Sonic Repulsion - End


Fleeting Whisper

 

Posted

Hi guys. Been gone a long time. Would someone be so kind as to remind me of the endurance mechanics of Sonic Repulsion. Does placing End Reducers in this power effect both the toggle endurance AND the endurance cost per mob that is knocked back? Or is it just the toggle cost?

*Yes, I know, most people hate this power but i enjoy playing around with it and it has helped me save more than one stupid Blaster - there are so many :P Sorry Blasters)


 

Posted

I'm not entirely sure about Sonic Repulsion, but kinetics have a similar power called repel that costs endurance per second and endurance per target hit. And with Repel endurance reducers reduce both aspects of the endurance cost.


 

Posted

Quote:
Originally Posted by Fullcringe View Post
And with Repel endurance reducers reduce both aspects of the endurance cost.
No. The per target cost is set to ignore enhancements. And with Sonic Repulsion that cost is quite high (2.5 per target hit).

http://coh.redtomax.com/data/powers/...onic_Repulsion


 

Posted

Quote:
Originally Posted by _Uun_ View Post
No. The per target cost is set to ignore enhancements. And with Sonic Repulsion that cost is quite high (2.5 per target hit).

http://coh.redtomax.com/data/powers/...onic_Repulsion
Even if it didn't ignore enhancements, I'm pretty sure you'd need Endmod enhancements (rather than endrdx), anyway.


http://www.fimfiction.net/story/36641/My-Little-Exalt