who pass off power customization as "just another stupid feature" - some people like that ability, some couldn't care less. I'm a farmer, and I'm in the latter camp regarding power customization (I haven't changed a single existing alt and only one of my new characters has had their power colors changed), but the two aren't related. I simply care more about what my powers do than how they look. |
The people that complained about the MA farming had a point - to an extent. "Oh, all anyone wants to do is run MA farms!" some might say. However, there seemed to be enough anti-farm sentiments around the forums that I'm honestly shocked no one though of teaming up with other non-MA users and running normal missions. I never had problems forming task forces when the MA farming was in full swing, so I'm not really sure what the big deal was. Nevertheless, the changes have been made, the nerfbat swung too far once again and the honest-to-goodness story writers have been complaining more than the farmers, and now we're settling back into a supposed normalcy (at least until the next set of changes comes along, whatever they might be). You might be seeing more new faces on your teams or task forces but that's simply people trickling out of the MA. Once the first week of I16 launch passed and people saw all the shinies, they seem to have wandered off, and I've seen less people even on Freedom than I saw at any time since I14 launched. |
As to the question of the population, it's hard to figure out whether the drop in population (of which there is some) is due to players not being interested by the game or by the natural side effects of it being this time of year (re: school). I can honestly say that, if there seems to have been a decline in population, I'm not really noticing it, but that's quite possibly due exclusively to the ability to team with virtually anyone nowadays. It's much easier to make a team than it ever was before thanks to the SSK system.
As to whether the nerf bat was swung too far, I doubt that. Player generated content should, by necessity, be less rewarding than developer made content. Otherwise, there isn't really much of a point to running the developer made (and developer sanctioned) content. The fact that so many people became accustomed to the idea that the content they generated should be just as rewarding as developer content simply displays a highly skewed thought process that completely ignores the fact that, if it were otherwise, the system would be abused (which is already know from recent experience). Sure, some story designers are getting irked because their content is no longer just as good to level on as the developer made stuff, but that's perfectly appropriate. The people that want to run through the AE should be running through it because they want new content, not because they want an equivalent leveling path. If they want to level quickly, they've got all of the existing content that passed developer muster. If they want to level differently, they've got the option.
Actually, when you're talking about a game that prides itself on the ability to customize virtually anything about a character, the ability to color one's powers is actually a pretty big deal. The ability to color your powers as you see fit is nearly as big a deal as the ability to pick your own face, if not more so, because you and others will actually see your powers a lot more often. It shouldn't be downplayed at all. Of course, if you don't really care much about the cosmetics of a character and only care about your effectiveness, then you're naturally going to downplay it because that's an entire portion of the game that you're downplaying anyway. It's exactly the same as diehard PvE players not giving a damn about whatever happens with PvP. Just because it's a change to a section of the game that you don't enjoy messing around with doesn't mean that it can't be a substantive change (especially when it's one that is substantially more visible).
As do I. However, there is a pretty strong correlation between people that farm and people that care more about optimization than cosmetic effects. That's the entire idea behind farming in general: optimization. You'll also notice that I never said it was just farmers. Farmers are simply the most vocal about it, generally because they're venting about the AE xp reductions and drop rate stealth nerf at the same time. Many of those I've heard dislike it simply because it accompanied other things that actually had an effect upon them. First off, the problem that many anti-AE farmers had was not that it was difficult to find teams (I actually had no problems finding teams, many of which were comprised mainly of players that were thankful to find something other than AE to pass the time). The problem was the AE babies that accompanied such easily available and high reward farming. I didn't have much of a problem with the PI farmers at any point (except when you hit your 40s and it was virtually impossible to find anyone to team with because farmers would grab anyone and everyone possible to anchor/fill/etc), and I still don't (especially since they can't use anchors anymore and have no use for fillers) because they're not generating giant mobs of level 50 characters with players that have never left AP and have no idea what a Task Force is. As to the question of the population, it's hard to figure out whether the drop in population (of which there is some) is due to players not being interested by the game or by the natural side effects of it being this time of year (re: school). I can honestly say that, if there seems to have been a decline in population, I'm not really noticing it, but that's quite possibly due exclusively to the ability to team with virtually anyone nowadays. It's much easier to make a team than it ever was before thanks to the SSK system. As to whether the nerf bat was swung too far, I doubt that. Player generated content should, by necessity, be less rewarding than developer made content. Otherwise, there isn't really much of a point to running the developer made (and developer sanctioned) content. The fact that so many people became accustomed to the idea that the content they generated should be just as rewarding as developer content simply displays a highly skewed thought process that completely ignores the fact that, if it were otherwise, the system would be abused (which is already know from recent experience). Sure, some story designers are getting irked because their content is no longer just as good to level on as the developer made stuff, but that's perfectly appropriate. The people that want to run through the AE should be running through it because they want new content, not because they want an equivalent leveling path. If they want to level quickly, they've got all of the existing content that passed developer muster. If they want to level differently, they've got the option. |
Stop reading my mind please ^^
joking aside, I agree with what you just said and I certainly couldn't have said it in a better way, thank you!
I'll never understand why people fret over the amount of players online at a given time.
It's as if the number were a direct representation of the amount of fun they're able to have.
Typically, there are about 600+ people on the server when I check for kicks. Damn. I guess I won't be doing that 700-man raid....
If you can't make a team of eight out of the hundreds playing, the problem may be a little more personal than server population.
I just got off Freedom Cov and there were about 120-130 people on.
I tried to organize BSF, however out of 120 when you count the people who are at right level, replying, not busy and willing to do it, I had little luck getting it running.
Well we did the third respec instead with 4 villains. Was a fast and effective run too.
Think I just got to wait bit later for all those hundreds of people to /unhide themselves and come out of the mystical invisible void inside facemaker.
There was no stealth nerf to the drop rates according to Synapse. The rumor was out there, but any sort of untold nerf of drops was denied outright. Check the Dev Digest and look at Synapse's posts.
There was no stealth nerf to the drop rates according to Synapse. The rumor was out there, but any sort of untold nerf of drops was denied outright. Check the Dev Digest and look at Synapse's posts.
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I just wanted to let you know you can probably stop recording data, a fix for this should be making its way to the training room fairly soon. Your drop analysis there, when this patch hits the training room, would be very useful. Thanks for everyone's diligence, and believe it or not the bug had nothing to do with team size, what map you were on, whether you were in taskforce mode or not or anything else mentioned in this thread.
Regards, Synapse |
I just got off Freedom Cov and there were about 120-130 people on.
I tried to organize BSF, however out of 120 when you count the people who are at right level, replying, not busy and willing to do it, I had little luck getting it running. Well we did the third respec instead with 4 villains. Was a fast and effective run too. Think I just got to wait bit later for all those hundreds of people to /unhide themselves and come out of the mystical invisible void inside facemaker. |
Mr E-Man ~ Mr E-Villain
XBL GamerTag: il Radd
First off, the problem that many anti-AE farmers had was not that it was difficult to find teams (I actually had no problems finding teams, many of which were comprised mainly of players that were thankful to find something other than AE to pass the time). The problem was the AE babies that accompanied such easily available and high reward farming. I didn't have much of a problem with the PI farmers at any point (except when you hit your 40s and it was virtually impossible to find anyone to team with because farmers would grab anyone and everyone possible to anchor/fill/etc), and I still don't (especially since they can't use anchors anymore and have no use for fillers) because they're not generating giant mobs of level 50 characters with players that have never left AP and have no idea what a Task Force is.
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and the stupid noob questions that everyone claims to have been asked is just crap. constant MA whiners always trying to best each other in the next noob question they were "supposedly" asked 2 minutes ago.
As to the question of the population, it's hard to figure out whether the drop in population (of which there is some) is due to players not being interested by the game or by the natural side effects of it being this time of year (re: school). I can honestly say that, if there seems to have been a decline in population, I'm not really noticing it, but that's quite possibly due exclusively to the ability to team with virtually anyone nowadays. It's much easier to make a team than it ever was before thanks to the SSK system. |
total exaggeration. i'd easily wager that 90%+ of your so-called "ae babies" were vets, of all sorts, being PL'd. for every real new player i ran across in MA, there were 30-40 vets getting a new alt PL'd.
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and the stupid noob questions that everyone claims to have been asked is just crap. constant MA whiners always trying to best each other in the next noob question they were "supposedly" asked 2 minutes ago.
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You know as much as I do that new people don't always know how to use the train, or click on the guard to enter the Hollows... when a new player gets a lvl 50 without ever having to zone, they still aren't going to know, and they are still going to ask the same question. Same goes for any other aspect of the game.. respecs, TFs, whatever.
Yes, people have always leveled up with regular farms and still had to ask newb questions at lvl 50, but AE made this process much easier, and it was located right in an introductory zone.. which made the "AE-babies" multiply even more. The point is, we used to be able to count on a lvl 50 at least knowing a little bit about the game they are playing, but now we can't.
What's worse is the ones who think they know everything because they reached 50 so fast, and end up trying to correct Vets about simple things that we all know are clearly wrong. It's like somebody using a walkthrough to beat Super Mario Brothers for the first time, and then claiming to know everything about it... but not even realize there are water worlds, mushroom worlds, ice worlds, etc.. because they warped past all that the first time through.
total exaggeration. i'd easily wager that 90%+ of your so-called "ae babies" were vets, of all sorts, being PL'd. for every real new player i ran across in MA, there were 30-40 vets getting a new alt PL'd.
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and the stupid noob questions that everyone claims to have been asked is just crap. constant MA whiners always trying to best each other in the next noob question they were "supposedly" asked 2 minutes ago. |
Either way, had I been told last year that I would soon be kicking level 50s out of teams because they didn't know how to change zones, I would have laughed, as would pretty much everyone else I know. What's most disturbing is not that it happened. It's that it was simply so prevalent. It's not a single person telling the story. It's ranks and ranks of people. If it was a single person telling the story, then it might not have been true, but I can tell you that pretty much everyone that doesn't farm had to deal with it repeatedly.
One such instance I recall is joining a team to do a respec trial. I believe it wound up being a team of 5 people and 3 of them had never done a respec trial, let alone been out of Atlas Park. The team consisted of 3 50s, a 24 and another I can't remember. The 24 and 2 of the 50s had not been outside of Atlas Park, and one didn't know the first thing about the game (they admitted they had been playing the game for a whole 2 days).
The only two experienced people on the trial were myself and a 60 month vet. As it was a Terra Volta respec, it was successful regardless. However, the argument that the only people who powerleveled or were powerleveled in AE were vets is completely untrue.
I've actually had several of these experiences myself recently... I started a "Master of Imperious Task Force" run a week or two ago (can't remember the day), and though I had most of the team full with people I already knew and trusted, there was still a "hole" in the team that needed to be filled with 1 or 2 people. So, I broadcasted for someone to join, and a couple responded to my broadcasts.
However, both lvl 50s that answered my broadcasts seemed to not only have no idea what Cimerora was, they didn't even seem to know what the task force was, how to get to the zone, or that you needed to complete a certain story arc just to get there.
And... This was for a MASTER run.
Needless to say, they weren't invited.
"Alien"
76 characters and Twenty-four 50s later, I still love this game.
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