Still waiting for a good fire/kin/stone build!
Below is my build. This is centered around S/L defense, recharge (Hasten perma with two Siphon Speeds running), some global accuracy and min/maxing important powers. I also built with Endurance in mind because I got tired of spamming Transference all the time. I still have to use it but not nearly as much.
I'm a huge fan of the Hold proc in Fire Cages. The Chance for +Recharge in Fissure is absolutely awesome. You can start to really stack your Siphon Speeds when that one starts going off regularly.
One thing that is different about my build that you'll notice if you import it into Mids is that I do not use all lvl 50 IO's. I still do a lot of TFing with this toon, and that includes some exemping. So I leave most of the sets at the lvl 35 range.
Oh, one last thing. It's entirely possible that you could come up with a cheaper way to make a similar build. I used these purples because I already had them. I had a fully purpled build with the damage purples as well when I respecced into this build. I sold the purples I didn't want anymore and worked the ones I could into this build.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx(40), Dct'dW-Heal(40), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(46)
Level 2: Fire Cages -- Enf'dOp-Acc/Immob(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Acc/Immob/Rchg(7), GravAnch-Immob/EndRdx(11), GravAnch-Hold%(37)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hot Feet -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dam%(9), Sciroc-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(34), EndRdx-I(34)
Level 10: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(15), LkGmblr-Rchg+(17)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(15), Amaze-EndRdx/Stun(17)
Level 14: Siphon Speed -- RechRdx-I(A), Acc-I(50)
Level 16: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(21)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(19), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(39)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(25), Aegis-ResDam/EndRdx(25), ImpArm-ResDam/EndRdx(40)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/Rchg(48)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(31), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(39), Lock-%Hold(45)
Level 32: Fire Imps -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Dmg/Rchg(33), C'Arms-Acc/Dmg(33), C'Arms-Acc/Rchg(33), C'Arms-Dmg/EndRdx(34), Acc-I(45)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39)
Level 41: Fissure -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(43), FrcFbk-Rechg%(43)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Knock%(46)
Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(50)
Level 49: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1399;709;1418;HEX;| |78DAA593594F535110C7CFED426969690B144A01A1656FA1D037970713596469B10| |2FAA4928A1768426E497B51D107518351830BB83DF9418C5FC32521B8C467FD00FA| |5267FE730B1A1FBD69FFBF33E7CCCC993BE7DCCCF551AF529B2795161859CD954A0| |B2305C32C165657F5627566DDCC99F982A15C4AA9F6C3858A4F723C5FD42B46F88F| |F553EB4B4BC9E9BCA19BF9C55270D258D18BBA61262B036FB68060D3D04B2531D27| |A6E2D6F2CFBAC95E515932C0FACB9355DBF5237B6965F4CCE9905435FC8E44AA65E| |DC085351FDF4DFD294F594EDEABD4DA936657B27F800383E0263877E0E3543464CF| |54E0BCE00F134309801EE914A44D9A9BDC0946307A8DA153C073CF3943DA5BACE01| |E33467475C59D9238AA7AAA87B4E642A2B679FE298FB64BA64CAE9BA8AA9EA6B829| |B80670388DE104481464AE496289B7BCFC653B5FBD83510D2180F486BAC37AC99C2| |8A775A90066A33E23E034C90BB4F43AD9A2F815A5311ECE4A29DFCB293E69FC46B3| |64C11A24AA395A0D5EC6016CE75F382B340C31CC0DEF5E2A7EA3BE4D528342449ED| |A15728BF7157F012E87906D8C9AFC9F26BE2815B85E378BFF0306AE8ED021CE4D76| |CF935875064A44110008682408CFC5AACB6B524504AEB5F78A8F1F590D3681B456B| |8E8C09C605A7819E0960E017CADCA6A8762BAAFD1B6E58C757C167C12720FA05189| |0CECA1593A8D83612753E123C163C01BA9E0A7600BE91DDD4073E8F6E49D42307F6| |DDAE549F95AFEF16BAD4BF89DEF7DF16EB0EACF85D58F12DE4FB499F7CC23AC5849| |CE2C02C3028A7382867FA83B227AD1627A5C543D2E22169712A88A3E8A4160F5BF7| |65781F5BA4F6D0AC56C7C147473F7A54FA9F99ACE3E04B531A66DA0E7DFEEB79E3A| |DE471CF7A48E759B224DA791E5D60B9C8E6251EE57874996591CDF2DB8368FF512E| |E818CB7196132CDBECE4E2EFAD86C5CBE263A965F1B30458EA591A59222CAF59CAB| |F014805F878| |-------------------------------------------------------------------|
I guess either of the builds I posted at the end of that other thread weren't any good?
Was there something in the build you were looking for specifically?
No... they were fine. I just want to see as many different versions that way I can see some variations and pick a few that will work best for my playstayle and go from there.
Plus that thread broke down pretty fast and made it hard to follow.
I got a few ideas but the actual build with the data from MIDS makes it easier for me to follow. I'm a visual person so letting me know to 5 slot this and use that enhancement there doesn't help me much.
Hope that clears up why I started a new thread.
Ok, I am always looking to improve the way I make builds and have been experimenting with my Fire/Kin/Stone as well. I posted these and hope they give you some examples of how easy it can be to soft-cap your smashing and lethal defense.
The one I use for farming currently:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Wushu: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- Para-Acc/Hold/Rchg(A), Para-Acc/Rchg(31), EoCur-EndRdx/Hold(40), EoCur-Hold/Rng(43)
Level 1: Transfusion -- Acc-I(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx(13), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx/Rchg(46)
Level 2: Fire Cages -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Immob/Rng(3), Enf'dOp-Acc/Rchg(5), Enf'dOp-Acc/Immob(5), Enf'dOp-Acc/Immob/Rchg(7)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(40)
Level 8: Hot Feet -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg(9), M'Strk-Acc/EndRdx(9), M'Strk-Dmg/EndRdx/Rchg(11), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/Rchg(13)
Level 10: Siphon Speed -- Acc-I(A), CtlSpd-Acc/EndRdx(17), CtlSpd-Acc/Slow(34), CtlSpd-EndRdx/Rchg/Slow(34), CtlSpd-Rng/Slow(34), RechRdx-I(45)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Heal-I(A), Mrcl-Rcvry+(37), Numna-Regen/Rcvry+(43)
Level 16: Flashfire -- Stgr-Acc/Stun/Rchg(A), Stgr-Acc/Rchg(17), Rope-Acc/Stun/Rchg(19), Rope-Acc/Rchg(19), Rope-Acc/EndRdx(23), RechRdx-I(23)
Level 18: Cinders -- Para-Acc/Hold/Rchg(A), Para-Acc/Rchg(27), EoCur-Acc/Hold/Rchg(27), EoCur-Acc/Rchg(46), NrncSD-Acc/Rchg(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Speed Boost -- EndMod-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResKB(29)
Level 30: Weave -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31)
Level 32: Fire Imps -- Acc-I(A), Acc-I(33), Dmg-I(33), Dmg-I(33), Dmg-I(50)
Level 35: Transference -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/EndRdx(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Fissure -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Acc/Dmg(42), Det'tn-Dmg/EndRdx/Rng(42), Det'tn-Dmg/EndRdx(42), AirB'st-Acc/Dmg(43)
Level 44: Rock Armor -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(45)
Level 47: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(48), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), B'ngBlow-Acc/Dmg(50), B'ngBlow-Dmg/Rchg(50)
Level 49: Super Speed -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
------------
And one that I cannot afford that I was playing around with:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Wushu: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(7), Apoc-Dmg/Rchg(39), Apoc-Dmg/EndRdx(46), Apoc-Dam%(46)
Level 1: Transfusion -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/EndRdx/Rchg(5), Nictus-Acc/Heal(5), Nictus-Heal/HP/Regen/Rchg(15), Nictus-%Dam(39)
Level 2: Fire Cages -- GravAnch-Acc/Immob/Rchg(A), GravAnch-Acc/Rchg(3), GravAnch-Immob/Rchg(3), GravAnch-Immob/EndRdx(7), GravAnch-Hold%(15), Posi-Dmg/EndRdx(37)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Hot Feet -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(9), CtlSpd-Acc/EndRdx(9), CtlSpd-EndRdx/Rchg/Slow(13), M'Strk-Dmg/EndRdx(34), Sciroc-Dmg/EndRdx(40)
Level 10: Siphon Speed -- CtlSpd-Acc/EndRdx(A), CtlSpd-Acc/Slow(11), CtlSpd-EndRdx/Rchg/Slow(11), CtlSpd-Rng/Slow(13)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 16: Flashfire -- RzDz-Acc/Stun/Rchg(A), RzDz-Acc/EndRdx(17), RzDz-Acc/Rchg(17), RzDz-EndRdx/Stun(25), RzDz-Immob%(27)
Level 18: Cinders -- UbrkCons-Acc/Hold/Rchg(A), UbrkCons-Acc/Rchg(19), UbrkCons-Hold/Rchg(19), UbrkCons-EndRdx/Hold(25), UbrkCons-Dam%(27)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21), EndMod-I(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Super Speed -- EndRdx-I(A)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam/Rchg(34), S'fstPrt-ResDam/Def+(46)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Fire Imps -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(33), SvgnRt-Acc/Dmg/EndRdx(33), SvgnRt-Acc(34), SvgnRt-PetResDam(43)
Level 35: Transference -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(37), P'Shift-End%(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39)
Level 41: Fissure -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/Rchg(42), Ragnrk-Dmg/EndRdx(42), Ragnrk-Knock%(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Seismic Smash -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(48), Hectmb-Dmg/Rchg(48), Hectmb-Dmg/EndRdx(48), Hectmb-Dam%(50)
Level 49: Earth's Embrace -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
------------
If anyone has suggestions relating to how I could improve these, they are greatly appreciated as well
Below is my build. This is centered around S/L defense, recharge (Hasten perma with two Siphon Speeds running), some global accuracy and min/maxing important powers. I also built with Endurance in mind because I got tired of spamming Transference all the time. I still have to use it but not nearly as much.
I'm a huge fan of the Hold proc in Fire Cages. The Chance for +Recharge in Fissure is absolutely awesome. You can start to really stack your Siphon Speeds when that one starts going off regularly. One thing that is different about my build that you'll notice if you import it into Mids is that I do not use all lvl 50 IO's. I still do a lot of TFing with this toon, and that includes some exemping. So I leave most of the sets at the lvl 35 range. Oh, one last thing. It's entirely possible that you could come up with a cheaper way to make a similar build. I used these purples because I already had them. I had a fully purpled build with the damage purples as well when I respecced into this build. I sold the purples I didn't want anymore and worked the ones I could into this build. Hero Plan by Mids' Hero Designer 1.401 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Fitness Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Stone Mastery Hero Profile: Level 1: Char -- BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5) Level 1: Transfusion -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx(40), Dct'dW-Heal(40), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(46) Level 2: Fire Cages -- Enf'dOp-Acc/Immob(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Acc/Immob/Rchg(7), GravAnch-Immob/EndRdx(11), GravAnch-Hold%(37) Level 4: Siphon Power -- Acc-I(A) Level 6: Hurdle -- Jump-I(A) Level 8: Hot Feet -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dam%(9), Sciroc-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(34), EndRdx-I(34) Level 10: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(15), LkGmblr-Rchg+(17) Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(15), Amaze-EndRdx/Stun(17) Level 14: Siphon Speed -- RechRdx-I(A), Acc-I(50) Level 16: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(21) Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(19), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/EndRdx/Rchg(21) Level 20: Speed Boost -- EndMod-I(A) Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(39) Level 24: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(25), Aegis-ResDam/EndRdx(25), ImpArm-ResDam/EndRdx(40) Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/Rchg(48) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29) Level 30: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(31), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(39), Lock-%Hold(45) Level 32: Fire Imps -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Dmg/Rchg(33), C'Arms-Acc/Dmg(33), C'Arms-Acc/Rchg(33), C'Arms-Dmg/EndRdx(34), Acc-I(45) Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37) Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39) Level 41: Fissure -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(43), FrcFbk-Rechg%(43) Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Knock%(46) Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(50) Level 49: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(50) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Containment Code:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1399;709;1418;HEX;| |78DAA593594F535110C7CFED426969690B144A01A1656FA1D037970713596469B10| |2FAA4928A1768426E497B51D107518351830BB83DF9418C5FC32521B8C467FD00FA| |5267FE730B1A1FBD69FFBF33E7CCCC993BE7DCCCF551AF529B2795161859CD954A0| |B2305C32C165657F5627566DDCC99F982A15C4AA9F6C3858A4F723C5FD42B46F88F| |F553EB4B4BC9E9BCA19BF9C55270D258D18BBA61262B036FB68060D3D04B2531D27| |A6E2D6F2CFBAC95E515932C0FACB9355DBF5237B6965F4CCE9905435FC8E44AA65E| |DC085351FDF4DFD294F594EDEABD4DA936657B27F800383E0263877E0E3543464CF| |54E0BCE00F134309801EE914A44D9A9BDC0946307A8DA153C073CF3943DA5BACE01| |E33467475C59D9238AA7AAA87B4E642A2B679FE298FB64BA64CAE9BA8AA9EA6B829| |B80670388DE104481464AE496289B7BCFC653B5FBD83510D2180F486BAC37AC99C2| |8A775A90066A33E23E034C90BB4F43AD9A2F815A5311ECE4A29DFCB293E69FC46B3| |64C11A24AA395A0D5EC6016CE75F382B340C31CC0DEF5E2A7EA3BE4D528342449ED| |A15728BF7157F012E87906D8C9AFC9F26BE2815B85E378BFF0306AE8ED021CE4D76| |CF935875064A44110008682408CFC5AACB6B524504AEB5F78A8F1F590D3681B456B| |8E8C09C605A7819E0960E017CADCA6A8762BAAFD1B6E58C757C167C12720FA05189| |0CECA1593A8D83612753E123C163C01BA9E0A7600BE91DDD4073E8F6E49D42307F6| |DDAE549F95AFEF16BAD4BF89DEF7DF16EB0EACF85D58F12DE4FB499F7CC23AC5849| |CE2C02C3028A7382867FA83B227AD1627A5C543D2E22169712A88A3E8A4160F5BF7| |65781F5BA4F6D0AC56C7C147473F7A54FA9F99ACE3E04B531A66DA0E7DFEEB79E3A| |DE471CF7A48E759B224DA791E5D60B9C8E6251EE57874996591CDF2DB8368FF512E| |E818CB7196132CDBECE4E2EFAD86C5CBE263A965F1B30458EA591A59222CAF59CAB| |F014805F878| |-------------------------------------------------------------------| |
@Poison Idea
Guilty of being tight.
Hey everyone... I have another thread asking for feedback on my proposed fire/kin/stone build but it turned into an argument over soft capped defense.
I'm just hoping to have a few builds dropped my way so I can see how a real /stone should be done.
I do team still, TF's and such... I do use him for farming primarily though. The usual farms, Battle Maiden, Demons, Freaks. That sorta stuff.
Any help would be greatly appreciated.