BS/Regen normal Team or pvp?


CryoTech

 

Posted

I don't Know if this build is good for Normal Team mishes or good for pvping please let me know if I can change thing around and also you can post your mids build of BS/Regen if you like.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Dam%(48)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(5), Numna-Heal(5)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(46)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(43), Dct'dW-Rchg(43)
Level 6: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(7), Efficacy-EndMod/Acc(7)
Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(9), AdjTgt-ToHit/EndRdx/Rchg(9), AdjTgt-Rchg(27), GSFC-Build%(50)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Swift -- Run-I(A), Run-I(13), Run-I(13)
Level 14: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(19), Mrcl-Rcvry+(23)
Level 16: Health -- H'zdH-EndRdx(A), H'zdH-Heal(17), H'zdH-Heal/EndRdx(17)
Level 18: Integration -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(29), Mrcl-Heal/Rchg(29)
Level 20: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(21)
Level 22: Resilience -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(23), ImpArm-ResPsi(27)
Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/EndRdx(25)
Level 26: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
Level 28: Combat Jumping -- Krma-ResKB(A)
Level 30: Super Jump -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(31), Winter-ResSlow(31)
Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Boxing -- P'ngS'Fest-Stun%(A)
Level 38: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(39), ImpArm-EndRdx/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(39), ImpArm-ResPsi(40)
Level 41: Instant Healing -- Mrcl-Heal(A), Mrcl-Heal/EndRdx/Rchg(42), Mrcl-EndRdx/Rchg(42), Mrcl-Heal/Rchg(42)
Level 44: Moment of Glory -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(45), LkGmblr-EndRdx/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(46), P'Shift-End%(46)
Level 47: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48), Rec'dRet-Pcptn(48)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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Nacht Nova Thunder = Level 50 (Liberty) Dark Blaster/Storm Summoning - Defender
Nova Ninja = Level 50 (Liberty) spines/ Regeneration - Scrapper
CanadianMan = Level 50 (Liberty) Super Strength/Invulnerability - Tanker
LibertyBoy = Level 35 (Liberty) Stone Armor
/Fiery Melee - Tanker

 

Posted

btw I got BS/Regen Scrapper is lvl 20 and still workin hard to make it to 50 with him, :P


Nacht Nova Thunder = Level 50 (Liberty) Dark Blaster/Storm Summoning - Defender
Nova Ninja = Level 50 (Liberty) spines/ Regeneration - Scrapper
CanadianMan = Level 50 (Liberty) Super Strength/Invulnerability - Tanker
LibertyBoy = Level 35 (Liberty) Stone Armor
/Fiery Melee - Tanker

 

Posted

Well, I can't really tell you much about how it will fare in PvP (though it looks like it wouldn't really be spectacularly effective), but I can tell you that it's not gonna be all that stellar of a PvE build.

First of all, you've got some really funky slotting. You seem to be aiming for the status resistance set bonuses more than anything else and passing up the +def set bonuses that would actually make you survivable. You didn't take Parry (wtf?) and you've got boatloads of highly suboptimal slotting (MoG, IH, Hack, among others). You put the Perf Shifter and Miracle procs into activated powers, where they'll be substantially less effective. It's like you were just trying to spend money without any idea of how to actually spend it effectively.

Here's a quick run down:

Where BS/* is concerned, you definitely want Hack, Parry, Disembowel and Headsplitter, and you definitely want to slot all of them well. Slash is bad, especially when you're talking about an IO build wherein the faster recharge means next to nothing. If you're going cheap (re: no purps), you're definitely going to want to go with either 6 piece Mako's (3.75% +def ranged) or 5 piece Crushing Impact (5% +rech) in Parry, Hack, and Disembowel. Headsplitter, along with Whirling Sword and/or Slice, should get 6 piece Obliteration. Make sure that you also put an Achilles' Heel proc into the attack you're using the most in your attack string (re: most likely Hack). This also means that the attack you're putting it in is probably going to get the 5 piece Crushing Impact to go with it. Build Up should get 2 piece Adjusted Targeting (Rech, Tohit/Rech) and a level 50 common IO.

Where */Regen is concerned, 5 piece Doctored Wounds is your go to assignment. Reconstruction and Dull Pain should both get it (DP doesn't get the Heal/End and Recon doesn't get the End/Rech). Depending on how many other 5% +rech set bonuses you've already got, Integration should either get 5 piece Doctored Wounds (all but Rech) or 3 piece Numina (proc, Heal, Heal/End) and Instant Healing should get either 5 piece Doctored Wounds (all but Heal/End) or 3 level 50 common Recharge IOs. MoG should get, at the very least, 3 level 50 common recharge IOs. If you're willing to spend a bit more, an LotG +rech, LotG def/rech, and 2 level 50 common recharge IOs will do wonderfully for it (slotting def or res into MoG is largely pointless because it's already overkill on defense and resist; +rech is the only important thing to enhance). QR should get the Perf Shifter Proc, Perf Shifter End Mod, and, depending on how many slots you've got to throw around, either a level 50 common End Mod or the 2 remaining effective Perf Shifters (End/Acc and End/Rech). FH shouldn't really get much unless you're overflowing with slots. With a single slot, a level 50 common healing IO is all it needs. Resilience should be delayed until the absolute latest and all that it should ever need is the steadfast protection 3% +def IO and, if you've got/can afford one, the PvP 3% +def IO.

As to the pools, travel powers get 3 piece BotZ. Swift/Hurdle should get but a single slot. Health should get the Regen Tissue proc and pretty much nothing else. Stamina should get identical slotting to QR (but only after completely finishing off QR). CJ should get some LotG +rech and BotZ loving if you can afford it. If you can't, give it a level 50 common defense IO. Tough varies pretty heavily depending on how much endurance you can afford to throw around as well as how many slots you've got remaining.

For APPs, Conserve Power is largely useless because you've already got QR and Stamina, along with the reasonably low upkeep endurance costs from */regen. If you're taking FA, your best bet is to give it 6 piece Gaussian's.

Here's a build showing you something more akin to what you should be aiming for. It's got substantial defense, substantial recharge, substantial damage, and excellent endurance sustainability. It doesn't adhere to some of my newer build conventions (re: I'd delay slice a bit and take whirling sword instead, slot up CJ a bit more, etc) because I made it a good while ago, but it should give you plenty of ideas to work with. If it's a bit too expensive for you, you can get away with switching 5 piece Hecatomb for 5 piece Crushing Impact and Armageddon + AH proc for 6 piece Obliteration. Of course, you'd then want to move around some of the other sets to stop yourself from breaking the "rule of 5" for the 5% +rech set bonus.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(9)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(13)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(15), EndMod-I(15)
Level 6: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(19)
Level 8: Parry -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(25)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(29), Dct'dW-Rchg(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(31)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(33), Numna-Heal/Rchg(33)
Level 18: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(19), RechRdx-I(34)
Level 20: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(33), Amaze-Acc/Stun/Rchg(34), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(40)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(34), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(37), Aegis-Psi/Status(50), S'fstPrt-ResDam/Def+(50)
Level 24: Hurdle -- Jump-I(A)
Level 26: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(42), Dct'dW-Rchg(42)
Level 30: Health -- RgnTis-Regen+(A)
Level 32: Head Splitter -- Armgdn-Dmg(A), Armgdn-Dam%(36), Armgdn-Dmg/Rchg(42), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(43), Achilles-ResDeb%(43)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(45), RechRdx-I(45)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 44: Stamina -- P'Shift-End%(A)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

It won't do too well in PvE as well as doing terribly in PvP. You've slotted Miracle where you should have slotted Numina or Doctored Wounds. A good PvP build for a /Regen will slot attacks with Purples/Crushing Impact and Numina in their Regen powers (up to 5 Numina in your character). Recharge will start to get hit pretty hard by DR in the 60-70 range. The best defense you can have is a lot of HP. With 3-4 LotG and attacks slotted for recharge, you'll be good to go on recharge.

Also, you've taken Focused Accuracy -and- Conserve Power, and that seems pretty pointless. Take one or the other (both are useful in PvP). Then get Laser Beam Eyes and 5-slot it with Devastation or Apocalypse. Because of the long cast time, LBE hits pretty hard in PvP. If you don't have Webnade or hard-hitting ranged attack (LBE is the only worthy attack out of the epics) you will not be a threat to Doms or Corruptors and it'll be hard for you to get kills.

Also, you should take Confront and 4-slot it with Perfect Zinger. Yes, take Confront. It will be one of your best PvP powers that you can have. Those 80 foot sonic attacks that that Sonic/Pain Corruptor is slinging around will turn into 20 ft attacks once Confront is used. You can perma-taunt 3 enemies at a time, not that you want that much attention on yourself. Without Confront or Webnade/LBE, you don't have a chance in hell at taking down a Dom/Corruptor.

Good luck!


 

Posted

They are both right, depending on where you wanted to pvp, you picked the best powers way to late and your slotting was atrocious to say the least. Here is my build that I currently use for pvp, and although it doesn’t use as much defense such as Umbral’s build, I used a lot of recharge and regeneration and it works very effectively.

Note: In i16 pvp you will be able to have your lvl 41 power in WB, and the other zones will also allow you to have some of your higher level powers, use that to your advantage in your build.


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Sword of the Angels: Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Flight
Hero Profile:
------------
Level 1: Hack C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(42)
Level 1: Fast Healing Numna-Heal/EndRdx(A), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(48)
Level 2: Reconstruction Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(7), Dct'dW-Rchg(15)
Level 4: Quick Recovery P'Shift-EndMod(A), P'Shift-EndMod/Acc(5), P'Shift-EndMod/Rchg(5), P'Shift-End%(48)
Level 6: Slash C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(40)
Level 8: Parry LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/Rchg(37)
Level 10: Dull Pain Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), Dct'dW-Rchg(15)
Level 12: Hasten RechRdx-I(A), RechRdx-I(42), RechRdx-I(46)
Level 14: Super Speed Clrty-RunSpd(A)
Level 16: Integration Numna-Heal(A), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(17), Numna-Heal/EndRdx(45)
Level 18: Build Up RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Swift Run-I(A)
Level 22: Health Numna-Heal(A), Tr'ge-Heal/EndRdx(23), Tr'ge-Heal/Rchg(23), Mrcl-Rcvry+(45), Numna-Regen/Rcvry+(46), RgnTis-Regen+(50)
Level 24: Stamina P'Shift-EndMod/Acc(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25), P'Shift-End%(50)
Level 26: Disembowel Hectmb-Dmg(A), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(31), Hectmb-Dmg/EndRdx(33), Acc-I(36)
Level 28: Instant Healing Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(29), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Rchg(34)
Level 30: Combat Jumping LkGmblr-Def(A), LkGmblr-Rchg+(43)
Level 32: Head Splitter Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(34), Acc-I(46)
Level 35: Super Jump ULeap-Jump(A)
Level 38: Moment of Glory Efficacy-EndMod/Rchg(A), Efficacy-EndMod(39), Efficacy-EndMod/Acc/Rchg(39), LkGmblr-Rchg+(39), LkGmblr-Def(40), Efficacy-EndMod/Acc(45)
Level 41: Slice Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(50)
Level 44: Hover LkGmblr-Rchg+(A)
Level 47: Revive Numna-EndRdx/Rchg(A), Numna-Heal/EndRdx/Rchg(48)
Level 49: Resilience S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
3% Defense(Smashing)
3% Defense(Lethal)
4.56% Defense(Fire)
4.56% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
3% Defense(Ranged)
6.13% Defense(AoE)
75% Enhancement(RechargeTime)
53% Enhancement(Accuracy)
24% Enhancement(Heal)
10% FlySpeed
160.6 HP (12%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Immobilize) 4.4%
MezResist(Terrorized) 6.6%
14.5% (0.24 End/sec) Recovery
102% (5.7 HP/sec) Regeneration
8.82% Resistance(Fire)
8.82% Resistance(Cold)
3.13% Resistance(Negative)
3.78% Resistance(Toxic)
3.78% Resistance(Psionic)
10% RunSpeed



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|-------------------------------------------------------------------|

Edit: Devs plze push Physical Perfection back to a Tier 1, I would love to have it in WB


 

Posted

Quote:
Originally Posted by CryoTech View Post
They are both right, depending on where you wanted to pvp, you picked the best powers way to late and your slotting was atrocious to say the least. Here is my build that I currently use for pvp, and although it doesn’t use as much defense such as Umbral’s build, I used a lot of recharge and regeneration and it works very effectively.

Note: In i16 pvp you will be able to have your lvl 41 power in WB, and the other zones will also allow you to have some of your higher level powers, use that to your advantage in your build.


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Sword of the Angels: Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Flight
Hero Profile:
------------
Level 1: Hack C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(42)
Level 1: Fast Healing Numna-Heal/EndRdx(A), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(48)
Level 2: Reconstruction Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(7), Dct'dW-Rchg(15)
Level 4: Quick Recovery P'Shift-EndMod(A), P'Shift-EndMod/Acc(5), P'Shift-EndMod/Rchg(5), P'Shift-End%(48)
Level 6: Slash C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(40)
Level 8: Parry LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/Rchg(37)
Level 10: Dull Pain Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), Dct'dW-Rchg(15)
Level 12: Hasten RechRdx-I(A), RechRdx-I(42), RechRdx-I(46)
Level 14: Super Speed Clrty-RunSpd(A)
Level 16: Integration Numna-Heal(A), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(17), Numna-Heal/EndRdx(45)
Level 18: Build Up RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Swift Run-I(A)
Level 22: Health Numna-Heal(A), Tr'ge-Heal/EndRdx(23), Tr'ge-Heal/Rchg(23), Mrcl-Rcvry+(45), Numna-Regen/Rcvry+(46), RgnTis-Regen+(50)
Level 24: Stamina P'Shift-EndMod/Acc(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25), P'Shift-End%(50)
Level 26: Disembowel Hectmb-Dmg(A), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(31), Hectmb-Dmg/EndRdx(33), Acc-I(36)
Level 28: Instant Healing Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(29), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Rchg(34)
Level 30: Combat Jumping LkGmblr-Def(A), LkGmblr-Rchg+(43)
Level 32: Head Splitter Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(34), Acc-I(46)
Level 35: Super Jump ULeap-Jump(A)
Level 38: Moment of Glory Efficacy-EndMod/Rchg(A), Efficacy-EndMod(39), Efficacy-EndMod/Acc/Rchg(39), LkGmblr-Rchg+(39), LkGmblr-Def(40), Efficacy-EndMod/Acc(45)
Level 41: Slice Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(50)
Level 44: Hover LkGmblr-Rchg+(A)
Level 47: Revive Numna-EndRdx/Rchg(A), Numna-Heal/EndRdx/Rchg(48)
Level 49: Resilience S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
3% Defense(Smashing)
3% Defense(Lethal)
4.56% Defense(Fire)
4.56% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
3% Defense(Ranged)
6.13% Defense(AoE)
75% Enhancement(RechargeTime)
53% Enhancement(Accuracy)
24% Enhancement(Heal)
10% FlySpeed
160.6 HP (12%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Immobilize) 4.4%
MezResist(Terrorized) 6.6%
14.5% (0.24 End/sec) Recovery
102% (5.7 HP/sec) Regeneration
8.82% Resistance(Fire)
8.82% Resistance(Cold)
3.13% Resistance(Negative)
3.78% Resistance(Toxic)
3.78% Resistance(Psionic)
10% RunSpeed



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|-------------------------------------------------------------------|

Edit: Devs plze push Physical Perfection back to a Tier 1, I would love to have it in WB

This build looks very good but the two purple sets are hard to buy also nearly hard to get for drops and such But I'll us this build and thanx for the help guys


Nacht Nova Thunder = Level 50 (Liberty) Dark Blaster/Storm Summoning - Defender
Nova Ninja = Level 50 (Liberty) spines/ Regeneration - Scrapper
CanadianMan = Level 50 (Liberty) Super Strength/Invulnerability - Tanker
LibertyBoy = Level 35 (Liberty) Stone Armor
/Fiery Melee - Tanker

 

Posted

BS and Regen are good sets, even without IOs you should be able to build it well enough to slaughter PvE content. No idea about PVP, that's all over the place these days.