Possible CoH Travel Pack?


Bravoman_NA

 

Posted

So I just came from the Open Beta of CO and most of the travel powers there, while technically are re-skinned versions of our classic powers, would be nice QoL additions to CoH. I tried searching for some posts but couldn't find any suggestions yet. If I simply missed the thread, please let me know and I'll move this stuff to the appropriate section.

Travel powers unlikely to be added soon. As mentioned in a sticky, probably unlikely due to the game engine:
Tunneling
Grappling hook
Crawling/Running up walls
Fly - Yes, we do have fly. However, what CO did right (to me) is add the fact when you turn while flying, the character model actually banks while continuing to look in the direction the camera is facing (although wings don't flap when moving forward which I'm still undecided on is a good or bad thing). I don't see this happening as part of a possible Travel pack but it's a nice to have QoL and thought I'd mention it.

Travel powers that seem doable.

Ice/Earth/Cloud/Hoverboard fly. - A nice option. I could possibly see this as a toggle Fly power similar to the Powerslide power. I don't even care if we don't get the banking/looking option but for these options alone I'd definitely pay a pack to get. Well...maybe not these options alone. Add in some Fixed Wing back option as well and you've got me sold.
Teleport - Hmm...difficult to say...Like I read in someone's post, it's basically a Phase-Shift + Sprint + Jet Pack. Could maybe even use the Light Form animation if one were to try to mimic it but power wise it seems possible within the framework. While I already enjoy the insta-travel of our current TP, some additional control might be a nice QoL addition. Plus it just felt a lot cooler than Blink-Poof-I'm gone.
Fire Fly - While we can do this with Auras/Toggles, some people might not want to take fire-themed toggles and Auras have to wait till Level 30. Might be worth a look-see to add this to a Travel Pack.
Acrobatics - Could be a merger between a semi-SS and semi-SJ. Maybe half the cap/max of the full versions?

And for powers that we can already do on our own (albeit with some crafting)
Rocket Boots - Fly + costume pieces. I think I'd like to keep it that way so there's still a need for the crafting
Jump Boots - SJ + costume pieces can to do this. Would be nice to get the crater effect when we land though.

Any other re-skinned travel powers people feel like adding?

As was said below, while the powers itself seem possible within the framework It's the animations which may take a lot of work. Which is why I'm willing to pay for a pack for these


 

Posted

Quote:
Originally Posted by Bravoman_NA View Post
Ice/Earth/Cloud/Hoverboard fly. - A nice option. I could possibly see this as a toggle Fly power similar to the Powerslide power. I don't even care if we don't get the banking/looking option but for these options alone I'd definitely pay a pack to get. Well...maybe not these options alone. Add in some Fixed Wing back option as well and you've got me sold.
This seem relatively easy, considering the technology coming with issue 16 to choose alternate animations for powers. I would imagine when they get around to expanding power customisation to the pools, we'll very likely see something like this for flight. All that would be required is to actually create the required animations - which may be more effort than it seems, I dunno. I'm sure BaBs or his underlings can do it though if they're given the time and resources needed.

Although I'd like an option for fiery flight even if we can already do it with auras and toggles. Cause some ATs with fire powers don't get those toggles until late levels (blasters, controllers) or at all (corruptors, dominators) and I hate waiting until 30 for auras.


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Posted

That's true. I didn't think of that .


 

Posted

a series of objects (cloud, surf board, skateboard, pogo stick, etc) that you select for the custom animation of the travel power. I'd vote for that!

Fly: cloud, surf board, light disk, energy bubble, light aura,
Jump: rocket boots, springy legs, pogo stick, giant rubber ball, energy ball, space hopper
run: roller skates, skate board, roller blades, energy field / trail , fiery trail
teleport: smoke cloud, light flash, fade out/fade in, beam of light, disperse into sparks

buy the booster pack and you get to add these as part of the animation. most would only require a model stance and direction change lean, the travel object would be static for the most part imho.

so eh, longwinded /signed i 'spose


 

Posted

While I'd be in favor of a travel power booster pack I suspect that the animation work it would take to allow for these things would not be as trivial as you'd think.

Remember the difficulty Devs had with getting a workable set of flight poses: They worked on them for many months through several patches and finally had to settle on the emote solution. While the emotes are cool enough many people don't really like them that way because they are cumbersome to use without keybinding them.

I figure the only way we'll ever get new travel powers in CoX is for them to be part of a paid booster pack like this. They would take so much extra work that's probably the only way our Devs could justify the time and effort involved.


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Posted

Quote:
Originally Posted by Evangel View Post
Jump: rocket boots, springy legs, pogo stick, giant rubber ball, )

I want pogo stick powerset! Jump on the enemies heads for a critical hit!


 

Posted

Quote:
Originally Posted by Lothic View Post
While I'd be in favor of a travel power booster pack I suspect that the animation work it would take to allow for these things would not be as trivial as you'd think.

Remember the difficulty Devs had with getting a workable set of flight poses: They worked on them for many months through several patches and finally had to settle on the emote solution. While the emotes are cool enough many people don't really like them that way because they are cumbersome to use without keybinding them.

I figure the only way we'll ever get new travel powers in CoX is for them to be part of a paid booster pack like this. They would take so much extra work that's probably the only way our Devs could justify the time and effort involved.

Exactly! Certain nice-to-have travel powers would require completely new animations just to work properly while a few (such as the cloud/surfboard suggestion above) could at least partially reuse existing animations such as from Power Slide. Heck, our characters already enter the pose in the Ski events

Now, actually coding the objects to ride...that's a different beast altogether.

Quote:
Originally Posted by Evangel
..
teleport: smoke cloud, light flash, fade out/fade in, beam of light, disperse into sparks
..
Ooooh. Good ideas. I had simply thought of adopting the CO's TP animation. Didn't really think of changing just the actual TP effect. Given how fast TP works though, I can see how it may be an issue to actually pick an effect that we could actually see to enjoy. Hmm...

*imagines City of Ninjas with smoke cloud*