HalfTon

Citizen
  • Posts

    5
  • Joined

  1. Doh.

    Forgot to enable combat jumping, without that I was gonna get 45.4, Thanks
  2. Mainly tried to go with some S/L Defense and some resis without gimping damage too much.

    Any feedback is welcomed.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Alpha Queue Up: Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    ------------
    Level 1: Blazing Aura
    (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    (3) Obliteration - Damage
    (3) Obliteration - Chance for Smashing Damage
    (5) Obliteration - Accuracy/Recharge
    (5) Obliteration - Damage/Recharge


    Level 1: Scorch
    (A) Kinetic Combat - Knockdown Bonus
    (11) Kinetic Combat - Accuracy/Damage
    (11) Kinetic Combat - Damage/Endurance
    (40) Kinetic Combat - Damage/Recharge


    Level 2: Fire Shield
    (A) Reactive Armor - Resistance
    (7) Reactive Armor - Resistance/Endurance
    (7) Resist Damage IO
    (9) Reactive Armor - Resistance/Endurance/Recharge
    (9) Reactive Armor - Resistance/Recharge
    (43) Resist Damage IO


    Level 4: Healing Flames
    (A) Doctored Wounds - Heal
    (13) Doctored Wounds - Endurance/Recharge
    (13) Doctored Wounds - Heal/Endurance
    (15) Doctored Wounds - Heal/Recharge
    (15) Doctored Wounds - Heal/Endurance/Recharge
    (17) Doctored Wounds - Recharge


    Level 6: Combustion
    (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    (17) Obliteration - Damage
    (19) Obliteration - Chance for Smashing Damage
    (19) Obliteration - Accuracy/Recharge
    (21) Obliteration - Damage/Recharge
    (21) Obliteration - Accuracy/Damage/Recharge


    Level 8: Consume
    (A) Perfect Zinger - Accuracy/Recharge
    (23) Perfect Zinger - Taunt/Recharge/Range
    (23) Perfect Zinger - Taunt/Recharge
    (25) Perfect Zinger - Taunt
    (25) Perfect Zinger - Chance for Psi Damage
    (27) Perfect Zinger - Taunt/Range


    Level 10: Hurdle
    (A) Empty


    Level 12: Combat Jumping
    (A) Luck of the Gambler - Recharge Speed
    (27) Luck of the Gambler - Defense


    Level 14: Health
    (A) Miracle - +Recovery
    (29) Regenerative Tissue - +Regeneration
    (29) Numina's Convalescence - +Regeneration/+Recovery
    (31) Numina's Convalescence - Heal


    Level 16: Super Jump
    (A) Empty


    Level 18: Plasma Shield
    (A) Reactive Armor - Resistance
    (31) Reactive Armor - Resistance/Endurance
    (31) Reactive Armor - Resistance/Endurance/Recharge
    (33) Reactive Armor - Resistance/Recharge


    Level 20: Stamina
    (A) Performance Shifter - Chance for +End
    (34) Performance Shifter - EndMod
    (34) Endurance Modification IO


    Level 22: Boxing
    (A) Kinetic Combat - Knockdown Bonus
    (33) Kinetic Combat - Accuracy/Damage
    (33) Kinetic Combat - Damage/Endurance
    (50) Kinetic Combat - Damage/Recharge


    Level 24: Tough
    (A) Steadfast Protection - Resistance/Endurance
    (34) Steadfast Protection - Resistance/+Def 3%
    (36) Steadfast Protection - Knockback Protection


    Level 26: Weave
    (A) Luck of the Gambler - Recharge Speed
    (36) Luck of the Gambler - Defense
    (36) Defense Buff IO


    Level 28: Fire Sword Circle
    (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    (37) Obliteration - Chance for Smashing Damage
    (37) Obliteration - Accuracy/Recharge
    (37) Obliteration - Damage
    (39) Obliteration - Damage/Recharge
    (39) Obliteration - Accuracy/Damage/Recharge


    Level 30: Fiery Embrace
    (A) Recharge Reduction IO
    (50) Recharge Reduction IO


    Level 32: Build Up
    (A) Rectified Reticle - To Hit Buff/Recharge
    (39) Rectified Reticle - To Hit Buff


    Level 35: Hasten
    (A) Recharge Reduction IO
    (40) Recharge Reduction IO
    (40) Recharge Reduction IO


    Level 38: Greater Fire Sword
    (A) Kinetic Combat - Damage/Endurance
    (42) Kinetic Combat - Knockdown Bonus
    (42) Kinetic Combat - Accuracy/Damage
    (42) Kinetic Combat - Damage/Recharge


    Level 41: Char
    (A) Basilisk's Gaze - Recharge/Hold
    (43) Basilisk's Gaze - Accuracy/Recharge
    (43) Basilisk's Gaze - Accuracy/Hold
    (45) Basilisk's Gaze - Endurance/Recharge/Hold


    Level 44: Melt Armor
    (A) Shield Breaker - Defense Debuff
    (45) Shield Breaker - Accuracy/Defense Debuff
    (45) Shield Breaker - Accuracy/Recharge
    (46) Shield Breaker - Defense Debuff/Endurance/Recharge
    (46) Shield Breaker - Accuracy/Endurance/Recharge
    (46) Shield Breaker - Chance for Lethal Damage


    Level 47: Fire Ball
    (A) Ragnarok - Accuracy/Recharge
    (48) Ragnarok - Accuracy/Damage/Recharge
    (48) Ragnarok - Damage/Recharge
    (48) Ragnarok - Damage
    (50) Ragnarok - Damage/Endurance


    Level 49: Rise of the Phoenix
    (A) Recharge Reduction IO


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    11.5% DamageBuff(Smashing)
    11.5% DamageBuff(Lethal)
    11.5% DamageBuff(Fire)
    11.5% DamageBuff(Cold)
    11.5% DamageBuff(Energy)
    11.5% DamageBuff(Negative)
    11.5% DamageBuff(Toxic)
    11.5% DamageBuff(Psionic)
    27.1% Defense(Smashing)
    27.1% Defense(Lethal)
    4.25% Defense(Fire)
    4.25% Defense(Cold)
    8% Defense(Energy)
    8% Defense(Negative)
    3% Defense(Psionic)
    23% Defense(Melee)
    5.5% Defense(Ranged)
    5.5% Defense(AoE)
    4% Enhancement(Heal)
    57.5% Enhancement(RechargeTime)
    53% Enhancement(Accuracy)
    5% FlySpeed
    112.4 HP (6%) HitPoints
    5% JumpHeight
    5% JumpSpeed
    Knockback (Mag -4)
    Knockup (Mag -4)
    MezResist(Confused) 2.5%
    MezResist(Held) 2.5%
    MezResist(Immobilize) 13%
    MezResist(Sleep) 2.5%
    MezResist(Stun) 9.1%
    MezResist(Terrorized) 7.45%
    10% (0.17 End/sec) Recovery
    42% (3.29 HP/sec) Regeneration
    3.78% Resistance(Fire)
    3.78% Resistance(Cold)
    1.26% Resistance(Toxic)
    1.26% Resistance(Psionic)
    5% RunSpeed



    ------------
    Set Bonuses:
    Obliteration
    (Blazing Aura)
    MezResist(Stun) 2.2%
    3% DamageBuff(All)
    9% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)


    Kinetic Combat
    (Scorch)
    MezResist(Immobilize) 2.75%
    28.1 HP (1.5%) HitPoints
    3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


    Reactive Armor
    (Fire Shield)
    MezResist(Immobilize) 1.1%
    1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


    Doctored Wounds
    (Healing Flames)
    MezResist(Terrorized) 2.2%
    1.26% Resistance(Fire,Cold)
    4% Enhancement(Heal)
    5% Enhancement(RechargeTime)
    1.26% Resistance(Toxic,Psionic)


    Obliteration
    (Combustion)
    MezResist(Stun) 2.2%
    3% DamageBuff(All)
    9% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)
    3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


    Perfect Zinger
    (Consume)
    MezResist(Terrorized) 2.75%
    10% (0.78 HP/sec) Regeneration
    5% Enhancement(RechargeTime)
    2.5% DamageBuff(All)
    3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)


    Luck of the Gambler
    (Combat Jumping)
    10% (0.78 HP/sec) Regeneration
    7.5% Enhancement(RechargeTime)


    Numina's Convalescence
    (Health)
    12% (0.94 HP/sec) Regeneration


    Reactive Armor
    (Plasma Shield)
    MezResist(Immobilize) 1.1%
    1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


    Performance Shifter
    (Stamina)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


    Kinetic Combat
    (Boxing)
    MezResist(Immobilize) 2.75%
    28.1 HP (1.5%) HitPoints
    3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


    Steadfast Protection
    (Tough)
    1.5% (0.03 End/sec) Recovery
    28.1 HP (1.5%) HitPoints
    3% Defense(All)
    Knockback Protection (Mag -4)


    Luck of the Gambler
    (Weave)
    10% (0.78 HP/sec) Regeneration
    7.5% Enhancement(RechargeTime)


    Obliteration
    (Fire Sword Circle)
    MezResist(Stun) 2.2%
    3% DamageBuff(All)
    9% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)
    3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


    Rectified Reticle
    (Build Up)
    1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)


    Kinetic Combat
    (Greater Fire Sword)
    MezResist(Immobilize) 2.75%
    28.1 HP (1.5%) HitPoints
    3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


    Basilisk's Gaze
    (Char)
    2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    2% (0.03 End/sec) Recovery
    7.5% Enhancement(RechargeTime)


    Shield Breaker
    (Melt Armor)
    2.5% (0.04 End/sec) Recovery
    Status Resistance 2.5%
    2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    11% Enhancement(Accuracy)
    3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


    Ragnarok
    (Fire Ball)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)
  3. Need some feedback.

    I'm currently trying to get as much recharge as possible while still remaining Def capped. Pretty much a solo build as you don't have SB. Just need some opinions / criticism

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Sebbie: Level 50 Mutation Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Stone Mastery

    Hero Profile:
    ------------
    Level 1: Char
    (A) Apocalypse - Damage
    (3) Apocalypse - Damage/Recharge
    (3) Apocalypse - Accuracy/Damage/Recharge
    (5) Apocalypse - Accuracy/Recharge
    (5) Apocalypse - Damage/Endurance


    Level 1: Transfusion
    (A) Doctored Wounds - Heal/Endurance
    (11) Doctored Wounds - Endurance/Recharge
    (13) Doctored Wounds - Heal/Recharge
    (13) Doctored Wounds - Heal/Endurance/Recharge
    (15) Doctored Wounds - Heal
    (15) Accuracy IO


    Level 2: Fire Cages
    (A) Enfeebled Operation - Accuracy/Endurance
    (7) Enfeebled Operation - Immobilize/Range
    (7) Enfeebled Operation - Accuracy/Immobilize
    (9) Enfeebled Operation - Accuracy/Immobilize/Recharge
    (9) Enfeebled Operation - Endurance/Immobilize
    (11) Enfeebled Operation - Accuracy/Recharge


    Level 4: Siphon Power
    (A) Accuracy IO


    Level 6: Boxing
    (A) Kinetic Combat - Accuracy/Damage
    (48) Kinetic Combat - Damage/Endurance
    (50) Kinetic Combat - Damage/Recharge
    (50) Kinetic Combat - Damage/Endurance/Recharge


    Level 8: Hot Feet
    (A) Armageddon - Chance for Fire Damage
    (17) Armageddon - Damage/Endurance
    (17) Armageddon - Accuracy/Recharge
    (19) Armageddon - Accuracy/Damage/Recharge
    (19) Armageddon - Damage/Recharge
    (21) Endurance Reduction IO


    Level 10: Combat Jumping
    (A) Luck of the Gambler - Recharge Speed
    (21) Luck of the Gambler - Defense


    Level 12: Hurdle
    (A) Empty


    Level 14: Health
    (A) Numina's Convalescence - +Regeneration/+Recovery
    (23) Numina's Convalescence - Heal
    (23) Regenerative Tissue - +Regeneration
    (25) Healing IO


    Level 16: Flashfire
    (A) Absolute Amazement - Stun
    (25) Absolute Amazement - Chance for ToHit Debuff
    (27) Absolute Amazement - Accuracy/Stun/Recharge
    (27) Absolute Amazement - Accuracy/Recharge
    (29) Absolute Amazement - Stun/Recharge


    Level 18: Siphon Speed
    (A) Curtail Speed - Accuracy/Slow
    (29) Curtail Speed - Damage/Slow
    (31) Curtail Speed - Accuracy/Endurance
    (31) Curtail Speed - Endurance/Recharge/Slow
    (43) Recharge Reduction IO


    Level 20: Stamina
    (A) Performance Shifter - Chance for +End
    (31) Performance Shifter - EndMod
    (33) Endurance Modification IO


    Level 22: Hasten
    (A) Recharge Reduction IO
    (33) Recharge Reduction IO
    (33) Recharge Reduction IO


    Level 24: Tough
    (A) Steadfast Protection - Resistance/Endurance
    (34) Steadfast Protection - Resistance/+Def 3%
    (36) Steadfast Protection - Knockback Protection


    Level 26: Weave
    (A) Luck of the Gambler - Recharge Speed
    (34) Luck of the Gambler - Defense/Endurance
    (34) Luck of the Gambler - Defense


    Level 28: Inertial Reduction
    (A) Empty


    Level 30: Cinders
    (A) Unbreakable Constraint - Endurance/Hold
    (36) Unbreakable Constraint - Accuracy/Recharge
    (36) Unbreakable Constraint - Accuracy/Hold/Recharge
    (37) Unbreakable Constraint - Hold
    (37) Unbreakable Constraint - Hold/Recharge


    Level 32: Fire Imps
    (A) Call to Arms - Accuracy/Recharge
    (37) Call to Arms - Accuracy/Damage
    (39) Call to Arms - Damage/Endurance
    (39) Call to Arms - Endurance/Damage/Recharge


    Level 35: Transference
    (A) Efficacy Adaptor - EndMod
    (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
    (40) Efficacy Adaptor - EndMod/Recharge
    (40) Efficacy Adaptor - Accuracy/Recharge
    (40) Efficacy Adaptor - EndMod/Endurance
    (42) Efficacy Adaptor - EndMod/Accuracy


    Level 38: Fulcrum Shift
    (A) Recharge Reduction IO
    (42) Accuracy IO
    (42) Recharge Reduction IO


    Level 41: Fissure
    (A) Ragnarok - Damage/Endurance
    (43) Ragnarok - Damage/Recharge
    (43) Ragnarok - Chance for Knockdown
    (45) Ragnarok - Accuracy/Damage/Recharge
    (45) Ragnarok - Accuracy/Recharge
    (45) Force Feedback - Chance for +Recharge


    Level 44: Seismic Smash
    (A) Kinetic Combat - Damage/Endurance
    (46) Kinetic Combat - Accuracy/Damage
    (46) Kinetic Combat - Damage/Recharge
    (46) Kinetic Combat - Damage/Endurance/Recharge
    (48) Accuracy IO


    Level 47: Rock Armor
    (A) Luck of the Gambler - Defense
    (48) Luck of the Gambler - Recharge Speed
    (50) Defense Buff IO


    Level 49: Earth's Embrace
    (A) Miracle - +Recovery


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Containment
    ------------
    Set Bonus Totals:
    6.5% DamageBuff(Smashing)
    6.5% DamageBuff(Lethal)
    6.5% DamageBuff(Fire)
    6.5% DamageBuff(Cold)
    6.5% DamageBuff(Energy)
    6.5% DamageBuff(Negative)
    6.5% DamageBuff(Toxic)
    6.5% DamageBuff(Psionic)
    15.8% Defense(Smashing)
    15.8% Defense(Lethal)
    3% Defense(Fire)
    3% Defense(Cold)
    3% Defense(Energy)
    3% Defense(Negative)
    3% Defense(Psionic)
    11.8% Defense(Melee)
    3% Defense(Ranged)
    3% Defense(AoE)
    2% Enhancement(RunSpeed)
    2% Enhancement(JumpHeight)
    2% Enhancement(FlySpeed)
    2% Enhancement(JumpSpeed)
    3% Enhancement(Immobilize)
    92.5% Enhancement(RechargeTime)
    60% Enhancement(Accuracy)
    4% Enhancement(Heal)
    5% FlySpeed
    114.5 HP (11.3%) HitPoints
    5% JumpHeight
    5% JumpSpeed
    Knockback (Mag -4)
    Knockup (Mag -4)
    MezResist(Immobilize) 6.6%
    MezResist(Terrorized) 2.2%
    21.5% (0.36 End/sec) Recovery
    68% (2.89 HP/sec) Regeneration
    11.3% Resistance(Fire)
    11.3% Resistance(Cold)
    1.88% Resistance(Negative)
    5% RunSpeed



    ------------
    Set Bonuses:
    Apocalypse
    (Char)
    16% (0.68 HP/sec) Regeneration
    30.5 HP (3%) HitPoints
    4% DamageBuff(All)
    10% Enhancement(RechargeTime)


    Doctored Wounds
    (Transfusion)
    MezResist(Terrorized) 2.2%
    1.26% Resistance(Fire,Cold)
    4% Enhancement(Heal)
    5% Enhancement(RechargeTime)


    Enfeebled Operation
    (Fire Cages)
    3% Enhancement(Immobilize)
    1.88% Resistance(Negative)
    2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    3.75% Enhancement(RechargeTime)
    3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


    Kinetic Combat
    (Boxing)
    MezResist(Immobilize) 2.75%
    15.3 HP (1.5%) HitPoints
    3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


    Armageddon
    (Hot Feet)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Luck of the Gambler
    (Combat Jumping)
    10% (0.42 HP/sec) Regeneration
    7.5% Enhancement(RechargeTime)


    Numina's Convalescence
    (Health)
    12% (0.51 HP/sec) Regeneration


    Absolute Amazement
    (Flashfire)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Curtail Speed
    (Siphon Speed)
    MezResist(Immobilize) 1.1%
    2% Enhancement(Slow)
    1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


    Performance Shifter
    (Stamina)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


    Steadfast Protection
    (Tough)
    1.5% (0.03 End/sec) Recovery
    15.3 HP (1.5%) HitPoints
    3% Defense(All)
    Knockback Protection (Mag -4)


    Luck of the Gambler
    (Weave)
    10% (0.42 HP/sec) Regeneration
    11.4 HP (1.13%) HitPoints
    7.5% Enhancement(RechargeTime)


    Unbreakable Constraint
    (Cinders)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Call to Arms
    (Fire Imps)
    2.5% (0.04 End/sec) Recovery
    15.3 HP (1.5%) HitPoints
    6.25% Enhancement(RechargeTime)


    Efficacy Adaptor
    (Transference)
    11.4 HP (1.13%) HitPoints
    1.5% (0.03 End/sec) Recovery
    10% (0.42 HP/sec) Regeneration
    2.5% DamageBuff(All)
    5% Enhancement(RechargeTime)


    Ragnarok
    (Fissure)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Kinetic Combat
    (Seismic Smash)
    MezResist(Immobilize) 2.75%
    15.3 HP (1.5%) HitPoints
    3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


    Luck of the Gambler
    (Rock Armor)
    10% (0.42 HP/sec) Regeneration
    7.5% Enhancement(RechargeTime)
  4. Ehhh, Need one more Kinetic Combat to reach the cap, but still, 5% Difference wouldn't really make that difference. I tried substituting Luck insp. and seemed to still have the bad RNG.
  5. So I finally got my Fire Kin to 50, and I decided to follow Dasberts build. I got 40% Defense, and the problem is I farm 52 Bosses, and still get rocked just because of Bad Luck. After a while I just get sick of it, should I switch from stone to Fire and just try and get the Res cap?