Time limit issue
If the timed mission contains a captive as a required objective, it will fail when the captive reaches the door. It will also fail if a required ally dies, even though the ally objective completes upon rescuing the ally.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
In my arc, I wanted to have one of the missions with a time limit of one hour. For some reason, however, after about 5 - 10 minutes, the mission exits, giving me the mission failed popup. Has anyone else experienced this? Is there a way to fix it?
Marc