So. Tanker DM nerfed?


Dersk

 

Posted

I made a Inv/DMtanker recently, I think he isabout level 6 or 7.

I swear that the two inital attacks in DM said that the secondary affect was a -10% acc. Now, it reads as (something like) -5.25 To-hit.

Can someone else confirm that I'm not dreaming here? I need to know if I should start whining.


 

Posted

Not a nerf. The first two attacks in Dark Melee have never debuffed accuracy, only ToHit--by about 5 percent.

Cheers,

Mix


Current Projects On Virtue:
Flickershow -- KM/EA Scrapper
Telemachus -- Sonic/Ice Blaster

 

Posted

Maybe you're thinking of Defender Dark Blast. Most of the set (including the first two powers) does "ToHit -9.375%" for varying durations, according to City of Data.

Dark Melee does "ToHit -5.625%" with most of its attacks.

City of Data hasn't been updated in a while, I think, but that makes it more likely that these are not newly changed values, if you think about it.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
Maybe you're thinking of Defender Dark Blast. Most of the set (including the first two powers) does "ToHit -9.375%" for varying durations, according to City of Data.

Dark Melee does "ToHit -5.625%" with most of its attacks.

City of Data hasn't been updated in a while, I think, but that makes it more likely that these are not newly changed values, if you think about it.
Thanks for the replys. I must have totally misread it or something then. I would have bet a paycheck that it specifically said -10% acc as the secondary affect of the first two attacks. And I have not even looked at any ranged dark attacks. Not sure why/how I had myself convinced of this.


 

Posted

Quote:
Originally Posted by JohnX View Post
I would have bet a paycheck that it specifically said -10% acc as the secondary affect of the first two attacks.
Well, if you ADD the -5.625% -To Hit of the first two attacks together, you get 11% or so.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

It could be -10% ToHit without AT modifiers. Tankers have IIRC the lowest -ToHit modifier which is why RttC (and any other -ToHit power) has higher -ToHit on scrappers than tankers.

Also, offhand I'd be ready to say that Accuracy debuffs don't exist, but don't quote me on this!


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by JohnX View Post
I would have bet a paycheck that it specifically said -10% acc
What is it? If you were looking at a build planner (hero builder, mid's, whatever), that information was never worth real money, and if not filled with in-game information or values from City of Data, then it was a guess at best.

Planners used to say aim provided 100% acc. Heh.


 

Posted

Quote:
Originally Posted by JohnX View Post
I made a Inv/DMtanker recently, I think he isabout level 6 or 7.

I swear that the two inital attacks in DM said that the secondary affect was a -10% acc. Now, it reads as (something like) -5.25 To-hit.

Can someone else confirm that I'm not dreaming here? I need to know if I should start whining.
And if i recall correctly: -tohit >-to acc. I don't recall the formula off hand, but the -5.25 To-hit might just equate to around -10% acc. if not more. I'm sure someone who's played with the formulas before would have a much more accurate number then I.

Actually, go to this link: http://wiki.cohtitan.com/wiki/Attack...cy_for_Players gives a very good description of the attack mechanics.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Ok. No Guarantee I've got this correct but based on nothing other then a PvE enemy having a base 50% to hit you with no other modifications added in to muddy things:

-5.25% to hit debuff would result in them having a 44.75% chance to hit you.

-10% to acc. debuff would result in them having a 45% chance to hit you.

so the -5.25% to hit debuff is nearly identical to the -10% acc you were thinking you weren't getting, and actually a tad bit better.

If my math is incorrect, plz let me know.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Your maths looks good to me.

Against an even level target: Hit_Chance = (ToHit_Base + ToHit_Buff_Self - ToHit_DeBuff_Self + Def_DeBuff_Target - Def_Buff_Target) * (Accuracy_Base + Accuracy_Enhancement)


Now, if we just skip the Defense part of the equation and assume the enemy has basic accuracy modifier and no ToHit buffs available we get this:

NPC Hit_Chance = (0.5 + 0 - 0.0525) * (1 + 0) = 0.4475 = 44.75%

Compare this to the formula with no ToHit debuff, but with the Acc debuff (which I don't think actually exist):

NPC Hit_Chance = (0.5 + 0 - 0) * (1 - 0.1) = 0.45 = 45%

It looks like -5.25% ToHit is very similar to 10% ToHit, but that's only the case where neither of the two attributes are buffed beyond base. Also NPC ToHit debuffs will work differently against players who have 75% base ToHit.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by Dersk View Post
What is it? If you were looking at a build planner (hero builder, mid's, whatever), that information was never worth real money, and if not filled with in-game information or values from City of Data, then it was a guess at best.

Planners used to say aim provided 100% acc. Heh.
I was refrencing the in game dropdown thingy that has the numbers for the powers. Again, in my little brain, I swear it had said -10% acc before i16. The toon is only like level 6 or something so I didn't have much time in the toon...I guess my memory is flawed if no one else can confirm it.

Nonetheless, it seems to not be making much difference anyway. This Inv/dark is slowly becoming a main. Looking forward to changing his colors if I can get a chance to log in this week.