My final fire/ice build (Mids compatible)


Ice_Ember

 

Posted

Ok, I had a post on here a while back about my fire/ice tanker build, and after taking some of your suggestions, I came up with a final build. I have tested it in several TFs, farms, and general missions, and finally feel like a true hero again.

In boss farms, I rarely ever see my health bar go into yellow (or even yellow green for that matter), but when I do, healing flames heals me for +850 hp and recharges every 14 seconds! In lieut farms, I dont get hit (I'd say 1 out of 20 hits me, no exaggeration), and in all other modes, I feel right up there with the stone tanks, invuls, and willpowers. I am loving being able to gather guys up and hitting ice patch so they cant run and then laying down a build up+burn (just shy of 500 damage each time).

All in all the build cost me about 800 million inf.

So without further ado, here's the build. Enjoy and thanks, and if you have any questions feel free to post. ***also remember this is a lvl 50 respec build, not how I would normally choose powers lvling up***

Here it is

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Ignis Freeze: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Ice Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness

Hero Profile:
Level 1: Fire Shield

  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (3) Reactive Armor - Resistance/Endurance/Recharge
  • (11) Reactive Armor - Resistance
  • (21) Steadfast Protection - Resistance/+Def 3%
  • (21) Steadfast Protection - Knockback Protection
Level 1: Frozen Fists
  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Healing Flames
  • (A) Healing IO
  • (5) Healing IO
  • (5) Reactive Armor - Resistance/Recharge
  • (19) Reactive Armor - Endurance/Recharge
  • (25) Reactive Armor - Resistance/Endurance/Recharge
  • (34) Reactive Armor - Endurance
Level 4: Blazing Aura
  • (A) Multi Strike - Accuracy/Damage
  • (7) Multi Strike - Damage/Endurance
  • (7) Multi Strike - Damage/Recharge
  • (33) Multi Strike - Accuracy/Endurance
  • (34) Multi Strike - Accuracy/Damage/Endurance
  • (36) Multi Strike - Damage/Endurance/Recharge
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 8: Frost
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (11) Positron's Blast - Accuracy/Damage
  • (34) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 10: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
Level 12: Plasma Shield
  • (A) Titanium Coating - Resistance/Recharge
  • (13) Titanium Coating - Resistance/Endurance
  • (13) Titanium Coating - Endurance/Recharge
  • (17) Titanium Coating - Resistance/Endurance/Recharge
  • (43) Titanium Coating - Endurance
  • (45) Titanium Coating - Resistance
Level 14: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance/Recharge
  • (15) Reactive Armor - Resistance/Endurance/Recharge
  • (17) Reactive Armor - Resistance
Level 16: Combat Jumping
  • (A) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Recharge Speed
Level 18: Burn
  • (A) Obliteration - Damage
  • (19) Obliteration - Chance for Smashing Damage
  • (37) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 20: Weave
  • (A) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Recharge Speed
  • (43) Defense Buff IO
Level 22: Ice Sword
  • (A) Kinetic Combat - Damage/Endurance
  • (23) Kinetic Combat - Damage/Recharge
  • (27) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26: Swift
  • (A) Run Speed IO
Level 28: Taunt
  • (A) Perfect Zinger - Taunt
  • (29) Perfect Zinger - Taunt/Recharge
  • (29) Perfect Zinger - Taunt/Recharge/Range
  • (33) Perfect Zinger - Chance for Psi Damage
  • (46) Perfect Zinger - Accuracy/Recharge
  • (46) Perfect Zinger - Taunt/Range
Level 30: Freezing Touch
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (31) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
Level 32: Health
  • (A) Miracle - +Recovery
  • (33) Miracle - Heal
  • (40) Numina's Convalescence - +Regeneration/+Recovery
  • (42) Regenerative Tissue - +Regeneration
  • (46) Numina's Convalescence - Heal
Level 35: Stamina
  • (A) Performance Shifter - Chance for +End
  • (40) Performance Shifter - EndMod
  • (42) Endurance Modification IO
Level 38: Greater Ice Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
Level 41: Consume
  • (A) Performance Shifter - EndMod/Accuracy/Recharge
  • (45) Performance Shifter - EndMod/Recharge
  • (45) Recharge Reduction IO
Level 44: Build Up
  • (A) HamiO:Membrane Exposure
Level 47: Frozen Aura
  • (A) Obliteration - Damage
  • (48) Obliteration - Accuracy/Recharge
  • (48) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage
Level 49: Ice Patch
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Sprint
  • (A) HamiO:Microfilament Exposure
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 30.8% Defense(Smashing)
  • 30.8% Defense(Lethal)
  • 3.94% Defense(Fire)
  • 3.94% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 25.8% Defense(Melee)
  • 4.88% Defense(Ranged)
  • 4.88% Defense(AoE)
  • 36.3% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 10% FlySpeed
  • 140.6 HP (7.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 14.3%
  • MezResist(Sleep) 3.85%
  • MezResist(Stun) 8.25%
  • MezResist(Terrorized) 2.75%
  • 6.5% (0.11 End/sec) Recovery
  • 42% (3.29 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 10% RunSpeed
------------
Set Bonuses:
Reactive Armor
(Fire Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Fire Shield)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Kinetic Combat
(Frozen Fists)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Healing Flames)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Multi Strike
(Blazing Aura)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Positron's Blast
(Frost)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Titanium Coating
(Plasma Shield)
  • MezResist(Sleep) 2.2%
  • 28.1 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Burn)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Ice Sword)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Blessing of the Zephyr
(Super Jump)
  • Knockback Protection (Mag -4)
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.78 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
  • 2.5% DamageBuff(All)
  • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Kinetic Combat
(Freezing Touch)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Numina's Convalescence
(Health)
  • 12% (0.94 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Kinetic Combat
(Greater Ice Sword)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Performance Shifter
(Consume)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Obliteration
(Frozen Aura)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)





Thanks


 

Posted

Nice, I have been working my fire tank to 50. Getting pretty close and I need to get some IO sets to make fire into a "tank"


 

Posted

I dont have Hasten, but I also dont miss it either. About a 5 second difference in HF, but with the extra 500 hit points It isnt a big deal. I am almost finished with this IO build, and so far it is much better than my old one.

Just something else for you to look at. It is not necessarily the best, it just works for me. I am liking Quicksand in the build, just wish it worked better.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Blazing Aura -- C'ngBlow-Acc/Dmg(A), Sciroc-Dmg/EndRdx(21), C'ngBlow-Dmg/EndRdx(21), Sciroc-Acc/Dmg/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(23)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(9), KntkC'bat-Knock%(15), KntkC'bat-Dmg/Rchg(45)
Level 2: Healing Flames -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(3), Numna-Heal/Rchg(3), Mrcl-Heal/EndRdx/Rchg(17), Mrcl-Heal/Rchg(19), Mrcl-EndRdx/Rchg(19)
Level 4: Frost -- Zinger-Acc/Rchg(A), Mocking-Acc/Rchg(5), Mocking-Rchg(5), HO:Centri(11), HO:Centri(11), HO:Centri(17)
Level 6: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(9), S'fstPrt-ResDam/Def+(45)
Level 8: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45)
Level 10: Hurdle -- Jump-I(A)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(15)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), RgnTis-Regen+(34), Mrcl-Heal/EndRdx(37), Mrcl-Heal(40), Mrcl-Heal/EndRdx/Rchg(42)
Level 18: Boxing -- Acc-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(42)
Level 22: Ice Patch -- RechRdx-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(34)
Level 26: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(33)
Level 28: Freezing Touch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(29), KntkC'bat-Knock%(31), P'ngS'Fest-Acc/Dmg(31), P'ngS'Fest-Dmg/Rchg(33)
Level 30: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-%Dam(46), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 32: Build Up -- RechRdx-I(A), RechRdx-I(33), Rec'dRet-ToHit/Rchg(46), Rec'dRet-Pcptn(46)
Level 35: Greater Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), KntkC'bat-Knock%(36), P'ngS'Fest-Acc/Dmg(37), P'ngS'Fest-Dmg/Rchg(37)
Level 38: Frozen Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Stone Prison -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Immob/Rng(50)
Level 44: Taunt -- Zinger-Dam%(A)
Level 47: Quick Sand -- RechRdx-I(A)
Level 49: Temperature Protection -- S'fstPrt-ResKB(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), KntkC'bat-Knock%(43)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



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YMMV---IMO
Ice Ember