Invul/DM hitting soft cap


Deus_Mortis

 

Posted

Can anyone post a Mids build of an Invul/DM that is at the defense soft cap? Hopefully without using any purple sets. I been searching a lot for a build and I looked over the guide on here, but I still do not see anything reaching 45% defense and 90% resistance. Can anyone help?


 

Posted

The most significant way your secondary will affect the quest to reach the soft cap is in the balance of single target vs AoE/Ranged attacks in the set. (ST attacks are good for adding S/L defense, AoE/Ranged for adding E/NE defense.) But in general, I think any secondary can at least reach the S/L soft cap if you build toward that goal.

The one thing I'd add to Call_Me_Awesome's guide is to strongly recommend that you 3 or 4-slot Eradication in your AoEs to increase E/NE defense.

EDIT: You mention reaching 90% resistance; just so we're clear, it is quite possible to do that on an Invul for S/L resistance, but there's no way to do it with the other damage types.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Oh man. I recently made an Inv/DM and having alot of fun with it. Coming from a long time corruptor, the surviveability is crazy. High hit points, loads of resist AND then anything you attack get a -def applied to it. Conservativly speking, I figure I can AT LEAST keep -20 def stacked on a single target. I don't think his health has dropped below 70% yet.

Took out a purple boss with one yellow and 2 blue inspirations. I'm sure thats not a big deal to you tanker gurus, but coming from a squishy, this toon feels utterly unkillable. The
-def in the secondary should come in handly when going up against those psionic attacks at the upper levels.


 

Posted

This build focussed chiefly on softcapping smashing/lethal rather than general damage, but so far I am quite pleased with its performance:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Omphale II: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(13), RctvArm-EndRdx:40(37)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(33)
Level 2: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(5), RechRdx-I:50(11), Heal-I:50(13), Heal-I:50(17)
Level 4: Shadow Maul -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(7), M'Strk-Dmg/Rchg:50(7), M'Strk-Acc/EndRdx:50(9), M'Strk-Acc/Dmg/EndRdx:50(15), M'Strk-Dmg/EndRdx/Rchg:50(15)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-EndRdx/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam:40(43)
Level 10: Combat Jumping -- GftotA-Run+:40(A), GftotA-Def/EndRdx:40(45)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(45), Mocking-Taunt/Rchg/Rng:50(46), Mocking-Acc/Rchg:50(48)
Level 14: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(17), Heal-I:50(46)
Level 16: Super Jump -- ULeap-Jump:50(A)
Level 18: Invincibility -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(19), GftotA-Def/EndRdx/Rchg:40(19), GftotA-Def/Rchg:40(31), GSFC-Build%:50(33), Taunt-I:50(42)
Level 20: Stamina -- P'Shift-End%:50(A), EndMod-I:50(21), EndMod-I:50(21), EndMod-I:50(50)
Level 22: Siphon Life -- Acc-I:50(A), Acc-I:50(23), Nictus-Acc/Heal:50(23), Nictus-Acc/EndRdx/Rchg:50(33), Theft-Acc/EndRdx/Rchg:30(34), Dct'dW-Heal/Rchg:50(45)
Level 24: Touch of Fear -- SipInsght-ToHitDeb:50(A), SipInsght-Acc/ToHitDeb:50(25), SipInsght-Acc/Rchg:50(25), SipInsght-ToHitDeb/EndRdx/Rchg:50(34), SipInsght-Acc/EndRdx/Rchg:50(34)
Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(27), DefBuff-I:50(27), Ksmt-ToHit+:30(43)
Level 28: Soul Drain -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29), Acc-I:50(37), Acc-I:50(40)
Level 30: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam/EndRdx:30(46), ImpArm-ResDam:40(50)
Level 32: Boxing -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/EndRdx:50(48), Stpfy-Acc/Stun/Rchg:50(48)
Level 35: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(36), RctvArm-EndRdx/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36), RctvArm-EndRdx:40(37)
Level 38: Midnight Grasp -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-Acc/EndRdx:50(39), Enf'dOp-Acc/Immob/Rchg:50(39), Enf'dOp-Acc/Immob:50(39), Dmg-I:50(40), Dmg-I:50(40)
Level 41: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-EndRdx/Rchg:50(42), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Def/Rchg:50(43)
Level 44: Resist Energies -- ResDam-I:50(A)
Level 47: Resist Elements -- ResDam-I:50(A)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Thanks, that was what I was looking for, that is pretty nice build


 

Posted

IMO, six-slotting Multi-Strike is a pretty sub-optimal choice for an Invul tank; the typed bonuses are tiny and there are much better choices. For instance, using 3 Eradication instead would provide an additional 3.13% E/NE defense. Another set of Eradication could easily go in Soul Drain for another 3.13%

Also, I also wouldn't recommend the fifth slot of Reactive Armor in UY and TI; is .63% F/C defense really worth dedicating a slot to? Not IMO, especially since adding just one slot to Taunt and a fifth Mocking Beratement enhancement is worth 3.13% F/C defense.

Just those small changes would boost the build's E/NE defense to almost 41% and the F/C defense to 34.5% without sacrificing the ability to soft cap S/L def.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

This is what I am currently running. Nice solid tank with decent damage, capped S,L,E,&NE defense, 89.3 S/L resist, perma Dull Pain, and Siphon life recharging in under 4 seconds when Hasten is up. There are some expensive IO's in the build but no purples.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Eglin 2: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(3), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(5)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A)
Level 2: Dull Pain -- Tr'ge-Heal/Rchg(A), Dct'dW-Heal/Rchg(9), RgnTis-Heal/Rchg(43), H'zdH-Heal/Rchg(43), Numna-Heal/Rchg(46)
Level 4: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-EndRdx(7), RctvArm-ResDam/Rchg(7), S'fstPrt-ResDam/Def+(9)
Level 6: Swift -- Run-I(A)
Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(40)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(13), Mocking-Acc/Rchg(15), Mocking-Taunt/Rng(15), Mocking-Rchg(34)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), KntkC'bat-Dmg/EndRdx(25), Theft-Acc/Heal(40), Theft-Heal(42)
Level 18: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def(19), RedFtn-EndRdx(19), RedFtn-Def/Rchg(21), RedFtn-Def/EndRdx/Rchg(21), LkGmblr-Rchg+(25)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-EndRdx(27), RctvArm-ResDam/Rchg(37)
Level 28: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Dmg/Rchg(29), C'ngBlow-Acc/Rchg(37), C'ngBlow-Dmg/Rchg(37)
Level 30: Tough Hide -- RedFtn-Def/EndRdx(A), RedFtn-Def(31), RedFtn-EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(33), LkGmblr-Rchg+(46)
Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(33), RedFtn-EndRdx(33), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx/Rchg(40)
Level 35: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), C'ngBlow-Acc/Rchg(36)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg(50)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(45), Decim-Dmg/EndRdx(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(50), RechRdx-I(50)
Level 49: Combat Jumping -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 16.8% Defense(Smashing)
  • 16.8% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 16.8% Defense(Energy)
  • 16.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.88% Defense(Melee)
  • 11.8% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 7.65% Max End
  • 57.5% Enhancement(RechargeTime)
  • 9% Enhancement(Accuracy)
  • 77.3 HP (4.13%) HitPoints
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 18.2%
  • 8% (0.13 End/sec) Recovery
  • 10% (0.78 HP/sec) Regeneration
  • 5.36% Resistance(Fire)
  • 5.36% Resistance(Cold)


 

Posted

Quote:
Originally Posted by Finduilas View Post
Also, I also wouldn't recommend the fifth slot of Reactive Armor in UY and TI; is .63% F/C defense really worth dedicating a slot to?
I really wanted to get more Fire/Cold def on my Inv Tanker, thought hard about the fifth slot of Reactive Armor, and even wanting it a lot, I couldn't make myself spend that slot.

I slapped TWO more slots onto Taunt. That fifth one added more F/C defense than using four slots to eke out that 0.63 RA bonus in four resistance powers. The sixth slot was like a free Luck of the Gambler +recharge.

AND I saved those last two slots to use elsewhere.


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog