elec/EA questions


Dechs Kaison

 

Posted

I'm pretty sure what to do with the elec/ side of things, but I've got some questions because I couldn't find an up to date build for EA.

Looking at elec's ability to return endurance to you on top of energy aura's drain and conserve power, I assume taking stamina would be a waste. Then again, I plan to take combat jumping and superjump, so hurdle would be a nice addition to that. I might as well add in health and stamina... maybe?

I noticed that EA grants higher base defense than the ninjitsu powers, but since EA is type based instead of positional, is it easier or harder to softcap?

Assuming I could softcap the build, is there any reason to take overload?

Why does energy aura have repel for stalkers? (I think I might take it just for kicks)

Thanks everyone.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I'm pretty sure what to do with the elec/ side of things, but I've got some questions because I couldn't find an up to date build for EA.

Looking at elec's ability to return endurance to you on top of energy aura's drain and conserve power, I assume taking stamina would be a waste. Then again, I plan to take combat jumping and superjump, so hurdle would be a nice addition to that. I might as well add in health and stamina... maybe?
Enegry drain ALONE is enough to replace stamina. Fully slotted out you can get half an end bar back per nearby enemy every thirty seconds. If you're out of things you want to take it can't really hurt you, there is no situation where extra recovery is BAD, but I don't see it being terribly useful.

Quote:
I noticed that EA grants higher base defense than the ninjitsu powers, but since EA is type based instead of positional, is it easier or harder to softcap?
I built for offense rather then defense so I don't have firsthand experience trying to soft cap. That said, after the (semi)recent change to defense set bonuses it should be much easier then it used to be, I would expect it to be comparable to positional now. Unfortunately you will still have rather large holes against psychic and toxic damage, and several debuffs that require accuracy checks don't have a damage type (web grenade for isntance.)

Quote:
Assuming I could softcap the build, is there any reason to take overload?
Well theres the recovery bonus (not needed) and the boost to max HP, which I hear isn't that noticeable on stalkers. I can think of situations where it would be handy but if you're already softcapped probly not worth it.

Quote:
Why does energy aura have repel for stalkers? (I think I might take it just for kicks)

Thanks everyone.
Panic button? I actually took it but I've only actually used it like once or twice.


 

Posted

/EA is easy to softcap to all but neg energy (and psionics), I was pretty much softcapped to S/L/F/C/E by level 38, negative energy came later. Eradications, aegises, kinetic combats are your main friends. I took shadow meld for eating psionic alphas.

I took tough/weave and the toon plays very well. I don't have my exact build in mids, but another trick I used which also keeps the cost down and adds some mitigation is to use acc/dam, dam/rech and the KD proc from kinetic combat plus only one of the expensive dam/end and dam/end/rech. The knockdown particularly on the assassin strike meant that sometimes dangerous stuff never got to hit me.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Rather than start a new thread, I'm going to ask some more questions here and pray somebody notices that this pretty much nullifies my first post.

I rerolled as an elec/regen because it fits my concept a little better, doesn't seem to have as many useless powers, and because I'm tired of playing defensive characters that always get shafted by the RNG. Also, I'd like to feel like I have to pay attention to my character.

Is /regen without hasten gimped? I'd like to avoid the power if I can. How about stamina? Do I need to fit this in my build?

Is elec/ the anti-stalker in the sense that everything seems to be an AoE attack? I notice that Jacob's Ladder doesn't auto-crit from hide, is thunderstrike, chain induction, and lightning rod like this?

What kind of set bonuses should I be going for with this combo? I imagine +max health helps the /regen a lot, but aside from that, what's best to go for?


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
I rerolled as an elec/regen because it fits my concept a little better, doesn't seem to have as many useless powers, and because I'm tired of playing defensive characters that always get shafted by the RNG. Also, I'd like to feel like I have to pay attention to my character.
Well, you still have to pay attention on an EA character. Knowing your HP is going down and *WHY* it's going down (there's a psi mob shooting at you that you didn't see or it's ghosts hitting you with neg energy) requires you to actively keep an eye out and strike out at those first.

Quote:
Is /regen without hasten gimped? I'd like to avoid the power if I can. How about stamina? Do I need to fit this in my build?
I never liked the speed pool myself. I have an Elec/Regen at lvl 42 right now without it and he does fine. But then I play him very differently from my DB/Nin and DM/WP. If I have to, solo, I can wait for a power like Dull Pain or Instant Healing to recharge before striking at the foe or if it's going to take too long to recharge, use the ol' hit-and-run tactic to thin out the foes and take them out without those powers.

It's personal preference. An Elec/Regen will be much more powerful with hasten than without primarily because alot of Elec attacks recharge slow (coughLightningRodcough) and Regen buffs are clicks that need recharge redux. I'm actually going to get it on my stalker but I had a choice between Hasten and Mu Bolts. I choose Mu Bolts because I have slots to burn and if I picked Hasten, I'd have no powers to put the slots in.

As for Stamina, you can get by without it but if you're going to run toggles (like Tough, Weave) it might be a good idea to get. The End drain on your attacks only make your powers cheaper to use, not a substitute for proper END management. I took Stamina on mine so he is only concerned with his green bar (and so he can run sprint all the time) but he mainly took it for Swift and Hurdle.

Quote:
Is elec/ the anti-stalker in the sense that everything seems to be an AoE attack? I notice that Jacob's Ladder doesn't auto-crit from hide, is thunderstrike, chain induction, and lightning rod like this?
Elec has enough ST dmg to get by on a Stalker but has the AoE other sets lack. It's more of a generalist set that doesn't really excel at anything except AoE burst damage.

The 4 attacks you listed have quirks for stalkers:
-Jacob's Ladder will have a 50% chance to crit from hide because it's a cone. It isn't a bad opener for closely packed minions.
-Thunderstrike is a Single Target attack with a PBAoE attack attached. It will crit 100% from hide for the ST smashing portion of the attack and 50% for the energy AoE portion. It's the preferred opener because you can toss it on the Lt which will crit and weaken the minions. For most ATs this attack isn't that spectacular but for Stalkers, it's very very nice.
-Chain Induction is a Single target attack that will spawn pets and hit foes around it. It will always crit the target you use it on but never the foes it jumps to. Because of the speed of this animation, it's a good choice for mid-fight placate > crit strategies, especially for a secondary without defense.
-Lightning Rod is actually a pet. It spawns after you teleport in and does damage and knocks down foes. Because it's a pet (and not you) it cannot critical hit. But because the 'pet' is doing the damage and not you, it will not drop you from hidden status. You will still alert foes to your presence but you will still be hidden for a crit hit. It's a decent strategy to use this to knock foes off their feet and then AS your target but I find it's better to use for mid-fight placates > AS as it will either kill anything you haven't already or knock it down.

Quote:
What kind of set bonuses should I be going for with this combo? I imagine +max health helps the /regen a lot, but aside from that, what's best to go for?
Recharge. Seriously, get Thunderstrike and Lightning Rod (and Reconstruction and Dull Pain) up as often as possible. More recharge means more Chain Inductions, more Instant Healing, more Moment of Glory, more Placates...pretty much more of everything that both those sets have to offer.

Anything else is up to you. You can probably get some good melee/ranged defense with slotting and power choices too, easily up to the 25% range which is pretty nice when you can heal so much. Damage bonuses stacked with procs if you're going for offense. It's really whatever you're aiming for.