Knockback IOs
Well, all melee mez protection includes not only knockback *protection* (mag -10 for stalker WP), but 10000% knockback *resist* - so, when your mez protection is running, you can't be knocked back by anything, period, no matter how high the mag (as far as I know, there is no unresistable knockback in PvP).
However, you are correct in assuming that your knockback protection suppresses while you are mezzed. The really high mag attacks (TK thrust, force bolt, power push, etc) can get mag 40 or more knockback, so it's pretty impractical to protect against them with -KB IOs. A lot of the little stuff, though (KO blow, for example) is less than mag 10 (at least unslotted). Get 3 or 4 -KB IOs and a lot of the smaller attacks shouldn't knock you back while you are mezzed.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
Yo,
So, been having fun with my spine/wp in RV of late. In general, I find /wp pretty good, even when faced with multiple opponents. However, if I am knocked up/down/back, against a large team of heroes, I am generally as good as dead.
/wp does have knockback pro and res, but (I guess) it is getting suppressed when held or maybe there is a really high knockback mag attack. Nonetheless, the question is, how much mag in knockback IOs do I need?
Dark Bard, Zoobait, Debacle
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chucknorriss
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