Ill/Storm not a team player?


Beelzy

 

Posted

Quote:
Originally Posted by Nuclear_Winter View Post
I like Ill/Storm, well anything Storm. It takes effort to make it good on a team, and most don't. As a tank, I get very annoyed very quickly when one spamming powers just because they are up. Gale, Hurricane, Tornado, and even your pets need a little discretion when teaming. By no means am I saying that I wont group with one, but I will stop taunting the ones (all?) that your screwing up.

Last night I ran with one that I swear was on auto follow with hurricane running and gale on auto fire.

My main controller is Fire/storm and largely focused around knock back, and I love it. It's just hard to put up with people who fling everything everywhere.
I was on an ITF last night on my BS/Shield scrapper, where an Ill/Storm would occasionally use Gale and a few other stormie tools to knock foes away from me. It only happened occasionally, so I put up with it -- but a couple of times, I had a nice big group, so I popped Build Up in anticipation of using Shield Charge . . . when the group flew apart. Grrrr.

Please be considerate of the melee types and don't use your knockback powers on groups near them.


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Posted

I'd say Ill/Storm can be a fine team-player, but I place emphasis on less being more, in most scenarios. Entering every situation with every power active is a great way to cause chaos and do more harm than good. Selective use of powers, however, makes the combination one of the more powerful and fun builds out there, especially when the time comes to cut loose.

Also, I disagree with the idea that an Ill/Storm doesn't have equal interest in adapting to a team. A bit of consideration can leave most any team better off, without a huge sacrifice to specific players.