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Posts
5 -
Joined
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Doh.
Forgot to enable combat jumping, without that I was gonna get 45.4, Thanks -
Mainly tried to go with some S/L Defense and some resis without gimping damage too much.
Any feedback is welcomed.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Alpha Queue Up: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
------------
Level 1: Blazing Aura
(A) Obliteration - Accuracy/Damage/Endurance/Recharge
(3) Obliteration - Damage
(3) Obliteration - Chance for Smashing Damage
(5) Obliteration - Accuracy/Recharge
(5) Obliteration - Damage/Recharge
Level 1: Scorch
(A) Kinetic Combat - Knockdown Bonus
(11) Kinetic Combat - Accuracy/Damage
(11) Kinetic Combat - Damage/Endurance
(40) Kinetic Combat - Damage/Recharge
Level 2: Fire Shield
(A) Reactive Armor - Resistance
(7) Reactive Armor - Resistance/Endurance
(7) Resist Damage IO
(9) Reactive Armor - Resistance/Endurance/Recharge
(9) Reactive Armor - Resistance/Recharge
(43) Resist Damage IO
Level 4: Healing Flames
(A) Doctored Wounds - Heal
(13) Doctored Wounds - Endurance/Recharge
(13) Doctored Wounds - Heal/Endurance
(15) Doctored Wounds - Heal/Recharge
(15) Doctored Wounds - Heal/Endurance/Recharge
(17) Doctored Wounds - Recharge
Level 6: Combustion
(A) Obliteration - Accuracy/Damage/Endurance/Recharge
(17) Obliteration - Damage
(19) Obliteration - Chance for Smashing Damage
(19) Obliteration - Accuracy/Recharge
(21) Obliteration - Damage/Recharge
(21) Obliteration - Accuracy/Damage/Recharge
Level 8: Consume
(A) Perfect Zinger - Accuracy/Recharge
(23) Perfect Zinger - Taunt/Recharge/Range
(23) Perfect Zinger - Taunt/Recharge
(25) Perfect Zinger - Taunt
(25) Perfect Zinger - Chance for Psi Damage
(27) Perfect Zinger - Taunt/Range
Level 10: Hurdle
(A) Empty
Level 12: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(27) Luck of the Gambler - Defense
Level 14: Health
(A) Miracle - +Recovery
(29) Regenerative Tissue - +Regeneration
(29) Numina's Convalescence - +Regeneration/+Recovery
(31) Numina's Convalescence - Heal
Level 16: Super Jump
(A) Empty
Level 18: Plasma Shield
(A) Reactive Armor - Resistance
(31) Reactive Armor - Resistance/Endurance
(31) Reactive Armor - Resistance/Endurance/Recharge
(33) Reactive Armor - Resistance/Recharge
Level 20: Stamina
(A) Performance Shifter - Chance for +End
(34) Performance Shifter - EndMod
(34) Endurance Modification IO
Level 22: Boxing
(A) Kinetic Combat - Knockdown Bonus
(33) Kinetic Combat - Accuracy/Damage
(33) Kinetic Combat - Damage/Endurance
(50) Kinetic Combat - Damage/Recharge
Level 24: Tough
(A) Steadfast Protection - Resistance/Endurance
(34) Steadfast Protection - Resistance/+Def 3%
(36) Steadfast Protection - Knockback Protection
Level 26: Weave
(A) Luck of the Gambler - Recharge Speed
(36) Luck of the Gambler - Defense
(36) Defense Buff IO
Level 28: Fire Sword Circle
(A) Obliteration - Accuracy/Damage/Endurance/Recharge
(37) Obliteration - Chance for Smashing Damage
(37) Obliteration - Accuracy/Recharge
(37) Obliteration - Damage
(39) Obliteration - Damage/Recharge
(39) Obliteration - Accuracy/Damage/Recharge
Level 30: Fiery Embrace
(A) Recharge Reduction IO
(50) Recharge Reduction IO
Level 32: Build Up
(A) Rectified Reticle - To Hit Buff/Recharge
(39) Rectified Reticle - To Hit Buff
Level 35: Hasten
(A) Recharge Reduction IO
(40) Recharge Reduction IO
(40) Recharge Reduction IO
Level 38: Greater Fire Sword
(A) Kinetic Combat - Damage/Endurance
(42) Kinetic Combat - Knockdown Bonus
(42) Kinetic Combat - Accuracy/Damage
(42) Kinetic Combat - Damage/Recharge
Level 41: Char
(A) Basilisk's Gaze - Recharge/Hold
(43) Basilisk's Gaze - Accuracy/Recharge
(43) Basilisk's Gaze - Accuracy/Hold
(45) Basilisk's Gaze - Endurance/Recharge/Hold
Level 44: Melt Armor
(A) Shield Breaker - Defense Debuff
(45) Shield Breaker - Accuracy/Defense Debuff
(45) Shield Breaker - Accuracy/Recharge
(46) Shield Breaker - Defense Debuff/Endurance/Recharge
(46) Shield Breaker - Accuracy/Endurance/Recharge
(46) Shield Breaker - Chance for Lethal Damage
Level 47: Fire Ball
(A) Ragnarok - Accuracy/Recharge
(48) Ragnarok - Accuracy/Damage/Recharge
(48) Ragnarok - Damage/Recharge
(48) Ragnarok - Damage
(50) Ragnarok - Damage/Endurance
Level 49: Rise of the Phoenix
(A) Recharge Reduction IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
11.5% DamageBuff(Smashing)
11.5% DamageBuff(Lethal)
11.5% DamageBuff(Fire)
11.5% DamageBuff(Cold)
11.5% DamageBuff(Energy)
11.5% DamageBuff(Negative)
11.5% DamageBuff(Toxic)
11.5% DamageBuff(Psionic)
27.1% Defense(Smashing)
27.1% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
8% Defense(Energy)
8% Defense(Negative)
3% Defense(Psionic)
23% Defense(Melee)
5.5% Defense(Ranged)
5.5% Defense(AoE)
4% Enhancement(Heal)
57.5% Enhancement(RechargeTime)
53% Enhancement(Accuracy)
5% FlySpeed
112.4 HP (6%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 2.5%
MezResist(Held) 2.5%
MezResist(Immobilize) 13%
MezResist(Sleep) 2.5%
MezResist(Stun) 9.1%
MezResist(Terrorized) 7.45%
10% (0.17 End/sec) Recovery
42% (3.29 HP/sec) Regeneration
3.78% Resistance(Fire)
3.78% Resistance(Cold)
1.26% Resistance(Toxic)
1.26% Resistance(Psionic)
5% RunSpeed
------------
Set Bonuses:
Obliteration
(Blazing Aura)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Kinetic Combat
(Scorch)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Fire Shield)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Doctored Wounds
(Healing Flames)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
1.26% Resistance(Toxic,Psionic)
Obliteration
(Combustion)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Perfect Zinger
(Consume)
MezResist(Terrorized) 2.75%
10% (0.78 HP/sec) Regeneration
5% Enhancement(RechargeTime)
2.5% DamageBuff(All)
3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Luck of the Gambler
(Combat Jumping)
10% (0.78 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
12% (0.94 HP/sec) Regeneration
Reactive Armor
(Plasma Shield)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Steadfast Protection
(Tough)
1.5% (0.03 End/sec) Recovery
28.1 HP (1.5%) HitPoints
3% Defense(All)
Knockback Protection (Mag -4)
Luck of the Gambler
(Weave)
10% (0.78 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Obliteration
(Fire Sword Circle)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Rectified Reticle
(Build Up)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Kinetic Combat
(Greater Fire Sword)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Basilisk's Gaze
(Char)
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
2% (0.03 End/sec) Recovery
7.5% Enhancement(RechargeTime)
Shield Breaker
(Melt Armor)
2.5% (0.04 End/sec) Recovery
Status Resistance 2.5%
2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
11% Enhancement(Accuracy)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Ragnarok
(Fire Ball)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime) -
Need some feedback.
I'm currently trying to get as much recharge as possible while still remaining Def capped. Pretty much a solo build as you don't have SB. Just need some opinions / criticism
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Sebbie: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
------------
Level 1: Char
(A) Apocalypse - Damage
(3) Apocalypse - Damage/Recharge
(3) Apocalypse - Accuracy/Damage/Recharge
(5) Apocalypse - Accuracy/Recharge
(5) Apocalypse - Damage/Endurance
Level 1: Transfusion
(A) Doctored Wounds - Heal/Endurance
(11) Doctored Wounds - Endurance/Recharge
(13) Doctored Wounds - Heal/Recharge
(13) Doctored Wounds - Heal/Endurance/Recharge
(15) Doctored Wounds - Heal
(15) Accuracy IO
Level 2: Fire Cages
(A) Enfeebled Operation - Accuracy/Endurance
(7) Enfeebled Operation - Immobilize/Range
(7) Enfeebled Operation - Accuracy/Immobilize
(9) Enfeebled Operation - Accuracy/Immobilize/Recharge
(9) Enfeebled Operation - Endurance/Immobilize
(11) Enfeebled Operation - Accuracy/Recharge
Level 4: Siphon Power
(A) Accuracy IO
Level 6: Boxing
(A) Kinetic Combat - Accuracy/Damage
(48) Kinetic Combat - Damage/Endurance
(50) Kinetic Combat - Damage/Recharge
(50) Kinetic Combat - Damage/Endurance/Recharge
Level 8: Hot Feet
(A) Armageddon - Chance for Fire Damage
(17) Armageddon - Damage/Endurance
(17) Armageddon - Accuracy/Recharge
(19) Armageddon - Accuracy/Damage/Recharge
(19) Armageddon - Damage/Recharge
(21) Endurance Reduction IO
Level 10: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(21) Luck of the Gambler - Defense
Level 12: Hurdle
(A) Empty
Level 14: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(23) Numina's Convalescence - Heal
(23) Regenerative Tissue - +Regeneration
(25) Healing IO
Level 16: Flashfire
(A) Absolute Amazement - Stun
(25) Absolute Amazement - Chance for ToHit Debuff
(27) Absolute Amazement - Accuracy/Stun/Recharge
(27) Absolute Amazement - Accuracy/Recharge
(29) Absolute Amazement - Stun/Recharge
Level 18: Siphon Speed
(A) Curtail Speed - Accuracy/Slow
(29) Curtail Speed - Damage/Slow
(31) Curtail Speed - Accuracy/Endurance
(31) Curtail Speed - Endurance/Recharge/Slow
(43) Recharge Reduction IO
Level 20: Stamina
(A) Performance Shifter - Chance for +End
(31) Performance Shifter - EndMod
(33) Endurance Modification IO
Level 22: Hasten
(A) Recharge Reduction IO
(33) Recharge Reduction IO
(33) Recharge Reduction IO
Level 24: Tough
(A) Steadfast Protection - Resistance/Endurance
(34) Steadfast Protection - Resistance/+Def 3%
(36) Steadfast Protection - Knockback Protection
Level 26: Weave
(A) Luck of the Gambler - Recharge Speed
(34) Luck of the Gambler - Defense/Endurance
(34) Luck of the Gambler - Defense
Level 28: Inertial Reduction
(A) Empty
Level 30: Cinders
(A) Unbreakable Constraint - Endurance/Hold
(36) Unbreakable Constraint - Accuracy/Recharge
(36) Unbreakable Constraint - Accuracy/Hold/Recharge
(37) Unbreakable Constraint - Hold
(37) Unbreakable Constraint - Hold/Recharge
Level 32: Fire Imps
(A) Call to Arms - Accuracy/Recharge
(37) Call to Arms - Accuracy/Damage
(39) Call to Arms - Damage/Endurance
(39) Call to Arms - Endurance/Damage/Recharge
Level 35: Transference
(A) Efficacy Adaptor - EndMod
(39) Efficacy Adaptor - EndMod/Accuracy/Recharge
(40) Efficacy Adaptor - EndMod/Recharge
(40) Efficacy Adaptor - Accuracy/Recharge
(40) Efficacy Adaptor - EndMod/Endurance
(42) Efficacy Adaptor - EndMod/Accuracy
Level 38: Fulcrum Shift
(A) Recharge Reduction IO
(42) Accuracy IO
(42) Recharge Reduction IO
Level 41: Fissure
(A) Ragnarok - Damage/Endurance
(43) Ragnarok - Damage/Recharge
(43) Ragnarok - Chance for Knockdown
(45) Ragnarok - Accuracy/Damage/Recharge
(45) Ragnarok - Accuracy/Recharge
(45) Force Feedback - Chance for +Recharge
Level 44: Seismic Smash
(A) Kinetic Combat - Damage/Endurance
(46) Kinetic Combat - Accuracy/Damage
(46) Kinetic Combat - Damage/Recharge
(46) Kinetic Combat - Damage/Endurance/Recharge
(48) Accuracy IO
Level 47: Rock Armor
(A) Luck of the Gambler - Defense
(48) Luck of the Gambler - Recharge Speed
(50) Defense Buff IO
Level 49: Earth's Embrace
(A) Miracle - +Recovery
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Containment
------------
Set Bonus Totals:
6.5% DamageBuff(Smashing)
6.5% DamageBuff(Lethal)
6.5% DamageBuff(Fire)
6.5% DamageBuff(Cold)
6.5% DamageBuff(Energy)
6.5% DamageBuff(Negative)
6.5% DamageBuff(Toxic)
6.5% DamageBuff(Psionic)
15.8% Defense(Smashing)
15.8% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
11.8% Defense(Melee)
3% Defense(Ranged)
3% Defense(AoE)
2% Enhancement(RunSpeed)
2% Enhancement(JumpHeight)
2% Enhancement(FlySpeed)
2% Enhancement(JumpSpeed)
3% Enhancement(Immobilize)
92.5% Enhancement(RechargeTime)
60% Enhancement(Accuracy)
4% Enhancement(Heal)
5% FlySpeed
114.5 HP (11.3%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Immobilize) 6.6%
MezResist(Terrorized) 2.2%
21.5% (0.36 End/sec) Recovery
68% (2.89 HP/sec) Regeneration
11.3% Resistance(Fire)
11.3% Resistance(Cold)
1.88% Resistance(Negative)
5% RunSpeed
------------
Set Bonuses:
Apocalypse
(Char)
16% (0.68 HP/sec) Regeneration
30.5 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)
Doctored Wounds
(Transfusion)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Enfeebled Operation
(Fire Cages)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Armageddon
(Hot Feet)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
10% (0.42 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
12% (0.51 HP/sec) Regeneration
Absolute Amazement
(Flashfire)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Curtail Speed
(Siphon Speed)
MezResist(Immobilize) 1.1%
2% Enhancement(Slow)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Steadfast Protection
(Tough)
1.5% (0.03 End/sec) Recovery
15.3 HP (1.5%) HitPoints
3% Defense(All)
Knockback Protection (Mag -4)
Luck of the Gambler
(Weave)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)
Unbreakable Constraint
(Cinders)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Call to Arms
(Fire Imps)
2.5% (0.04 End/sec) Recovery
15.3 HP (1.5%) HitPoints
6.25% Enhancement(RechargeTime)
Efficacy Adaptor
(Transference)
11.4 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.42 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)
Ragnarok
(Fissure)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Kinetic Combat
(Seismic Smash)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Rock Armor)
10% (0.42 HP/sec) Regeneration
7.5% Enhancement(RechargeTime) -
Ehhh, Need one more Kinetic Combat to reach the cap, but still, 5% Difference wouldn't really make that difference. I tried substituting Luck insp. and seemed to still have the bad RNG.
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So I finally got my Fire Kin to 50, and I decided to follow Dasberts build. I got 40% Defense, and the problem is I farm 52 Bosses, and still get rocked just because of Bad Luck. After a while I just get sick of it, should I switch from stone to Fire and just try and get the Res cap?