Fire-Fire-Fire Build. Thoughts?
You could drop the hasten and ss unless you prefer to have them on your tank. The reason I say you could drop them is a fire fire tank doesn't have a recharge problem really and super speed isn't needed if you have super jump.
You could probably use those two power slots for lets say...Fire Breath ( It's a really nice AoE) and the other spot for Burn. Burn is also another AoE but you throw it down on the ground and if the enemies aren't locked down they'll scatter but always run back to you. If they are locked down it can become one of your most powerful powers.
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
Aside from minor quibbles with specific slotting (why does Fire Shield have way too much resistance slotting and Tough not enough?) I guess I don't understand what you're trying to do with this build.
Certainly you should play what makes you happy and not let my carping detract from your fun, but I find it weird that you invest heavily in +recharge and 3-slot hasten, then don't slot ED-capped recharge into Build Up, Fiery Embrace, and most -- maybe all, I haven't looked too hard -- of your attacks. All that expensive global recharge is just getting you back to where cheap frankenslotting could have had you.
Similarly you have very little end reduction in your attacks (especially the Obliteration and Ragnarok sets) and some of your key powers are underslotted (boy could Blazing Aura use a sixth slot with end reduction) and even under-enhance Stamina, and then buy all the special +endurance IOs to try and make up for it.
I can see the defense-oriented set choices. Maybe there's no better way to do it -- I haven't tried to get defense on a Fire Tanker yet, myself. But you're giving up a lot, it looks like, and paying premium prices to do so. I don't know if what you're getting makes up for it.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Mainly tried to go with some S/L Defense and some resis without gimping damage too much.
Any feedback is welcomed.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Alpha Queue Up: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
------------
Level 1: Blazing Aura
(A) Obliteration - Accuracy/Damage/Endurance/Recharge
(3) Obliteration - Damage
(3) Obliteration - Chance for Smashing Damage
(5) Obliteration - Accuracy/Recharge
(5) Obliteration - Damage/Recharge
Level 1: Scorch
(A) Kinetic Combat - Knockdown Bonus
(11) Kinetic Combat - Accuracy/Damage
(11) Kinetic Combat - Damage/Endurance
(40) Kinetic Combat - Damage/Recharge
Level 2: Fire Shield
(A) Reactive Armor - Resistance
(7) Reactive Armor - Resistance/Endurance
(7) Resist Damage IO
(9) Reactive Armor - Resistance/Endurance/Recharge
(9) Reactive Armor - Resistance/Recharge
(43) Resist Damage IO
Level 4: Healing Flames
(A) Doctored Wounds - Heal
(13) Doctored Wounds - Endurance/Recharge
(13) Doctored Wounds - Heal/Endurance
(15) Doctored Wounds - Heal/Recharge
(15) Doctored Wounds - Heal/Endurance/Recharge
(17) Doctored Wounds - Recharge
Level 6: Combustion
(A) Obliteration - Accuracy/Damage/Endurance/Recharge
(17) Obliteration - Damage
(19) Obliteration - Chance for Smashing Damage
(19) Obliteration - Accuracy/Recharge
(21) Obliteration - Damage/Recharge
(21) Obliteration - Accuracy/Damage/Recharge
Level 8: Consume
(A) Perfect Zinger - Accuracy/Recharge
(23) Perfect Zinger - Taunt/Recharge/Range
(23) Perfect Zinger - Taunt/Recharge
(25) Perfect Zinger - Taunt
(25) Perfect Zinger - Chance for Psi Damage
(27) Perfect Zinger - Taunt/Range
Level 10: Hurdle
(A) Empty
Level 12: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(27) Luck of the Gambler - Defense
Level 14: Health
(A) Miracle - +Recovery
(29) Regenerative Tissue - +Regeneration
(29) Numina's Convalescence - +Regeneration/+Recovery
(31) Numina's Convalescence - Heal
Level 16: Super Jump
(A) Empty
Level 18: Plasma Shield
(A) Reactive Armor - Resistance
(31) Reactive Armor - Resistance/Endurance
(31) Reactive Armor - Resistance/Endurance/Recharge
(33) Reactive Armor - Resistance/Recharge
Level 20: Stamina
(A) Performance Shifter - Chance for +End
(34) Performance Shifter - EndMod
(34) Endurance Modification IO
Level 22: Boxing
(A) Kinetic Combat - Knockdown Bonus
(33) Kinetic Combat - Accuracy/Damage
(33) Kinetic Combat - Damage/Endurance
(50) Kinetic Combat - Damage/Recharge
Level 24: Tough
(A) Steadfast Protection - Resistance/Endurance
(34) Steadfast Protection - Resistance/+Def 3%
(36) Steadfast Protection - Knockback Protection
Level 26: Weave
(A) Luck of the Gambler - Recharge Speed
(36) Luck of the Gambler - Defense
(36) Defense Buff IO
Level 28: Fire Sword Circle
(A) Obliteration - Accuracy/Damage/Endurance/Recharge
(37) Obliteration - Chance for Smashing Damage
(37) Obliteration - Accuracy/Recharge
(37) Obliteration - Damage
(39) Obliteration - Damage/Recharge
(39) Obliteration - Accuracy/Damage/Recharge
Level 30: Fiery Embrace
(A) Recharge Reduction IO
(50) Recharge Reduction IO
Level 32: Build Up
(A) Rectified Reticle - To Hit Buff/Recharge
(39) Rectified Reticle - To Hit Buff
Level 35: Hasten
(A) Recharge Reduction IO
(40) Recharge Reduction IO
(40) Recharge Reduction IO
Level 38: Greater Fire Sword
(A) Kinetic Combat - Damage/Endurance
(42) Kinetic Combat - Knockdown Bonus
(42) Kinetic Combat - Accuracy/Damage
(42) Kinetic Combat - Damage/Recharge
Level 41: Char
(A) Basilisk's Gaze - Recharge/Hold
(43) Basilisk's Gaze - Accuracy/Recharge
(43) Basilisk's Gaze - Accuracy/Hold
(45) Basilisk's Gaze - Endurance/Recharge/Hold
Level 44: Melt Armor
(A) Shield Breaker - Defense Debuff
(45) Shield Breaker - Accuracy/Defense Debuff
(45) Shield Breaker - Accuracy/Recharge
(46) Shield Breaker - Defense Debuff/Endurance/Recharge
(46) Shield Breaker - Accuracy/Endurance/Recharge
(46) Shield Breaker - Chance for Lethal Damage
Level 47: Fire Ball
(A) Ragnarok - Accuracy/Recharge
(48) Ragnarok - Accuracy/Damage/Recharge
(48) Ragnarok - Damage/Recharge
(48) Ragnarok - Damage
(50) Ragnarok - Damage/Endurance
Level 49: Rise of the Phoenix
(A) Recharge Reduction IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
11.5% DamageBuff(Smashing)
11.5% DamageBuff(Lethal)
11.5% DamageBuff(Fire)
11.5% DamageBuff(Cold)
11.5% DamageBuff(Energy)
11.5% DamageBuff(Negative)
11.5% DamageBuff(Toxic)
11.5% DamageBuff(Psionic)
27.1% Defense(Smashing)
27.1% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
8% Defense(Energy)
8% Defense(Negative)
3% Defense(Psionic)
23% Defense(Melee)
5.5% Defense(Ranged)
5.5% Defense(AoE)
4% Enhancement(Heal)
57.5% Enhancement(RechargeTime)
53% Enhancement(Accuracy)
5% FlySpeed
112.4 HP (6%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 2.5%
MezResist(Held) 2.5%
MezResist(Immobilize) 13%
MezResist(Sleep) 2.5%
MezResist(Stun) 9.1%
MezResist(Terrorized) 7.45%
10% (0.17 End/sec) Recovery
42% (3.29 HP/sec) Regeneration
3.78% Resistance(Fire)
3.78% Resistance(Cold)
1.26% Resistance(Toxic)
1.26% Resistance(Psionic)
5% RunSpeed
------------
Set Bonuses:
Obliteration
(Blazing Aura)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Kinetic Combat
(Scorch)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Fire Shield)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Doctored Wounds
(Healing Flames)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
1.26% Resistance(Toxic,Psionic)
Obliteration
(Combustion)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Perfect Zinger
(Consume)
MezResist(Terrorized) 2.75%
10% (0.78 HP/sec) Regeneration
5% Enhancement(RechargeTime)
2.5% DamageBuff(All)
3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Luck of the Gambler
(Combat Jumping)
10% (0.78 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
12% (0.94 HP/sec) Regeneration
Reactive Armor
(Plasma Shield)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Steadfast Protection
(Tough)
1.5% (0.03 End/sec) Recovery
28.1 HP (1.5%) HitPoints
3% Defense(All)
Knockback Protection (Mag -4)
Luck of the Gambler
(Weave)
10% (0.78 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Obliteration
(Fire Sword Circle)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Rectified Reticle
(Build Up)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Kinetic Combat
(Greater Fire Sword)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Basilisk's Gaze
(Char)
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
2% (0.03 End/sec) Recovery
7.5% Enhancement(RechargeTime)
Shield Breaker
(Melt Armor)
2.5% (0.04 End/sec) Recovery
Status Resistance 2.5%
2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
11% Enhancement(Accuracy)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Ragnarok
(Fire Ball)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)