DB/SR build
I see nothing glaringly wrong with it. I would add a second slot to practiced brawler so as to make it perma. The passives really only need two slots, the amount of extra defense you get from that third slot is meager at best. But since you only had to fully slot up 5 from your primary I guess you had plenty extra slots to throw around. The only other thing I see that you could play with is the full set of makos in Vengeful. You don't need the full set bonus as you are well over the cap, and you might get better mileage by frankenslotting it, maybe a useful proc or something. And I always like a jump or Zephyr or two in my travel powers...just because.
Quote:
Ya, I was wondering if I should frankenslot VS. I was also thinking of removing a slot or two from Power Slice. In the original build that Nihilii did for me, Power Slice was only 4 slotted.
I see nothing glaringly wrong with it. I would add a second slot to practiced brawler so as to make it perma. The passives really only need two slots, the amount of extra defense you get from that third slot is meager at best. But since you only had to fully slot up 5 from your primary I guess you had plenty extra slots to throw around. The only other thing I see that you could play with is the full set of makos in Vengeful. You don't need the full set bonus as you are well over the cap, and you might get better mileage by frankenslotting it, maybe a useful proc or something. And I always like a jump or Zephyr or two in my travel powers...just because.
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I'm hoping the end consumption and recovery will work out well. I'm tempted to wait for I16 and get Physical Perfection but then I would have to give up FA with it's full compliment of GSFC's. I think I should be ok since I skipped a comple of primary attacks...
This is the current DB/SR build that I'm working towards. This is a conept build so that's why there are some weird power and slotting choices. Kinda going for a Jedi theme which is why ET is there and slotted the way it is.
Nihilii helped me with the original build and I've only slightly tweaked it...thanks again Nihilii!
I just wanted to see if the changes that I've made are at all problematic.
Thank you!
Hero Plan by Mids' Hero Designer 1.401
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Korda Vex Nihilii 1B: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice -- Mako-Acc/Dmg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(15), Mako-Dmg/EndRdx:50(40), Mako-Dmg/Rchg:50(42), Mako-Dam%:50(42), C'ngImp-Dmg/EndRdx:50(46)
Level 1: Focused Fighting -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(3), RedFtn-Def/Rchg:50(3), RedFtn-Def/EndRdx/Rchg:50(5)
Level 2: Ablating Strike -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(9), C'ngImp-Dmg/EndRdx/Rchg:50(9), C'ngImp-Dmg/EndRdx:50(11), C'ngImp-Acc/Dmg/Rchg:50(11), Achilles-ResDeb%:20(13)
Level 4: Focused Senses -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(5), RedFtn-Def/Rchg:50(7), RedFtn-Def/EndRdx/Rchg:50(7), RedFtn-EndRdx/Rchg:50(43), RedFtn-EndRdx:50(43)
Level 6: Agile -- DefBuff-I:50(A), DefBuff-I:50(15), DefBuff-I:50(40)
Level 8: Blinding Feint -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Acc/Dmg:50(23), C'ngImp-Dmg/EndRdx/Rchg:50(25), C'ngImp-Dmg/Rchg:50(25), C'ngImp-Acc/Dmg/Rchg:50(27), AdjTgt-EndRdx/Rchg:50(27)
Level 10: Practiced Brawler -- RechRdx-I:50(A)
Level 12: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(13), Ksmt-ToHit+:30(43)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Dodge -- DefBuff-I:50(A), DefBuff-I:50(17), DefBuff-I:50(17)
Level 18: Vengeful Slice -- Mako-Acc/Dmg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(19), Mako-Dmg/Rchg:50(19), Mako-Dmg/EndRdx:50(21), Mako-Dam%:50(21), Mako-Acc/EndRdx/Rchg:50(23)
Level 20: Quickness -- Run-I:50(A), Run-I:50(42)
Level 22: Swift -- Run-I:50(A)
Level 24: Health -- Heal-I:50(A), Heal-I:50(37), Heal-I:50(40)
Level 26: Sweeping Strike -- M'Strk-Acc/Dmg:50(A), M'Strk-Acc/Dmg/EndRdx:50(33), M'Strk-Dmg/EndRdx:50(33), M'Strk-Dmg/EndRdx/Rchg:50(33), M'Strk-Dmg/Rchg:50(34), Sciroc-Acc/Rchg:50(34)
Level 28: Boxing -- Stpfy-Acc/Stun/Rchg:50(A), Stpfy-Acc/Rchg:50(29), Stpfy-Acc/EndRdx:50(29)
Level 30: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(31), P'Shift-EndMod:50(31), P'Shift-EndMod/Rchg:50(31)
Level 32: Tough -- S'fstPrt-ResDam/Def+:30(A), TtmC'tng-ResDam:50(34), TtmC'tng-ResDam/EndRdx:50(37), TtmC'tng-ResDam/Rchg:50(37)
Level 35: Evasion -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(36), RedFtn-Def/Rchg:50(36), RedFtn-Def/EndRdx/Rchg:50(36)
Level 38: Weave -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(39), RedFtn-Def/Rchg:50(39), RedFtn-Def/EndRdx/Rchg:50(39)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(45), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-Rchg/EndRdx:50(45), GSFC-Build%:50(46), GSFC-ToHit/EndRdx:50(46)
Level 47: Energy Torrent -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dmg/Rng:50(48), Posi-Dam%:50(50), ExStrk-Dam%:20(50)
Level 49: Lucky -- DefBuff-I:50(A), DefBuff-I:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit