Ice/Enrg .. Going for the soft-cap


Blue_Note

 

Posted

Hello all!

I was messing with Mid's and i decided to go for a build with a different approach for my dom: soft-cap defense.

This build is soft cap whenever PB is active. I dropped stamina pool and grabbed hasten, sadly i can fit one or other. I cover the end hole grabbing power sink from PPP.

Let me know what you think and feel free to suggest anything.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

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Frosty Neutron: Level 50 Mutation Dominator
Primary Power Set: Ice Control
Secondary Power Set: Energy Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Chilblain -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(3), Enf'dOp-Acc/EndRdx:50(3), Enf'dOp-Immob/Rng:50(5), Enf'dOp-Acc/Immob/Rchg:50(5), Enf'dOp-Acc/Immob:50(7)
Level 1: Power Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Dmg/EndRdx/Rchg:50(11)
Level 2: Bone Smasher -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(13), T'Death-Dmg/Rchg:40(13), T'Death-Acc/Dmg/EndRdx:40(15), T'Death-Dmg/EndRdx/Rchg:40(15), T'Death-Dam%:40(17)
Level 4: Block of Ice -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(17), Lock-Rchg/Hold:50(19), Lock-EndRdx/Rchg/Hold:50(19), Lock-Acc/EndRdx/Rchg/Hold:50(21), Lock-%Hold:50(21)
Level 6: Frostbite -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(23), Enf'dOp-Acc/EndRdx:50(23), Enf'dOp-Immob/Rng:50(25), Enf'dOp-Acc/Immob/Rchg:50(25), Enf'dOp-Acc/Immob:50(27)
Level 8: Power Push -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(27), Thundr-Dmg/Rchg:50(33), Thundr-Acc/Dmg/Rchg:50(33), Thundr-Acc/Dmg/EndRdx:50(33), Thundr-Dmg/EndRdx/Rchg:50(34)
Level 10: Power Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(34), Thundr-Dmg/Rchg:50(34), Thundr-Acc/Dmg/Rchg:50(36), Thundr-Acc/Dmg/EndRdx:50(36), Thundr-Dmg/EndRdx/Rchg:50(36)
Level 12: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-ResKB:50(39)
Level 14: Super Jump -- Empty(A)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
Level 18: Boxing -- Empty(A)
Level 20: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 22: Ice Slick -- RechRdx-I:50(A)
Level 24: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 26: Whirling Hands -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(42)
Level 28: Glacier -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(29), Lock-Rchg/Hold:50(29), Lock-EndRdx/Rchg/Hold:50(31), Lock-Acc/EndRdx/Rchg/Hold:50(31), Lock-%Hold:50(31)
Level 30: Total Focus -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(42), T'Death-Dmg/Rchg:40(43), T'Death-Acc/Dmg/EndRdx:40(43), T'Death-Dmg/EndRdx/Rchg:40(43), T'Death-Dam%:40(45)
Level 32: Jack Frost -- SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(45), SvgnRt-Acc/EndRdx:50(45), SvgnRt-Acc/Dmg/EndRdx:50(46), SvgnRt-Acc:50(46), SvgnRt-PetResDam:50(46)
Level 35: Weave -- HO:Enzym(A), HO:Enzym(37), HO:Enzym(48)
Level 38: Maneuvers -- HO:Enzym(A), HO:Enzym(50), HO:Enzym(50)
Level 41: Power Sink -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 44: Charged Armor -- HO:Ribo(A), HO:Ribo(48), HO:Ribo(50)
Level 47: Summon Guardian -- RechRdx-I:50(A)
Level 49: Surge of Power -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 18.3% Defense(Smashing)
  • 18.3% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 19.6% Defense(Energy)
  • 19.6% Defense(Negative)
  • 3% Defense(Psionic)
  • 26.1% Defense(Melee)
  • 24.9% Defense(Ranged)
  • 8% Defense(AoE)
  • 5% Enhancement(Held)
  • 6% Enhancement(Immobilize)
  • 30% Enhancement(Accuracy)
  • 12.5% Enhancement(RechargeTime)
  • 12% FlySpeed
  • 30.5 HP (3%) HitPoints
  • 12% JumpHeight
  • 12% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.75%
  • MezResist(Held) 12.7%
  • MezResist(Immobilize) 5.5%
  • MezResist(Sleep) 2.75%
  • MezResist(Stun) 4.95%
  • 6% (0.1 End/sec) Recovery
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 10% Resistance(Fire)
  • 10% Resistance(Cold)
  • 10% Resistance(Energy)
  • 13.8% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 12% RunSpeed



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Ea depravate semper triumphatum...

 

Posted

You won't have a life without stamina. And hasten is crucial imo. Nor would I go without less then 3x rech in powersink. And I wonder why you bother taking mu pet when you only put 1 rech in it?