AE Map - Clockwork King's Lair - no objective spawn points any more
If you feel it is an error, I would recommend filing a /bug report in the game.
To make sure it is seen, I would also recommend sending a PM to one of the Dev team that may have something to do with MA such as Positron (least likely one I'd choose), pohsyb, or The Dark Watcher. If you don't feel like sending the PM to someone you aren't sure is the correct person, send it to Niviene, The Ocho, or Avatea and ask that they pass it along to whoever would be most appropriate.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
I've had the same problem with this map!
I filed a bug report in-game. The NCSOFT rep, told me to post on the forums when they emailed me back their reply to my bug report... which is what they always tell me to do. So posting here is the only option. They never help when I report a bug. They just tell us to post here so people who aren't devs can comment on the problem they can't solve anyway, wasting every ones time.
In mission 2 of arc id 67335 (an arc published prior to I16), the Clockwork King's Lair map is used with 4 Ally, 2 Hostage Rescue, 1 Boss, and 1 Collection (wall) objective on it. These objectives were within the bounds specified by the map pre-I16.
Following I16, the Clockwork King's Lair does not appear to allow any Rescue/Ally, Boss, or Wall Collection objectives any more. In fact, it doesn't seem to allow any objective spawn points at all, any more.
I'm pretty sure this is some sort of error.
@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"