Fire-Fire-Fire Build. Thoughts?


Desitre

 

Posted

Mainly tried to go with some S/L Defense and some resis without gimping damage too much.

Any feedback is welcomed.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Alpha Queue Up: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
------------
Level 1: Blazing Aura
(A) Obliteration - Accuracy/Damage/Endurance/Recharge
(3) Obliteration - Damage
(3) Obliteration - Chance for Smashing Damage
(5) Obliteration - Accuracy/Recharge
(5) Obliteration - Damage/Recharge


Level 1: Scorch
(A) Kinetic Combat - Knockdown Bonus
(11) Kinetic Combat - Accuracy/Damage
(11) Kinetic Combat - Damage/Endurance
(40) Kinetic Combat - Damage/Recharge


Level 2: Fire Shield
(A) Reactive Armor - Resistance
(7) Reactive Armor - Resistance/Endurance
(7) Resist Damage IO
(9) Reactive Armor - Resistance/Endurance/Recharge
(9) Reactive Armor - Resistance/Recharge
(43) Resist Damage IO


Level 4: Healing Flames
(A) Doctored Wounds - Heal
(13) Doctored Wounds - Endurance/Recharge
(13) Doctored Wounds - Heal/Endurance
(15) Doctored Wounds - Heal/Recharge
(15) Doctored Wounds - Heal/Endurance/Recharge
(17) Doctored Wounds - Recharge


Level 6: Combustion
(A) Obliteration - Accuracy/Damage/Endurance/Recharge
(17) Obliteration - Damage
(19) Obliteration - Chance for Smashing Damage
(19) Obliteration - Accuracy/Recharge
(21) Obliteration - Damage/Recharge
(21) Obliteration - Accuracy/Damage/Recharge


Level 8: Consume
(A) Perfect Zinger - Accuracy/Recharge
(23) Perfect Zinger - Taunt/Recharge/Range
(23) Perfect Zinger - Taunt/Recharge
(25) Perfect Zinger - Taunt
(25) Perfect Zinger - Chance for Psi Damage
(27) Perfect Zinger - Taunt/Range


Level 10: Hurdle
(A) Empty


Level 12: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(27) Luck of the Gambler - Defense


Level 14: Health
(A) Miracle - +Recovery
(29) Regenerative Tissue - +Regeneration
(29) Numina's Convalescence - +Regeneration/+Recovery
(31) Numina's Convalescence - Heal


Level 16: Super Jump
(A) Empty


Level 18: Plasma Shield
(A) Reactive Armor - Resistance
(31) Reactive Armor - Resistance/Endurance
(31) Reactive Armor - Resistance/Endurance/Recharge
(33) Reactive Armor - Resistance/Recharge


Level 20: Stamina
(A) Performance Shifter - Chance for +End
(34) Performance Shifter - EndMod
(34) Endurance Modification IO


Level 22: Boxing
(A) Kinetic Combat - Knockdown Bonus
(33) Kinetic Combat - Accuracy/Damage
(33) Kinetic Combat - Damage/Endurance
(50) Kinetic Combat - Damage/Recharge


Level 24: Tough
(A) Steadfast Protection - Resistance/Endurance
(34) Steadfast Protection - Resistance/+Def 3%
(36) Steadfast Protection - Knockback Protection


Level 26: Weave
(A) Luck of the Gambler - Recharge Speed
(36) Luck of the Gambler - Defense
(36) Defense Buff IO


Level 28: Fire Sword Circle
(A) Obliteration - Accuracy/Damage/Endurance/Recharge
(37) Obliteration - Chance for Smashing Damage
(37) Obliteration - Accuracy/Recharge
(37) Obliteration - Damage
(39) Obliteration - Damage/Recharge
(39) Obliteration - Accuracy/Damage/Recharge


Level 30: Fiery Embrace
(A) Recharge Reduction IO
(50) Recharge Reduction IO


Level 32: Build Up
(A) Rectified Reticle - To Hit Buff/Recharge
(39) Rectified Reticle - To Hit Buff


Level 35: Hasten
(A) Recharge Reduction IO
(40) Recharge Reduction IO
(40) Recharge Reduction IO


Level 38: Greater Fire Sword
(A) Kinetic Combat - Damage/Endurance
(42) Kinetic Combat - Knockdown Bonus
(42) Kinetic Combat - Accuracy/Damage
(42) Kinetic Combat - Damage/Recharge


Level 41: Char
(A) Basilisk's Gaze - Recharge/Hold
(43) Basilisk's Gaze - Accuracy/Recharge
(43) Basilisk's Gaze - Accuracy/Hold
(45) Basilisk's Gaze - Endurance/Recharge/Hold


Level 44: Melt Armor
(A) Shield Breaker - Defense Debuff
(45) Shield Breaker - Accuracy/Defense Debuff
(45) Shield Breaker - Accuracy/Recharge
(46) Shield Breaker - Defense Debuff/Endurance/Recharge
(46) Shield Breaker - Accuracy/Endurance/Recharge
(46) Shield Breaker - Chance for Lethal Damage


Level 47: Fire Ball
(A) Ragnarok - Accuracy/Recharge
(48) Ragnarok - Accuracy/Damage/Recharge
(48) Ragnarok - Damage/Recharge
(48) Ragnarok - Damage
(50) Ragnarok - Damage/Endurance


Level 49: Rise of the Phoenix
(A) Recharge Reduction IO


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Gauntlet
------------
Set Bonus Totals:
11.5% DamageBuff(Smashing)
11.5% DamageBuff(Lethal)
11.5% DamageBuff(Fire)
11.5% DamageBuff(Cold)
11.5% DamageBuff(Energy)
11.5% DamageBuff(Negative)
11.5% DamageBuff(Toxic)
11.5% DamageBuff(Psionic)
27.1% Defense(Smashing)
27.1% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
8% Defense(Energy)
8% Defense(Negative)
3% Defense(Psionic)
23% Defense(Melee)
5.5% Defense(Ranged)
5.5% Defense(AoE)
4% Enhancement(Heal)
57.5% Enhancement(RechargeTime)
53% Enhancement(Accuracy)
5% FlySpeed
112.4 HP (6%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 2.5%
MezResist(Held) 2.5%
MezResist(Immobilize) 13%
MezResist(Sleep) 2.5%
MezResist(Stun) 9.1%
MezResist(Terrorized) 7.45%
10% (0.17 End/sec) Recovery
42% (3.29 HP/sec) Regeneration
3.78% Resistance(Fire)
3.78% Resistance(Cold)
1.26% Resistance(Toxic)
1.26% Resistance(Psionic)
5% RunSpeed



------------
Set Bonuses:
Obliteration
(Blazing Aura)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Kinetic Combat
(Scorch)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Reactive Armor
(Fire Shield)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Doctored Wounds
(Healing Flames)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
1.26% Resistance(Toxic,Psionic)


Obliteration
(Combustion)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Perfect Zinger
(Consume)
MezResist(Terrorized) 2.75%
10% (0.78 HP/sec) Regeneration
5% Enhancement(RechargeTime)
2.5% DamageBuff(All)
3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)


Luck of the Gambler
(Combat Jumping)
10% (0.78 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)


Numina's Convalescence
(Health)
12% (0.94 HP/sec) Regeneration


Reactive Armor
(Plasma Shield)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Steadfast Protection
(Tough)
1.5% (0.03 End/sec) Recovery
28.1 HP (1.5%) HitPoints
3% Defense(All)
Knockback Protection (Mag -4)


Luck of the Gambler
(Weave)
10% (0.78 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)


Obliteration
(Fire Sword Circle)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Rectified Reticle
(Build Up)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)


Kinetic Combat
(Greater Fire Sword)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Basilisk's Gaze
(Char)
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
2% (0.03 End/sec) Recovery
7.5% Enhancement(RechargeTime)


Shield Breaker
(Melt Armor)
2.5% (0.04 End/sec) Recovery
Status Resistance 2.5%
2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
11% Enhancement(Accuracy)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Ragnarok
(Fire Ball)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


 

Posted

You could drop the hasten and ss unless you prefer to have them on your tank. The reason I say you could drop them is a fire fire tank doesn't have a recharge problem really and super speed isn't needed if you have super jump.

You could probably use those two power slots for lets say...Fire Breath ( It's a really nice AoE) and the other spot for Burn. Burn is also another AoE but you throw it down on the ground and if the enemies aren't locked down they'll scatter but always run back to you. If they are locked down it can become one of your most powerful powers.


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

Aside from minor quibbles with specific slotting (why does Fire Shield have way too much resistance slotting and Tough not enough?) I guess I don't understand what you're trying to do with this build.

Certainly you should play what makes you happy and not let my carping detract from your fun, but I find it weird that you invest heavily in +recharge and 3-slot hasten, then don't slot ED-capped recharge into Build Up, Fiery Embrace, and most -- maybe all, I haven't looked too hard -- of your attacks. All that expensive global recharge is just getting you back to where cheap frankenslotting could have had you.

Similarly you have very little end reduction in your attacks (especially the Obliteration and Ragnarok sets) and some of your key powers are underslotted (boy could Blazing Aura use a sixth slot with end reduction) and even under-enhance Stamina, and then buy all the special +endurance IOs to try and make up for it.

I can see the defense-oriented set choices. Maybe there's no better way to do it -- I haven't tried to get defense on a Fire Tanker yet, myself. But you're giving up a lot, it looks like, and paying premium prices to do so. I don't know if what you're getting makes up for it.


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog