Fire-Kin-Stone build. Thoughts?
here's your data chunk
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
perma jump is ---> /up 1
with Combat Jumping on, yer at 48.5% sm/leth (3.5% over) so there's a little room to work with..
you could remove some slots from Siphon Speed and slap um in Weave for and extra 5% recharge and/or remove the slots from boxing and put um in Earths Embrace you'd go below the soft cap then.. lemme post data chunks..
extra 5% / 47.4% sm/leth defense
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or if you dont mind going down to 43.1% sm/leth..you could get another 5%
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perma jump is ---> /up 1
ooh forgot about Gravitation Anchor
this'll give 11.25% more recharge than your original still above the soft cap (46.3%)
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
46.3: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- Apoc-Dmg(A), Apoc-Dmg/Rchg(13), Apoc-Acc/Dmg/Rchg(15), Apoc-Acc/Rchg(15), Apoc-Dmg/EndRdx(23)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Acc-I(19), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(46)
Level 2: Fire Cages -- GravAnch-Acc/Rchg(A), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Immob/EndRdx(5), GravAnch-Hold%(5)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 8: Hot Feet -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(9), Armgdn-Dmg/EndRdx(11), Armgdn-Dam%(11), EndRdx-I(13)
Level 10: Hurdle -- Empty(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37), Numna-Heal(46)
Level 16: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(17), Amaze-Acc/Stun/Rchg(17), Amaze-Acc/Rchg(34), Amaze-ToHitDeb%(34)
Level 18: Siphon Speed -- Acc-I(A), RechRdx-I(29)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), EndMod-I(21)
Level 22: Tough -- EndRdx-I(A), S'fstPrt-ResDam/Def+(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), HO:Cyto(27)
Level 28: Inertial Reduction -- Zephyr-ResKB(A)
Level 30: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(31), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(34)
Level 32: Fire Imps -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Dmg/EndRdx(33), C'Arms-EndRdx/Dmg/Rchg(33)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43), FrcFbk-Rechg%(43)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), HO:Nucle(46)
Level 47: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50)
Level 49: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(50), HO:Cyto(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
Set Bonus Totals:
- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 14.3% Defense(Smashing)
- 14.3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 8.62% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 8% Enhancement(Heal)
- 93.8% Enhancement(RechargeTime)
- 75% Enhancement(Accuracy)
- 5% FlySpeed
- 103 HP (10.1%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 8.25%
- MezResist(Terrorized) 4.4%
- 24% (0.4 End/sec) Recovery
- 58% (2.46 HP/sec) Regeneration
- 15.1% Resistance(Fire)
- 15.1% Resistance(Cold)
- 5% RunSpeed
perma jump is ---> /up 1
Doh.
Forgot to enable combat jumping, without that I was gonna get 45.4, Thanks
As someone who went the full purple route in search of max recharge, I would advise to back off the recharge push just a tad. All you really need is enough recharge to make Hasten perma with two Siphon Speeds, which is easy to do once you get up to ~+70% global recharge.
I respecced out of half my purples about a month after finishing the build because I honestly couldn't feel that much of a difference with the extra 20-30% of recharge.
If you can afford them, puples are still nice because of their other bonuses. The issue I have is slotting damage sets into Char and Fissure. You're losing a lot of damage mitigation by going that route.
Need some feedback.
I'm currently trying to get as much recharge as possible while still remaining Def capped. Pretty much a solo build as you don't have SB. Just need some opinions / criticism
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Sebbie: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
------------
Level 1: Char
(A) Apocalypse - Damage
(3) Apocalypse - Damage/Recharge
(3) Apocalypse - Accuracy/Damage/Recharge
(5) Apocalypse - Accuracy/Recharge
(5) Apocalypse - Damage/Endurance
Level 1: Transfusion
(A) Doctored Wounds - Heal/Endurance
(11) Doctored Wounds - Endurance/Recharge
(13) Doctored Wounds - Heal/Recharge
(13) Doctored Wounds - Heal/Endurance/Recharge
(15) Doctored Wounds - Heal
(15) Accuracy IO
Level 2: Fire Cages
(A) Enfeebled Operation - Accuracy/Endurance
(7) Enfeebled Operation - Immobilize/Range
(7) Enfeebled Operation - Accuracy/Immobilize
(9) Enfeebled Operation - Accuracy/Immobilize/Recharge
(9) Enfeebled Operation - Endurance/Immobilize
(11) Enfeebled Operation - Accuracy/Recharge
Level 4: Siphon Power
(A) Accuracy IO
Level 6: Boxing
(A) Kinetic Combat - Accuracy/Damage
(48) Kinetic Combat - Damage/Endurance
(50) Kinetic Combat - Damage/Recharge
(50) Kinetic Combat - Damage/Endurance/Recharge
Level 8: Hot Feet
(A) Armageddon - Chance for Fire Damage
(17) Armageddon - Damage/Endurance
(17) Armageddon - Accuracy/Recharge
(19) Armageddon - Accuracy/Damage/Recharge
(19) Armageddon - Damage/Recharge
(21) Endurance Reduction IO
Level 10: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(21) Luck of the Gambler - Defense
Level 12: Hurdle
(A) Empty
Level 14: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(23) Numina's Convalescence - Heal
(23) Regenerative Tissue - +Regeneration
(25) Healing IO
Level 16: Flashfire
(A) Absolute Amazement - Stun
(25) Absolute Amazement - Chance for ToHit Debuff
(27) Absolute Amazement - Accuracy/Stun/Recharge
(27) Absolute Amazement - Accuracy/Recharge
(29) Absolute Amazement - Stun/Recharge
Level 18: Siphon Speed
(A) Curtail Speed - Accuracy/Slow
(29) Curtail Speed - Damage/Slow
(31) Curtail Speed - Accuracy/Endurance
(31) Curtail Speed - Endurance/Recharge/Slow
(43) Recharge Reduction IO
Level 20: Stamina
(A) Performance Shifter - Chance for +End
(31) Performance Shifter - EndMod
(33) Endurance Modification IO
Level 22: Hasten
(A) Recharge Reduction IO
(33) Recharge Reduction IO
(33) Recharge Reduction IO
Level 24: Tough
(A) Steadfast Protection - Resistance/Endurance
(34) Steadfast Protection - Resistance/+Def 3%
(36) Steadfast Protection - Knockback Protection
Level 26: Weave
(A) Luck of the Gambler - Recharge Speed
(34) Luck of the Gambler - Defense/Endurance
(34) Luck of the Gambler - Defense
Level 28: Inertial Reduction
(A) Empty
Level 30: Cinders
(A) Unbreakable Constraint - Endurance/Hold
(36) Unbreakable Constraint - Accuracy/Recharge
(36) Unbreakable Constraint - Accuracy/Hold/Recharge
(37) Unbreakable Constraint - Hold
(37) Unbreakable Constraint - Hold/Recharge
Level 32: Fire Imps
(A) Call to Arms - Accuracy/Recharge
(37) Call to Arms - Accuracy/Damage
(39) Call to Arms - Damage/Endurance
(39) Call to Arms - Endurance/Damage/Recharge
Level 35: Transference
(A) Efficacy Adaptor - EndMod
(39) Efficacy Adaptor - EndMod/Accuracy/Recharge
(40) Efficacy Adaptor - EndMod/Recharge
(40) Efficacy Adaptor - Accuracy/Recharge
(40) Efficacy Adaptor - EndMod/Endurance
(42) Efficacy Adaptor - EndMod/Accuracy
Level 38: Fulcrum Shift
(A) Recharge Reduction IO
(42) Accuracy IO
(42) Recharge Reduction IO
Level 41: Fissure
(A) Ragnarok - Damage/Endurance
(43) Ragnarok - Damage/Recharge
(43) Ragnarok - Chance for Knockdown
(45) Ragnarok - Accuracy/Damage/Recharge
(45) Ragnarok - Accuracy/Recharge
(45) Force Feedback - Chance for +Recharge
Level 44: Seismic Smash
(A) Kinetic Combat - Damage/Endurance
(46) Kinetic Combat - Accuracy/Damage
(46) Kinetic Combat - Damage/Recharge
(46) Kinetic Combat - Damage/Endurance/Recharge
(48) Accuracy IO
Level 47: Rock Armor
(A) Luck of the Gambler - Defense
(48) Luck of the Gambler - Recharge Speed
(50) Defense Buff IO
Level 49: Earth's Embrace
(A) Miracle - +Recovery
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Containment
------------
Set Bonus Totals:
6.5% DamageBuff(Smashing)
6.5% DamageBuff(Lethal)
6.5% DamageBuff(Fire)
6.5% DamageBuff(Cold)
6.5% DamageBuff(Energy)
6.5% DamageBuff(Negative)
6.5% DamageBuff(Toxic)
6.5% DamageBuff(Psionic)
15.8% Defense(Smashing)
15.8% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
11.8% Defense(Melee)
3% Defense(Ranged)
3% Defense(AoE)
2% Enhancement(RunSpeed)
2% Enhancement(JumpHeight)
2% Enhancement(FlySpeed)
2% Enhancement(JumpSpeed)
3% Enhancement(Immobilize)
92.5% Enhancement(RechargeTime)
60% Enhancement(Accuracy)
4% Enhancement(Heal)
5% FlySpeed
114.5 HP (11.3%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Immobilize) 6.6%
MezResist(Terrorized) 2.2%
21.5% (0.36 End/sec) Recovery
68% (2.89 HP/sec) Regeneration
11.3% Resistance(Fire)
11.3% Resistance(Cold)
1.88% Resistance(Negative)
5% RunSpeed
------------
Set Bonuses:
Apocalypse
(Char)
16% (0.68 HP/sec) Regeneration
30.5 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)
Doctored Wounds
(Transfusion)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Enfeebled Operation
(Fire Cages)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Armageddon
(Hot Feet)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
10% (0.42 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
12% (0.51 HP/sec) Regeneration
Absolute Amazement
(Flashfire)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Curtail Speed
(Siphon Speed)
MezResist(Immobilize) 1.1%
2% Enhancement(Slow)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Steadfast Protection
(Tough)
1.5% (0.03 End/sec) Recovery
15.3 HP (1.5%) HitPoints
3% Defense(All)
Knockback Protection (Mag -4)
Luck of the Gambler
(Weave)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)
Unbreakable Constraint
(Cinders)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Call to Arms
(Fire Imps)
2.5% (0.04 End/sec) Recovery
15.3 HP (1.5%) HitPoints
6.25% Enhancement(RechargeTime)
Efficacy Adaptor
(Transference)
11.4 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.42 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)
Ragnarok
(Fissure)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Kinetic Combat
(Seismic Smash)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Rock Armor)
10% (0.42 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)