Another mez change suggestion for pvp


Lucky666

 

Posted

You guys tired of these yet?

Well here is another.

Change the mez mechanic from resistance based back to mag based. Now add a chance to mez depending on the total mez protection a toon has at any one time. Rather than give the whole details of the excel sheet I made, I basically arbitrarily chosen what I thought were reasonable chances to mez given the current mez protection (after the application of a mez power) a toon has. By current, I am allowing for mez attacks to stack and further reduce mez pro to increase chance to mez.

For example, -11 (in my book) represents a tank being hit by a very weak mez attack (mag 2). I give the chance to mez here a 5% (the absolutely lowest chance and adhering to the rule that there are no 'to hit' rolls below 5%).

Now I need to represent the very highest chance to mez. I chose a mag of 3 protection. To me, this is base mag pro (-1) that has been debuffed (+2) and hit with a mag 2 attack. Here I attach a 95% probability of mez (again, no chance greater than 95%).

Now filling the stuff in between. Mag -3 pro (base + acro) hit with a mag 2 attack (total -1) gets only a 50% of being mezzed. And finally, mag -1 hit with a mag 2 (total 1)attack has a 75% to mez.

I then did an exponential fitting and determined chance to mez for all values of protection. Now, I've chosen some pretty arbitrary values, as well as what fitting to use, but the point is:

Let's turn mez into an attack that has a chance of success depending on the amount of protection the target has at any one time.


Dark Bard, Zoobait, Debacle
jmsb
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chucknorriss
speak american godamnit

 

Posted

What a great idea dumb down another aspect of pvp for MORE DAMAGE!

/sarcasm


 

Posted

Quote:
Originally Posted by SonicBang View Post
What a great idea dumb down another aspect of pvp for MORE DAMAGE!

/sarcasm
Well, not really. The devs did that by implementing more damage with limited mez.

OK, so here's the implication in case you didn't get it. Mez will always have a CHANCE to work. The chance is based off of protection values + amount of mez on the toon. If anything, it is a step towards the older mez style except in that case, get positive mez on somebody and they are 100% mezzed. Here, it is 95%. But less mag mez below the positive is not trivial were in that case it was 0% effective.

So weak mez attacks, although having a small chance to mez, actually might be worth using.

Moreover, there is worth to stacking mez again since it will boost your chance of success. Not only by spamming attacks to force more mez rolls, but by stacking mez which will boost the chance any one mez attack will have.


Dark Bard, Zoobait, Debacle
jmsb
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chucknorriss
speak american godamnit

 

Posted

so it's gotta make a roll to see if it hits and then another roll to see if it even works. Does that sound like a good idea to you?


 

Posted

Quote:
Originally Posted by Lucky666 View Post
so it's gotta make a roll to see if it hits and then another roll to see if it even works. Does that sound like a good idea to you?
Hmm, for a mag 2 attack against tanker level mez pro that has ZERO chance to mez under the current system.
YES, because I would have a small chance that it will mez.

This also means your mag 4 attack against something that has no mez pro will hit 95% of the time.


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit