Should I take Short Circuit and Lightning Field?


Doctor_Kumquat

 

Posted

I would never have my elec/dev without short circuit. It is an awsome "Oh NO they're to close power!" and helps me solo bosses.

If they don't have end they can't hit me.


 

Posted

I enjoy both Short Circuit and Lightning Field. One use that hasn't been mentioned here for Lightning Field is it is useful in badge hunting. Keeping it on while chasing lower level numbers of spawn is awesome...they melt like butter before your eyes and you dont have to break a sweat taking them down.


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Posted

Generally I stay away from electric anything. It's highly underwhelming since the endurance drain is generally completely useless. As a blaster, you'll generally have things dead before you have their endurance stripped away. Or close enough to dead that it doesn't matter. It's a pretty bad mechanic that's LONG overdue for an overhaul.


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Posted

Quote:
Originally Posted by Mid_Boss View Post
Generally I stay away from electric anything. It's highly underwhelming since
the endurance drain is generally completely useless. As a blaster, you'll generally
have things dead before you have their endurance stripped away. Or close enough
to dead that it doesn't matter. It's a pretty bad mechanic that's LONG overdue
for an overhaul.
Fair enough - if you pay your monthly fee, you're entitled to make/play the
AT's you want.

However, that's *not* the same as credibly saying Electric is bad. It only
means that *you* don't like playing that set.

To be sure, End Drain is a very different mechanism, but I for one (and certainly
many others I've read) find it far from "completely useless" as you say.

Personally, I rather enjoy the effect, and I have a Blaster, a Corruptor and a
Defender (so far) that find the technique very helpful.

It's especially satisfying to have a totally drained (and powerless) boss be completely
at my mercy due to that effect when he'd otherwise be able to pound my toon into
a greasy smear on the pavement.

"Completely useless" ??? I think not.


Regards,
4


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Posted

The problem with END drain is that it is a binary power. Either the mobs are end-drained, and therefore helpless, or they are not. If you want to do the END-drain trick, then you must have Short Circuit and Power Sink.

SC also has a control aspect -- the mobs are held for a couple of seconds, allowing for other things to happen. It also does some damage. I would always recommend an Elec blaster to take SC.

I didn't like Lightning Field. As a blapper, I wanted to pick my targets, and use melee attacks to kill them quick, surgically. I don't want to draw any aggro except my target.


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Posted

Quote:
Originally Posted by Olepi
The problem with END drain is that it is a binary power.
Either the mobs are end-drained, and therefore helpless, or they are not.
Sure, that's true. Still, that's also the same for holds, stuns, and other status
effects, most of which, I think we'd agree are useful. If you think of drain as
another sort of status effect, then I think you're looking at it the right way.

Quote:
Originally Posted by Olepi
If you want to do the END-drain trick, then you must have
Short Circuit and Power Sink.
If you want to do it most effectively, you'd *want* both. That said, SC
(with slotting) can get the recharge down into the 6-7 second range or so
(off the top of my head), so it can work well on it's own.

I frequently use it on BP Masks in Bloody Bay (where Power Sink is unavailable),
and it's quite effective there in conjunction with the other electric attacks.

Of course, with both SC and PS - the 1-2 shot is tough to beat.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by Olepi View Post
SC also has a control aspect -- the mobs are held for a couple of seconds, allowing for other things to happen. It also does some damage. I would always recommend an Elec blaster to take SC.
Short Circuit has no hold component. Never has had. It can cause the mobs to do the "zappy dance", but that doesn't stop them, and are free to use attacks unless they're fully drained of endurance.


 

Posted

True it is not a hold, but it does normally take all or most of an a groups end which to me is just as good.


 

Posted

I got LF to help reduce nme end rec.


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