Spawn points added to maps?
Eva, I've got a lot of these in arcs I'm working on. What maps or map-types (caves, offices, etc) did you notice these on?
Also, I think I agree with another of your posts. We need a dev go-to on AEs. I know that dev would be "Teh Debbil" to many people, but still...
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One of my arcs contains two missions with triggered objectives, where placement is very important. I went in to edit it today, and noticed that both of those maps now have "middle" spawn points where there weren't any before.
In the case of one map, the new "middle" spawn points consist of one right in front of the door, and one at the very back. This makes it completely useless for my mission, which has a front objective triggering a middle objective, which then triggers back objectives, as there is now a chance that the middle objective will spawn in front, forcing backtracking, or in back, forcing one of the back objectives to spawn in an area the player has already passed through. Searching for another map, I notice that most of the abandoned warehouse maps have a "middle" point right in front of the door, before the "front" spawn points. I ended up having to use a map that was quite a bit smaller than what I wanted.
So authors, check your missions, if objective placement is important. And devs, can we PLEASE have some consistency in spawn points? Please? MA updates should make it easier to create the missions we want, not harder.
Eva Destruction AR/Fire/Munitions Blaster
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