Powers activating even after NPC and Player defeat
Actually there have been several posts about it.. starting the day this began (i15 release).
Last Dev response was something to the effect of: "We didn't come across your bug reports in the pile yet. We'll look into it."
On a side note, any pets or KB AoE is sufficient to keep the repairmen under control. I've run the STF again several times since this AI change without issue, including 2 successful MoSTFs.
Okay, so this was first noticed running a MoSTF (Master of the Statesman Task Force) the team did well to make it all the way to the 4 towers that buff Lord Recluse. While taking down the towers the Repairmen would spawn and heal the tower even after being defeated they would get off the heal. it took a really long time to eventually take all the Towers and it enabled the flier to respawn multiple times eventually killing us.
After that i refused to run another STF, i have not seen any posts about it so i figured it was time to see if any others noticed this or /bug it.
Since then i have noticed for player characters too, say if i were playing a blaster for example and jumped in to a group to Nova/Inferno I would start the animation and be defeated and the Nova/Inferno would still activate dealing the damage to the mobs.
Also NPC's have this too, if they are defeated at the beginning of an animation the damage still comes through.
Previously none of the moves by Player or NPC would have affects after being defeated, I'm not sure when the bug crept up but it was most noticeable and detrimental on the STF by the repairmen.
Rendezvous Fire/SR Scrapper 50 (Main), Sole Savior Kat/WP scrapper 50, Papillon Noir DM/SR Stalker 50
Cascavela NW 50