Please analyze DM/WP


Bill Z Bubba

 

Posted

Hey all,

This is the rework on my main villain. He used to be an EM/FA brute, but I go so fed up with that combo, I nuked him even though he'd been 50 since shortly after the level cap was raised on the villain side, he had all the power buff accolades, and he was pretty well IOed up.

Now he's a DM/WP and already superior in ST damage output and survivability.

Below is the data chunk for his no purple set build. It's 9 seconds short of perma-soul drain and uses MG, Smite, SL, Gloom, Smite as the attack chain which deals out a respectable 223 DPS while under Soul Drain and at 90% fury.

He's got 2529 hitpoints and with 1 in RttC regens at 74.5hp/sec.

Can anyone see any tweaks to increase damage and/or hitpoints without the use of purple sets?

Code:
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Be well, people of CoH.

 

Posted

I have tried several alternate builds but none can improve your damage without sacrificing other needed stats mainly recharge, ressistance, and regeneration.


The only thing I saw that I might try if you could find 2 powers to drop would be Assualt (probably 2 slotted with end reductions) and Tactics, slotted with 2 Adjusted Targeting and a Gaussiens Build Up Proc.


This would give you +10.5% (Assualt) +2% (Ajusted Targeting) and a +2.5% (The average amount of damage added over the long haul for having a small build up chance) for a total damage improvement of +14.5%. I just didn't figure you would have two powers you could dump.

Very nice build. Very nice indeed.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

Thanks much, OF2.

I could drop kick and tough for assault and tactics. I've certainly got the end to spare and the tohit buffs from tactics would be welcome with dark melee for when soul drain is down.

This character is only 41 now so I'll see how his survivability is with darkest night and without tough running rather than DN+Tough+everything else.


Be well, people of CoH.

 

Posted

I looked over your build and did find some tweaks to improve several areas.

I increased your damage buff by the most, it is up by 14.5%. I did this by removing 2 Mako's from smite and replacing them with 2 Dampened Spirit's and dropping Kick/Tough for Assault/Tactics with 5 Gaussian's in tactics. I also saw you were over the cap on +hp bonus in Gloom so I swapped that out for Entropic Chaos.

Hopefully you can use a couple of my ideas. The only question is will the loss of Tough effect your survivability too much to justify the increase in damage. Anyway, here is the build.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Louis Cypher: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(7), DampS-Rchg/EndRdx:30(7), DampS-ToHitDeb/Rchg/EndRdx:30(15)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResKB:30(31), Numna-Heal/EndRdx:50(43), Numna-Heal/Rchg:50(45), Numna-Heal:50(46)
Level 2: Shadow Maul -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(13), Oblit-Dmg/Rchg:50(15), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-%Dam:50(40)
Level 4: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(5), Numna-Heal:50(5)
Level 6: Assault -- EndRdx-I:30(A)
Level 8: Siphon Life -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/EndRdx:50(11), C'ngImp-Dmg/EndRdx/Rchg:50(13)
Level 10: Indomitable Will -- EndRdx-I:50(A)
Level 12: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(39), LkGmblr-Def:50(40), LkGmblr-Rchg+:50(40)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Mind Over Body -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(17), ImpArm-ResDam/EndRdx/Rchg:40(17), ImpArm-ResDam:40(25)
Level 18: Rise to the Challenge -- RgnTis-Regen+:30(A), Numna-Heal/EndRdx:50(19), Numna-Heal/EndRdx/Rchg:50(19), Numna-Heal:50(37)
Level 20: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod/Acc/Rchg:50(21), Efficacy-Acc/Rchg:50(39), Efficacy-EndMod/Acc:50(46), Efficacy-EndMod/EndRdx:50(46)
Level 22: Tactics -- GSFC-ToHit:30(A), GSFC-ToHit/Rchg:30(23), GSFC-ToHit/Rchg/EndRdx:30(23), GSFC-Rchg/EndRdx:30(25), GSFC-ToHit/EndRdx:30(34)
Level 24: Swift -- Run-I:50(A)
Level 26: Soul Drain -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(50)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(29), LkGmblr-Def:50(29), LkGmblr-Rchg+:50(36)
Level 30: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(31), Numna-Regen/Rcvry+:50(31)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(33), C'ngImp-Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(34)
Level 35: Stamina -- EnManip-EndMod:20(A), EnManip-EndMod/Rchg:20(36), P'Shift-End%:50(36)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+:30(A)
Level 41: Gloom -- Entrpc-Acc/Dmg:30(A), Entrpc-Dmg/EndRdx:30(42), Entrpc-Dmg/Rchg:30(42), Entrpc-Dmg/EndRdx/Rchg:30(42), Entrpc-Heal%:30(43), Acc-I:30(43)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45)
Level 47: Dark Obliteration -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dam%:50(50)
Level 49: Darkest Night -- DarkWD-Rchg/EndRdx:50(A), DarkWD-ToHitDeb/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury







 

Posted

Quick question there:

You mentioned that I was over the cap on HP. I know that originally we all thought that you couldn't have more than 5 of a specific value buff, but I could have sworn one of the devs came in and corrected us stating that it was no more than 5 "named" buffs.

But that's where my understanding ends.

I see what you mean on the build I posted.

I have 6 Sets granting +16.9 HP but they come from 3 different kinds of Sets.

I had thought by "named" the dev was actually talking about the descriptions we see in the combat monitor as per small buff, large buff, etc... but how do we tell that from Mids? Is there ever a case where an identical value has a different "name?"

My concern on this comes from the loss of enhancement values on Gloom.

Your slotting gives 57/81/39/39 where mine gives 63/89/43/64 and that extra recharge may be necessary.

I do like the extra damage there, though.


Be well, people of CoH.

 

Posted

From my understanding you can have 5 of any set bonus, so that is5 16.9 HP but you would waste the 6th one. I switched it out to keep from wasting the bonus and upped regen instead. The difference in recharge between the slotting is .29 seconds which is pretty small. I don't think you will even notice that. The difference in acc is more than made up by tactics and my slotting ups damage by a little also, but all together I don't think you will notice gloom performing any different and Entropic Chaos is a cheaper set.


 

Posted

Aye. The current chain only needs 79% total recharge in gloom, and global covers that completely. Good stuff. Thanks, man.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Gruumch View Post
From my understanding you can have 5 of any set bonus, so that is5 16.9 HP but you would waste the 6th one. I switched it out to keep from wasting the bonus and upped regen instead. The difference in recharge between the slotting is .29 seconds which is pretty small. I don't think you will even notice that. The difference in acc is more than made up by tactics and my slotting ups damage by a little also, but all together I don't think you will notice gloom performing any different and Entropic Chaos is a cheaper set.
Yeah, by "named bonus" what they meant is the things like "Large Recharge Bonus" that you see in the Real Numbers. All regular set bonuses use the same naming schema, so 1.5% HP from different sets still count as the same set bonus and get limited to 5. On the other hand, things like the Luck of the Gambler special are listed as "Luck of the Gambler: Increased Recharge" (or something like that) so they don't interfere with the 7.5% recharge bonus you can get from Sting of the Manticore or some of the newer sets, because those are listed as "Huge Recharge Bonus".

Mids' has it right, so you can just follow the warnings it gives.


Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich

Got a Mids suggestion? Want to report a Mids bug?

 

Posted

A couple things:

Indomitable Will could happily take a Luck of the Gambler special. You'd trade 0.06 end/sec for some extra Psi defense and another 7.5% recharge.

I'd move the slot containing the Regenerative Tissue from Rise to the Challenge to one of the other powers. The Heal enhancements in the same power will affect the Regenerative Tissue's bonus, and RttC is at 88% heal vs 91.78% in Fast Healing (which translates to an extra point 1.9% Regen. It's stupid minor but, hey, why not?

Stamina should go with BillZ's version, not Gruumch, who's trading 7% Recovery in exchange for a set bonus of... 1.5% Recovery? Whoops.

For Gloom you could take his slotting and replace the Acc common with something else, like an Acc/Dam or Acc/Dam/Rech, etc. Or an Acc/Dam HO. With the Devastation quad, you get 42/96/60/60. You'd be trading 15% Accuracy for 15% Damage (7.6 points of damage), 21% End Reduc (0.87/activation), and 21% Recharge. Or you could liven things up a little and put in the damage proc from Cloud Senses (14.36 damage on average), though you'd down to only 22% accuracy enhancement. I think you can afford to trade some Accuracy away, given set bonuses and Tactics, so the Devastation looks like a win to me.

Or very alternately, you can put in 4 Devastations and 2 Entropic Chaos. You'd lose the 6.25% Recharge and 2.25% Max End, but gain 12% Regen (on top of the 10% from Entropic Chaos, for a total of 22% in that power alone), 33.7 (2.25%) HP (!), and another 3% damage buff. Also, you can get better enhancement values (62/100/63/83, for an example). But losing that recharge is annoying. At least with the Purple Armageddon set you get the best of both worlds.

The fourth LotG in CJ is taunting me. The enhancement bonuses it gives are virtually non-existent, but it provides a 9% Accuracy bonus. With the addition of tactics, it might not be necessary, letting you move it elsewhere (if nothing else, Dark Obliteration is really asking for a sixth slot for a Cloud Senses damage proc or some better recharge for crowds). Heightened Sense is a bit iffier.


Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich

Got a Mids suggestion? Want to report a Mids bug?

 

Posted

I took a few ideas from the previous replies, added a couple of my own, toss it all into a blender and viola...

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Louis Cypher: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite

  • (A) Mako's Bite - Accuracy/Damage
  • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (48) Mako's Bite - Accuracy/Endurance/Recharge
  • (48) Mako's Bite - Chance of Damage(Lethal)
Level 1: High Pain Tolerance
  • (A) Steadfast Protection - Resistance/Endurance
  • (3) Steadfast Protection - Resistance/+Def 3%
  • (15) Steadfast Protection - Knockback Protection
  • (15) Numina's Convalescence - Heal
  • (40) Numina's Convalescence - Heal/Endurance
  • (43) Healing IO
Level 2: Mind Over Body
  • (A) Titanium Coating - Resistance
  • (3) Titanium Coating - Resistance/Endurance
  • (37) Titanium Coating - Resistance/Endurance/Recharge
  • (37) Titanium Coating - Resistance/Recharge
Level 4: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (5) Numina's Convalescence - Heal/Endurance
  • (5) Numina's Convalescence - Heal/Recharge
  • (50) Regenerative Tissue - +Regeneration
Level 6: Shadow Maul
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (7) Obliteration - Accuracy/Damage/Recharge
  • (7) Obliteration - Accuracy/Recharge
  • (11) Obliteration - Damage
  • (11) Obliteration - Damage/Recharge
  • (19) Obliteration - Chance for Smashing Damage
Level 8: Siphon Life
  • (A) Crushing Impact - Accuracy/Damage
  • (9) Crushing Impact - Accuracy/Damage/Endurance
  • (9) Crushing Impact - Accuracy/Damage/Recharge
  • (19) Crushing Impact - Damage/Endurance/Recharge
  • (40) Crushing Impact - Damage/Recharge
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Recharge Speed
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Super Speed
  • (A) HamiO:Microfilament Exposure
Level 16: Rise to the Challenge
  • (A) Numina's Convalescence - Heal
  • (17) Numina's Convalescence - Heal/Endurance
  • (17) Numina's Convalescence - Heal/Recharge
  • (39) Dampened Spirits - To Hit Debuff
  • (46) Dampened Spirits - To Hit Debuff/Endurance
Level 18: Hurdle
  • (A) Jumping IO
Level 20: Quick Recovery
  • (A) Efficacy Adaptor - EndMod
  • (21) Efficacy Adaptor - EndMod/Accuracy
  • (21) Efficacy Adaptor - EndMod/Endurance
  • (31) Efficacy Adaptor - EndMod/Recharge
  • (34) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (39) Efficacy Adaptor - Accuracy/Recharge
Level 22: Health
  • (A) Numina's Convalescence - Heal
  • (23) Numina's Convalescence - Heal/Endurance
  • (23) Numina's Convalescence - +Regeneration/+Recovery
Level 24: Stamina
  • (A) Performance Shifter - EndMod
  • (25) Performance Shifter - EndMod/Accuracy
  • (25) Performance Shifter - Chance for +End
Level 26: Soul Drain
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (27) Obliteration - Accuracy/Damage/Recharge
  • (27) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage
  • (34) Obliteration - Damage/Recharge
  • (39) Mocking Beratement - Accuracy/Recharge
Level 28: Heightened Senses
  • (A) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Recharge Speed
Level 30: Assault
  • (A) Endurance Reduction IO
Level 32: Midnight Grasp
  • (A) Crushing Impact - Accuracy/Damage
  • (33) Crushing Impact - Accuracy/Damage/Endurance
  • (33) Crushing Impact - Accuracy/Damage/Recharge
  • (33) Crushing Impact - Damage/Endurance/Recharge
  • (34) Crushing Impact - Damage/Recharge
Level 35: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 38: Strength of Will
  • (A) Resist Damage IO
Level 41: Gloom
  • (A) Devastation - Accuracy/Damage
  • (42) Devastation - Accuracy/Damage/Endurance/Recharge
  • (42) Devastation - Accuracy/Damage/Recharge
  • (42) Devastation - Damage/Recharge
  • (43) Entropic Chaos - Accuracy/Damage
  • (43) Entropic Chaos - Damage/Endurance/Recharge
Level 44: Darkest Night
  • (A) Dark Watcher's Despair - Recharge/Endurance
  • (45) Dark Watcher's Despair - To Hit Debuff
  • (45) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (46) Dampened Spirits - To Hit Debuff/Endurance
  • (46) Dampened Spirits - To Hit Debuff/Recharge/Endurance
Level 47: Boxing
  • (A) HamiO:Nucleolus Exposure
Level 49: Tough
  • (A) Titanium Coating - Resistance
  • (50) Titanium Coating - Resistance/Endurance
  • (50) Titanium Coating - Resistance/Endurance/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury



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This is definitely a case of robbing Peter to pay Paul. Damage buff and HP/regen gained at the expense of defense, damage resist, recovery, and rech. That and I'm not sure if you can stand using super speed as your only travel power. But here it is as requested.


If somebody you're arguing with goes off the deep end, don't follow.