Necro/Dark AV/GM Killer?
Necro wouldn't make a good GM killer because most of them GMs like to spam PBAoE attacks, many of which will send your pets flying
Thanks for reply Silver, I know you're pretty serious about soloing stuff. You mentioned GMs but what about AV's? I know that the plan is to stay out of range of the GM, hovering while in bodyguard mode and taunting. Are you saying it wouldn't work, or?
Here's another slightly modified build.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Zombie Horde
(A) Blood Mandate - Accuracy/Damage: Level 50
(37) Blood Mandate - Damage/Endurance: Level 50
(40) Blood Mandate - Accuracy/Endurance: Level 50
(43) Blood Mandate - Accuracy/Damage/Endurance: Level 50
(46) Blood Mandate - Accuracy: Level 50
(46) Blood Mandate - Damage: Level 50
Level 1: Twilight Grasp
(A) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
(3) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
(34) Touch of the Nictus - Accuracy/Healing: Level 50
(36) Touch of the Nictus - Healing: Level 50
(37) Siphon Insight - Accuracy/ToHit Debuff: Level 50
(37) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
Level 2: Tar Patch
(A) Recharge Reduction IO: Level 50
(3) Recharge Reduction IO: Level 50
Level 4: Darkest Night
(A) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
(5) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
(5) Dark Watcher's Despair - To Hit Debuff: Level 50
(7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
(7) Endurance Reduction IO: Level 50
Level 6: Swift
(A) Flight Speed IO: Level 50
Level 8: Life Drain
(A) Touch of the Nictus - Accuracy/Healing: Level 50
(9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
(9) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
(19) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
(23) Thunderstrike - Accuracy/Damage/Recharge: Level 50
(34) Thunderstrike - Accuracy/Damage: Level 50
Level 10: Howling Twilight
(A) Recharge Reduction IO: Level 50
(11) Recharge Reduction IO: Level 50
(11) Recharge Reduction IO: Level 50
Level 12: Grave Knight
(A) Blood Mandate - Accuracy/Damage: Level 50
(13) Blood Mandate - Damage/Endurance: Level 50
(13) Blood Mandate - Accuracy/Endurance: Level 50
(17) Blood Mandate - Accuracy/Damage/Endurance: Level 50
(17) Blood Mandate - Accuracy: Level 50
(19) Blood Mandate - Damage: Level 50
Level 14: Hover
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(15) Soaring - Endurance/FlySpeed: Level 50
(46) Soaring - Endurance: Level 50
Level 16: Health
(A) Miracle - +Recovery: Level 40
Level 18: Soul Extraction
(A) Call to Arms - Accuracy/Recharge: Level 30
(50) Expedient Reinforcement - Accuracy/Recharge: Level 50
Level 20: Stamina
(A) Performance Shifter - Chance for +End: Level 50
(21) Performance Shifter - EndMod: Level 50
(21) Endurance Modification IO: Level 50
Level 22: Fly
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 24: Shadow Fall
(A) Aegis - Resistance/Endurance: Level 50
(25) Titanium Coating - Resistance/Endurance: Level 50
(25) Impervium Armor - Resistance/Endurance: Level 40
(34) Reactive Armor - Resistance/Endurance: Level 40
Level 26: Fearsome Stare
(A) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
(27) Dark Watcher's Despair - To Hit Debuff: Level 50
(27) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
(33) Glimpse of the Abyss - Accuracy/Recharge: Level 50
(33) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
(33) Nightmare - Accuracy/Recharge: Level 50
Level 28: Lich
(A) Blood Mandate - Accuracy/Damage: Level 50
(29) Blood Mandate - Damage/Endurance: Level 50
(29) Blood Mandate - Accuracy/Endurance: Level 50
(31) Blood Mandate - Accuracy/Damage/Endurance: Level 50
(31) Blood Mandate - Accuracy: Level 50
(31) Blood Mandate - Damage: Level 50
Level 30: Kick
(A) Empty
Level 32: Dark Empowerment
(A) Endurance Reduction IO: Level 50
Level 35: Tough
(A) Aegis - Resistance/Endurance: Level 50
(36) Titanium Coating - Resistance/Endurance: Level 50
(36) Impervium Armor - Resistance/Endurance: Level 40
Level 38: Dark Servant
(A) Touch of the Nictus - Accuracy/Healing: Level 50
(39) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
(39) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
(39) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
(40) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
(40) Trap of the Hunter - Accuracy/Recharge: Level 50
Level 41: Weave
(A) Red Fortune - Defense/Endurance: Level 50
(42) Red Fortune - Defense/Recharge: Level 50
(42) Red Fortune - Endurance/Recharge: Level 50
(42) Red Fortune - Defense/Endurance/Recharge: Level 50
(43) Red Fortune - Defense: Level 50
(43) Red Fortune - Endurance: Level 50
Level 44: Charged Armor
(A) Aegis - Resistance/Endurance: Level 50
(45) Titanium Coating - Resistance/Endurance: Level 50
(45) Impervium Armor - Resistance/Endurance: Level 40
(45) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 47: Electrifying Fences
(A) Gravitational Anchor - Immobilize: Level 50
(48) Gravitational Anchor - Immobilize/Recharge: Level 50
(48) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
(48) Gravitational Anchor - Accuracy/Recharge: Level 50
(50) Gravitational Anchor - Chance for Hold: Level 50
Level 49: Provoke
(A) Accuracy IO: Level 50
(50) Perfect Zinger - Accuracy/Recharge: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Supremacy
------------
Set Bonus Totals:
2% DamageBuff(Smashing)
2% DamageBuff(Lethal)
2% DamageBuff(Fire)
2% DamageBuff(Cold)
2% DamageBuff(Energy)
2% DamageBuff(Negative)
2% DamageBuff(Toxic)
2% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
14.3% Defense(Fire)
14.3% Defense(Cold)
13% Defense(Energy)
13% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
23% Defense(Ranged)
17.1% Defense(AoE)
2.75% Enhancement(Terrorized)
5% Enhancement(Immobilize)
42% Enhancement(Accuracy)
20% Enhancement(RechargeTime)
15% Enhancement(Heal)
9% FlySpeed
69.3 HP (8.63%) HitPoints
9% JumpHeight
9% JumpSpeed
MezResist(Immobilize) 2.2%
MezResist(Stun) 4.95%
16.5% (0.28 End/sec) Recovery
3.78% Resistance(Fire)
3.78% Resistance(Cold)
9% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
"I do what I want." -- Raine Heartfall
Hellgirl. Fifteen minutes could save you fifteen percent or more on car insurance.
@Perfy
Virtue
Hovering off range while taunting might work, just make sure that your pets are getting the buff from Supremacy.
It looks like you can do just fine against AVs, your priority should be having +recharge to cut the downtime on Howling Twilight as much as you can, while grabing the attention of the AV and keeping your pets safe. You might also want to invest a few more slots into Provoke, it's a very important power for this task.
My girlfriend is wanting an AV or GM killer (the latter of which isn't as important!) and she's been working on a build. I was hoping others could share some insight as Masterminds are a bit outside my range of knowledge. Am I incorrect in telling her this is possible? Can it be done, and if so, is this the right sort of build? What sort of bonuses should be headed toward? My assumption was defenses and that's what this build is mostly built around.
Any light that could be shed would be greatly appreciated!
(EDIT: build updated and format fixed.)
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Zombie Horde
(A) Blood Mandate - Accuracy/Damage: Level 50
(37) Blood Mandate - Damage/Endurance: Level 50
(40) Blood Mandate - Accuracy/Endurance: Level 50
(43) Blood Mandate - Accuracy/Damage/Endurance: Level 50
(46) Blood Mandate - Accuracy: Level 50
(46) Blood Mandate - Damage: Level 50
Level 1: Twilight Grasp
(A) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
(3) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
(34) Touch of the Nictus - Accuracy/Healing: Level 50
(36) Touch of the Nictus - Healing: Level 50
(37) Siphon Insight - Accuracy/ToHit Debuff: Level 50
(37) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
Level 2: Tar Patch
(A) Recharge Reduction IO: Level 50
(3) Recharge Reduction IO: Level 50
Level 4: Darkest Night
(A) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
(5) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
(5) Dark Watcher's Despair - To Hit Debuff: Level 50
(7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
(7) Endurance Reduction IO: Level 50
Level 6: Swift
(A) Flight Speed IO: Level 50
Level 8: Life Drain
(A) Touch of the Nictus - Accuracy/Healing: Level 50
(9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
(9) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
(19) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
(23) Thunderstrike - Accuracy/Damage/Recharge: Level 50
(34) Thunderstrike - Accuracy/Damage: Level 50
Level 10: Howling Twilight
(A) Recharge Reduction IO: Level 50
(11) Recharge Reduction IO: Level 50
(11) Recharge Reduction IO: Level 50
Level 12: Grave Knight
(A) Blood Mandate - Accuracy/Damage: Level 50
(13) Blood Mandate - Damage/Endurance: Level 50
(13) Blood Mandate - Accuracy/Endurance: Level 50
(17) Blood Mandate - Accuracy/Damage/Endurance: Level 50
(17) Blood Mandate - Accuracy: Level 50
(19) Blood Mandate - Damage: Level 50
Level 14: Hover
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(15) Soaring - Endurance/FlySpeed: Level 50
(46) Soaring - Endurance: Level 50
Level 16: Health
(A) Miracle - +Recovery: Level 40
Level 18: Soul Extraction
(A) Call to Arms - Accuracy/Recharge: Level 30
(50) Expedient Reinforcement - Accuracy/Recharge: Level 50
Level 20: Stamina
(A) Performance Shifter - Chance for +End: Level 50
(21) Performance Shifter - EndMod: Level 50
(21) Endurance Modification IO: Level 50
Level 22: Fly
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 24: Shadow Fall
(A) Aegis - Resistance/Endurance: Level 50
(25) Titanium Coating - Resistance/Endurance: Level 50
(25) Impervium Armor - Resistance/Endurance: Level 40
(34) Reactive Armor - Resistance/Endurance: Level 40
Level 26: Fearsome Stare
(A) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
(27) Dark Watcher's Despair - To Hit Debuff: Level 50
(27) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
(33) Glimpse of the Abyss - Accuracy/Recharge: Level 50
(33) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
(33) Nightmare - Accuracy/Recharge: Level 50
Level 28: Lich
(A) Blood Mandate - Accuracy/Damage: Level 50
(29) Blood Mandate - Damage/Endurance: Level 50
(29) Blood Mandate - Accuracy/Endurance: Level 50
(31) Blood Mandate - Accuracy/Damage/Endurance: Level 50
(31) Blood Mandate - Accuracy: Level 50
(31) Blood Mandate - Damage: Level 50
Level 30: Kick
(A) Empty
Level 32: Dark Empowerment
(A) Endurance Reduction IO: Level 50
Level 35: Tough
(A) Aegis - Resistance/Endurance: Level 50
(36) Titanium Coating - Resistance/Endurance: Level 50
(36) Impervium Armor - Resistance/Endurance: Level 40
Level 38: Dark Servant
(A) Touch of the Nictus - Accuracy/Healing: Level 50
(39) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
(39) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
(39) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
(40) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
(40) Trap of the Hunter - Accuracy/Recharge: Level 50
Level 41: Weave
(A) Red Fortune - Defense/Endurance: Level 50
(42) Red Fortune - Defense/Recharge: Level 50
(42) Red Fortune - Endurance/Recharge: Level 50
(42) Red Fortune - Defense/Endurance/Recharge: Level 50
(43) Red Fortune - Defense: Level 50
(43) Red Fortune - Endurance: Level 50
Level 44: Charged Armor
(A) Aegis - Resistance/Endurance: Level 50
(45) Titanium Coating - Resistance/Endurance: Level 50
(45) Impervium Armor - Resistance/Endurance: Level 40
(45) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 47: Electrifying Fences
(A) Gravitational Anchor - Immobilize: Level 50
(48) Gravitational Anchor - Immobilize/Recharge: Level 50
(48) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
(48) Gravitational Anchor - Accuracy/Recharge: Level 50
(50) Gravitational Anchor - Chance for Hold: Level 50
Level 49: Provoke
(A) Accuracy IO: Level 50
(50) Accuracy IO: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Supremacy
------------
Set Bonus Totals:
2% DamageBuff(Smashing)
2% DamageBuff(Lethal)
2% DamageBuff(Fire)
2% DamageBuff(Cold)
2% DamageBuff(Energy)
2% DamageBuff(Negative)
2% DamageBuff(Toxic)
2% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
14.3% Defense(Fire)
14.3% Defense(Cold)
13% Defense(Energy)
13% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
23% Defense(Ranged)
17.1% Defense(AoE)
2.75% Enhancement(Terrorized)
5% Enhancement(Immobilize)
42% Enhancement(Accuracy)
20% Enhancement(RechargeTime)
15% Enhancement(Heal)
9% FlySpeed
69.3 HP (8.63%) HitPoints
9% JumpHeight
9% JumpSpeed
MezResist(Immobilize) 2.2%
MezResist(Stun) 4.95%
16.5% (0.28 End/sec) Recovery
3.78% Resistance(Fire)
3.78% Resistance(Cold)
9% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
"I do what I want." -- Raine Heartfall
Hellgirl. Fifteen minutes could save you fifteen percent or more on car insurance.
@Perfy
Virtue