Grav/elec dom


Amir

 

Posted

Hey everybody, I rolled a Grav/Elec dom and was wondering if anything is skippable in either powerset. I hate taking powers that turn out to be not beneficial. The lower levels are kinda rough right now but I can't wait to see what singularity and voltaic sentinel can do. Any suggestions would be much appreciated.


 

Posted

Well, most everyone agrees that propel is skippable on a dom. It does do a fair amount of damage, but the animation is so glacially slow that you're almost always better off just using powers from your secondary instead. It is a fun power, and pretty good on controllers thanks to containment (and they don't have a secondary full of attacks), but on a dom it's pretty lackluster. On the other hand, take lift - it got buffed in issue 15, and it compensates nicely for /elec's lack of a 3rd ranged attack.

Aside from that, you probably don't need both immobs. I would likely skip the AoE one, as it has a bad accuracy, does very little damage, and costs a ton of end. The only real use for it is to immob stuff after a wormhole, but they don't really stagger *that* far. The single target one, on the other hand, is pretty useful for keeping tough melee-oriented EBs out of your face.

Dimension shift can also be skipped. It does have some utility as a panic button, but honestly not *that* much. I've never found much use for it. (On the other hand, take grav distortion field. You need a backup for wormhole.)

On the /elec side, I would skip zzap. Snipes are only really useful as an opening attack, and as a dom you have much more important things to start the fight with (like, oh, controls). The rest of the set is pretty good.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Cool! Looks like I'm on the right track then, I did skip propel and I'm not a fan of snipes on my doms. I team alot though so the aoes help me, but might respec later and skip the immob one and just take the hold one. Thanks for the tips! \m/ (^_^) \m/


 

Posted

The snipe does have a potential use... sting of the manticore. That's about all I use it for if I find room in a build.


 

Posted

I also recently rolled a grav/elec. I'll definetly consider taking out the AoE immob later for something else. I really wanna ask about static discharge....is it skippable? I planned on using it for an end drainer it says it does -100% recovery to a target. Any suggestions?


 

Posted

Well, first off, static discharge is *not* a drain power in any way. It does stop recovery, but only for 4 seconds, and it doesn't actually drain a meaningful amount of endurance. It will do effectively *nothing* in regards to endurance.

On the other hand, static discharge is the only AoE *damage* you get in /elec, and it's not a bad one. The question ultimately is, do you want any AoE damage? Personally, I wouldn't skip it - it's nice to be able to toss out at least *one* AoE on teams.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by Muon_Neutrino View Post
On the /elec side, I would skip zzap. Snipes are only really useful as an opening attack, and as a dom you have much more important things to start the fight with (like, oh, controls). The rest of the set is pretty good.
werent dom Snipes buffed recently?

anywho, I also started a grav/elec, but skipped LB for Lift...lift just seems all around better when you get higher recharge in that it has better DPA, rech's faster and costs less end...

wise move or no?


 

Posted

I'll take the contrarian position on Dom snipes. I never used to like them, but I had Psi Lance in my Fire/Psi build for the +recharge set, so I did begin to use it a bit in situations where I really didn't want to get close (mainly AVs with PBAoEs). After the I15 changes, it hit like a truck.

With this in mind I took Zapp on my Mind/Elec in the natural spot as I was levelling up and I ended up being reasonably impressed. It's not part of my regular attack chain, but against tough targets it's excellent and it's also great at applying the "dead" status effect to annoying minion types (sappers etc).

In short: you want it for Sting of the Manticore anyway, so take it and have some fun with the one-shotting.


 

Posted

looking ahead, at later levels this build seems to be very potent in a ST situation..

You have CB and Lift doing some great ranged damage, then of course the melee attacks, to top it off you have the two pets in Sparky and....er, dunno the nickname for Singularity..

but regardless, what i see here is great DPS and ST control combined with 2 sources of extra DPS. Not a bad combo