Does Taunt directly build fury?


Bill Z Bubba

 

Posted

When using Brute Taunt (the power, not the inherents) does it build up fury itself, like using an attack does?

I'm not interested in the benefits or drawbacks of the power and whether or not Brutes of any given set should use it. I know how it can be used to indirectly build fury by getting people to beat on you, etc. I know most Brutes never take the power. All of this is fine by me. I just want to know if the power itself creates fury when used, like an attack does (in example).

If you know the answer, please respond. If you are unsure, please wait with me for the answer if you are curious.

Thank-you kindly.
~tethers~


 

Posted

I just checked various brute taunts on City of Data and none of them mention fury.

An oddity I do see listed is "Unknown Null +1" which I have no clue what that might be.

But the fact that the normal "Fury +0.05 If target is a Player, Boss, or better, and Rage < 70% [Ignores Enhancements & Buffs]" is not listed with the taunts tells me that, no, brute taunt does not directly generate fury as attacks do.


Be well, people of CoH.

 

Posted

Thank-you kindly for your friendly and informative answer.


 

Posted

but it can do damage with a proc in it !

I like taunt as it helps with fury by making things beat on you, plus the range attack debuff it puts on the mobs is nice too. Many people don't take it, and many think it is indispensible. I take it on some, on others I don't. All depends on the sets, and how strong the taunt aura that is built in is. WP I always take it with. Not that I NEED it, I just hate chasing things.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

I recieved a reply from CASTLE to a PM on this subject. This is the full PM, including my posed question, for purposes of clarity. That way you can take away from it whatever you want and not whatever I happened to.




Quote:
Re: Does Taunt build fury?

--------------------------------------------------------------------------------

Quote:
Quote:
Originally Posted by Tethers
I know you're very busy. Sorry to bother you. If you answer, I'll post the info on the archtype boards so others can see.

Does using the primary power taunt build any fury (count as an attack?).

Much less important: Do power pool taunts build any fury?

Thank-you kindly,
Philip Fullington Ripper

P.S. You're public on the boards. I'm sure you're flooded with pms. Should I ask anyone else instead?
Taunt *does* in fact build Fury. Any attack, whether it is a primary, pool or temporary power grants the basic level of Fury, though most temp powers and inherent powers do not have the bonus Fury vs. Archvillains.
__________________
"Any sufficiently analyzed magic is indistinguishable from Science!"
- Agatha as "Cinderella" in Girl Genius

Current Status: Training Powers Guy #3; Working on Design Docs; Living in Meetings


 

Posted

Looks like the RWZ Dummies need a bit of Taunting later to see if ones Fury & Damage Bonus goes up.

I love those guys.


 

Posted

Quote:
Taunt *does* in fact build Fury. Any attack, whether it is a primary, pool or temporary power grants the basic level of Fury, though most temp powers and inherent powers do not have the bonus Fury vs. Archvillains.
Very interesting. Wonder why nothing shows up about that anywhere.


Be well, people of CoH.

 

Posted

Without bothering CASTLE again, maybe you could help me by explaining what he might mean by inherent in *this* context? I just couldn't grok it. Sorry to be bothering everyone with questions. It's just something I fully want to understand. Then maybe we can integrate it or append the summerized information to a fury guide or something.

Thank-you.

Edit: Bill Z Bubba -- My guess is because of a really simple miscommunication on what constitutes an attack. Also, because it doesn't include the bonus fury vs powers, AVs, etc, which is how a lot of data readers have spotted out fury building. It really is interesting since I presumed an autohit attack doesn't have a hit-check, and also presumed fury was attatched somehow to that mechanic. I wonder what other things that effect others build fury but require no hit check (unless it's some kind of spagetti code hit check that's auto successed or something). It's all really interesting.

For instance, does stealth actually effect enemies or does perception effect enemies? In either case, how often is a check made and does such a check generate fury? (I doubt this but who the heck knows, really). We know that aura's that count for enemies effect them, in so far as they count them, and can be made to taunt, etc. I'm relatively sure these count as attacks and build fury.

All sorts of interesting questions pop up on how things work. I presume that no effects from *pet* type spawns could convey fury. Not that this can be done atm, but if ice armor existed like in CoV beta, and you put down a patch, its knock backs or anything couldn't, because they would be attributed to petatch and not you. (I'm fairly confident of the petclass restrictions, of all the items mentioned). This would include burn patches, whatever.

When an attack has multiple parts, is it treated as multiple attacks for fury building? For instance, damage and defense debuff. Is that one fury tick or two? What about attacks that DoT? Does each successfully added damage round of the dot at a fury tick? I presume the answer to all of this is no. But what if I'm wrong? If anyone happens to have figured out something additional, please do let us all know.

Many years later, there are still things most of us do not know.


 

Posted

In the case of Castle's quote, inherent there means powers like brawl.


Be well, people of CoH.