How is this Necro/Thermal build?


Gypsy_of_Paradox

 

Posted

All,

I am trying to get as much soft-capped Ranged Defense and AOE Defense on my Necro/Thermal as I can. I also want the build to be playable from the ground up with no respecs. I am thinking of this for my final build. It is expensive, mainly because of the Miracle, Numina, and 4 Zephyr Knockback IOs. Woof. Still, it is "affordable" given time and a bit of play. Does it look like a passable build?

Thanks,

Lewis

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

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NecroThermal: Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness

Villain Profile:
Level 1: Zombie Horde -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(37)
Level 1: Warmth -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(9), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(19)
Level 2: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(11), Aegis-ResDam(11)
Level 4: Cauterize -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(40), Numna-Regen/Rcvry+(43)
Level 6: Enchant Undead -- EndRdx-I(A)
Level 8: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 10: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(17), Aegis-ResDam(17)
Level 12: Grave Knight -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(13), BldM'dt-Acc/Dmg/EndRdx(15), BldM'dt-Acc(15), BldM'dt-Dmg(37)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), Zephyr-ResKB(34), Flight-I(50)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), EndMod-I(21)
Level 22: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(43)
Level 24: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(43)
Level 26: Lich -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(27), Cloud-Acc/Rchg(27), Cloud-ToHitDeb/EndRdx/Rchg(29), Cloud-Acc/EndRdx/Rchg(29), Cloud-%Dam(31)
Level 28: Forge -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(46), GSFC-Build%(48)
Level 30: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(34), Flight-I(37)
Level 32: Dark Empowerment -- EndRdx-I(A)
Level 35: Heat Exhaustion -- Acc-I(A), Acc-I(36), RechRdx-I(36), RechRdx-I(36)
Level 38: Melt Armor -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(39), AnWeak-Acc/Rchg/EndRdx(40), RechRdx-I(40)
Level 41: Power of the Phoenix -- RechRdx-I(A)
Level 44: Soul Extraction -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(45), BldM'dt-Acc/EndRdx(45), BldM'dt-Acc/Dmg/EndRdx(45), BldM'dt-Acc(46), BldM'dt-Dmg(46)
Level 47: Thaw -- S'fstPrt-ResDam/Def+(A)
Level 49: Group Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy



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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Can I ask why? I mean with mitigation done right you've got more HP and resist then a Tank. Shields + pet procs are awesome when combined.

Currently your lich does pretty much no damage and you have your attacks which are bascially useless for real damage endgame. More then one travel on a mastermind IMO is a waste of a power.

In my experience at having 5 MMs at 50, I've seen no need for being softcapped. Mainly because whats the use if you're alive if your pets die due to lack of support. Yea you'll live through most but you get progress any.


 

Posted

Why? Just because I want to. Its fun to have an end game build and work towards it. I just happen to enjoy soft capping, no matter what AT, when I can. If you dont agree with that philosophically, thats cool. It just means we have different goals.

As for the Lich, I didnt realize they did much damage. I assume they were more valuable for their debuffs. However, I can slot the Blood Mandate set in the Lich to max out the damage and still get the same ranged Def, and actually a bit more AoE def. So I'll prob do that, assuming the Lich has decent damage.

As for having more than 1 travel pool, I would do that regardless of trying to hit the soft cap. I like having Super Speed and Fly on all my characters Villain side. Why? Fun. I enjoy it.

As for the blasts, I agree they are lack-luster. However, I have a bunch of other masterminds (mainly various Thugs and Robots ones) ranging from level 33-50 and I've never EVER taken the personal attacks, because they are weak. However, this time, I vowed to take them because the cool new color options available. The look of his blasts are part of the fun. So, I'd be taking those for fun anyway.

I probably should have stated up front that multiple travel powers and the blasts were not something I took as a sacrifice in power or uberness in order to get softcapped. They are a sacrifice in power and uberness, but I didnt do it for soft capping. The only real sacrifice I did that I probably wouldnt have done anyway was taking Group Fly as an IO mule. Also I probably would have only 5-slotted the 2 blasts instead of 6.

I was really looking to see if there were ways people could see anything obvious I'd overlooked to get my defenses higher. Your comment about the Lich did let me boost my AoE defense.

Oh, and also, I didnt mean to stick Power of the Phoenix in the build. I really meant to put Provoke there, so I could make the baddies shoot at me while I was in Bodyguard mode.

Thanks for the comments, I do appreciate them, even if we have different goals and philosophies.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Oh I don't expect people to all have one build, the main goal is "are you having fun?" Long as you are its all gravy in the end eh.

I'm a min/maxer by nature so thats where most of my judgements root, I've also rolled a Necro/Thermal. But very different from yours as "uberness" does matter for me to have fun.

But yea for concept its great, my Necro/Thermal is named "Disco Is Dead". He's a zombie in a yellow suit w/ an affro , naming all my zombies after dead disco artist All my powers are multicolored lol


 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
Why? Just because I want to. Its fun to have an end game build and work towards it. I just happen to enjoy soft capping, no matter what AT, when I can. If you dont agree with that philosophically, thats cool. It just means we have different goals.

As for the Lich, I didnt realize they did much damage. I assume they were more valuable for their debuffs. However, I can slot the Blood Mandate set in the Lich to max out the damage and still get the same ranged Def, and actually a bit more AoE def. So I'll prob do that, assuming the Lich has decent damage.

As for having more than 1 travel pool, I would do that regardless of trying to hit the soft cap. I like having Super Speed and Fly on all my characters Villain side. Why? Fun. I enjoy it.

As for the blasts, I agree they are lack-luster. However, I have a bunch of other masterminds (mainly various Thugs and Robots ones) ranging from level 33-50 and I've never EVER taken the personal attacks, because they are weak. However, this time, I vowed to take them because the cool new color options available. The look of his blasts are part of the fun. So, I'd be taking those for fun anyway.

I probably should have stated up front that multiple travel powers and the blasts were not something I took as a sacrifice in power or uberness in order to get softcapped. They are a sacrifice in power and uberness, but I didnt do it for soft capping. The only real sacrifice I did that I probably wouldnt have done anyway was taking Group Fly as an IO mule. Also I probably would have only 5-slotted the 2 blasts instead of 6.

I was really looking to see if there were ways people could see anything obvious I'd overlooked to get my defenses higher. Your comment about the Lich did let me boost my AoE defense.

Oh, and also, I didnt mean to stick Power of the Phoenix in the build. I really meant to put Provoke there, so I could make the baddies shoot at me while I was in Bodyguard mode.

Thanks for the comments, I do appreciate them, even if we have different goals and philosophies.

Lewis
After seeing your interest in Provoke the Ranged defense makes more sense. To make the most of that I would suggest a PP immobilize as well. I don't like to rely on just my Lich to lock stuff down for me, but I also play a Necro/Dark so I am actively controlling with my pets. The high defense + provoke is a sound tactic for MM's. Good luck!


 

Posted

Thanks for the follow-up replies! Since there doesnt seem to be anything fundamentally wrong with my build (after factoring in my quirks) then I'll proceed with Bone Hill (my Necro/Thermal).

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan