Earth/Fire Perma Help


Kelenar

 

Posted

Hey all.

I have to be honest, I'm totally clueless when it comes to even remotely knowing how to make a permadom, and would appreciate some help.

As the subject says, it's an Earth/Fire dom, currently 29th level. And no, I don't have a build to post for it, since I just sort of muddled through, making choices as I went along. I have respecs available though!


 

Posted

Basicly to achieve perma dom, you will need hasten 3 slotted for recharge, and then atleast 72 percent bonus on recharge from IO sets. And that is a very small margin of error to make sure you click it on time.

However earth fire, i would just first look at how much you have to spend. Then what IO sets could you use that offer the best return for Recharge. I have a perma earth.fire, its not that terribly expensive. I think i have 1 LotG +7.5% in it, and two cheap purple sets. That is once nice thing with earth is both the stun and sleep purple sets are not that expensive and both can be used if you want to. Otherwise its a buncha small buffs. Basilisk Glare offers a nice bonus for 4 slots on holding and can balance out the level 30 set with other common IOs. Expediant reinforcements also gives a nice bonus at 4 slots on stone pet.

It really is just a matter of what your willing to spend, what powers you have taken, and how many slots you will need on a power to reach the set bonus of recharge.

Also though keep inmind with changes perma dom isnt AS needed as it was before. Its really nice to have perma status protection and mez bonus, but even if you dont reach the 72+% to get perma you feel alot nicer even at 40-50 percent which is pretty easy to reach.


 

Posted

If it's any help, here's my current Earth/Fire permadom. There's room for some more +recharge in there, but once I hit +100%, I just sort of went 'eh, why bother?' Some of the procs and stuff are sheer personal preference, so I wouldn't place too much stock in them. I also did this pre-MA, so the price of some of the purples has probably increased a zillionfold since.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

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Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), Hold-I(5), UbrkCons-Dam%(7)
Level 1: Flares -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(7), Entrpc-Dmg/Rchg(9), Entrpc-Dmg/EndRdx/Rchg(9), Entrpc-Heal%(11)
Level 2: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 4: Fire Breath -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(15), Ragnrk-Acc/Rchg(17), Ragnrk-Dmg/EndRdx(17), Ragnrk-Knock%(19), Posi-Dam%(48)
Level 6: Quicksand -- RechRdx-I(A)
Level 8: Swift -- Run-I(A)
Level 10: Fire Blast -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(19), Entrpc-Dmg/Rchg(21), Entrpc-Dmg/EndRdx/Rchg(21), Entrpc-Heal%(23)
Level 12: Stalagmites -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(23), Amaze-Acc/Rchg(25), Amaze-EndRdx/Stun(25), Amaze-ToHitDeb%(27), Posi-Dam%(27)
Level 14: Health -- Heal-I(A)
Level 16: Hover -- LkGmblr-Rchg+(A)
Level 18: Earthquake -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(29), DarkWD-ToHitdeb/Rchg/EndRdx(29), DarkWD-Rchg/EndRdx(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
Level 22: Fly -- Frbd-Fly(A), Frbd-Stlth(33)
Level 24: Combustion -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(33), Sciroc-Acc/Dmg(33), Sciroc-Dmg/Rchg(34)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(34)
Level 28: Volcanic Gasses -- Lock-Acc/Hold(A), Lock-Acc/Rchg(34), Lock-Rchg/Hold(36), Lock-EndRdx/Rchg/Hold(36), Lock-Acc/EndRdx/Rchg/Hold(36), Lock-%Hold(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), Dmg-I(42)
Level 35: Stone Prison -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(40), GravAnch-Acc/Rchg(40), GravAnch-Immob/EndRdx(40), GravAnch-Hold%(42)
Level 38: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(43), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
Level 41: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(45), Efficacy-EndMod/Acc/Rchg(45), Efficacy-Acc/Rchg(45), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(46)
Level 44: Scorpion Shield -- DefBuff-I(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 47: Personal Force Field -- LkGmblr-Rchg+(A)
Level 49: Summon Tarantula -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(50), ExRmnt-Acc/Dmg(50), ExRmnt-Acc/Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
Set Bonus Totals:

  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 1.25% Defense(Fire)
  • 1.25% Defense(Cold)
  • 4.38% Defense(Energy)
  • 4.38% Defense(Negative)
  • 5% Defense(Ranged)
  • 2.5% Defense(AoE)
  • 4.5% Max End
  • 100% Enhancement(RechargeTime)
  • 2.5% Enhancement(Held)
  • 52% Enhancement(Accuracy)
  • 72.5 HP (7.13%) HitPoints
  • MezResist(Confused) 10.5%
  • MezResist(Held) 10.5%
  • MezResist(Immobilize) 7.2%
  • MezResist(Sleep) 6.65%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 5%
  • 18% (0.3 End/sec) Recovery
  • 70% (2.97 HP/sec) Regeneration
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)



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Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.