Mind/Psi Dom some help needed


Fiery-Enforcer

 

Posted

Well it seems everyone has a different oppinion but I'm curious about my planned build for my character Psychic Agony, will it be alright, will it survive, it has to have hover and fly it is appart of her character Rp but other than that I'm open for ideas

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Psychic agony: Level 50 Science Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Mesmerize FtnHyp-Acc/Rchg:50(A), FtnHyp-Acc/Sleep/Rchg:50(9)
Level 1: Psionic Dart Apoc-Dmg/Rchg:50(A), Apoc-Dmg/EndRdx:50(9), Apoc-Acc/Dmg/Rchg:50(11), Apoc-Acc/Rchg:50(15), Apoc-Dam%:50(33)
Level 2: Mind Probe Hectmb-Dam%:50(A), Hectmb-Acc/Dmg/Rchg:50(3), Hectmb-Dmg/Rchg:50(3), Hectmb-Dmg/EndRdx:50(23), Hectmb-Acc/Rchg:50(37)
Level 4: Dominate UbrkCons-Dam%:50(A), UbrkCons-EndRdx/Hold:50(5), UbrkCons-Hold/Rchg:50(5), UbrkCons-Acc/Hold/Rchg:50(11), UbrkCons-Acc/Rchg:50(15), UbrkCons-Hold:50(19)
Level 6: Hover RedFtn-Def:50(A), RedFtn-Def/EndRdx/Rchg:50(7), RedFtn-Def/EndRdx:50(7)
Level 8: Swift Flight-I:50(A)
Level 10: Hasten RechRdx-I:50(A), RechRdx-I:50(43), RechRdx-I:50(43)
Level 12: Telekinesis EndRdx-I:50(A), EndRdx-I:50(13), EndRdx-I:50(13), Range-I:50(17)
Level 14: Fly Frbd-Stlth:50(A), Frbd-Fly:50(46), Frbd-EndRdx:50(46)
Level 16: Health Heal-I:50(A), Numna-Regen/Rcvry+:50(17), Heal-I:50(19)
Level 18: Psychic Scream Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(25), Posi-Dmg/Rng:50(25), Posi-Dmg/Rchg:50(31), Posi-Dmg/EndRdx:50(37), Posi-Acc/Dmg:50(40)
Level 20: Stamina EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Drain Psyche Numna-Heal:50(A), Numna-EndRdx/Rchg:50(23), Numna-Heal/Rchg:50(34), Numna-Heal/EndRdx/Rchg:50(42)
Level 24: Maneuvers LkGmblr-Def/Rchg:50(A), LkGmblr-Def/EndRdx:50(33), LkGmblr-EndRdx/Rchg:50(34), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Def:50(36)
Level 26: Terrify Abys-Fear/Rng:50(A), Abys-Acc/Rchg:50(27), Abys-EndRdx/Fear:50(27), Abys-Acc/EndRdx:50(31), Abys-Acc/Fear/Rchg:50(36), Abys-Dam%:50(37)
Level 28: Subdue GravAnch-Immob:50(A), GravAnch-Immob/Rchg:50(29), GravAnch-Acc/Immob/Rchg:50(29), GravAnch-Acc/Rchg:50(31), GravAnch-Immob/EndRdx:50(36)
Level 30: Assault RechRdx-I:50(A)
Level 32: Tactics GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(33)
Level 35: Levitate Acc-I:50(A)
Level 38: Psychic Shockwave Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Dmg/Rchg:50(40), Armgdn-Dmg:50(40)
Level 41: Power Sink P'Shift-EndMod/Rchg:50(A), P'Shift-Acc/Rchg:50(42), P'Shift-EndMod:50(42), P'Shift-EndMod/Acc/Rchg:50(43), P'Shift-End%:50(50)
Level 44: Charged Armor ImpArm-ResDam/Rchg:40(A), ImpArm-EndRdx/Rchg:40(45), ImpArm-ResDam/EndRdx/Rchg:40(45), ImpArm-ResPsi:40(45), ImpArm-ResDam:40(46)
Level 47: Ball Lightning Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Knock%:50(48)
Level 49: Summon Guardian S'bndAl-Dmg/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(50), S'bndAl-Acc/Rchg:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Domination


 

Posted

So ... a nice cheap build then.

In all seriousness, do you have a lot of that stuff lying around? Because with a back of the envelope calculation I reckon you've got a few billion worth of purples there.


 

Posted

It is a bit of a dream, what would be a nice cheap build then, I'm sort of new at this, but I seem to have my game play at an acceptable level, and can hold my own for a little bit, I'm the sort of person who likes to perfect things, a perfectionist


 

Posted

I'm trying to understand the tactics you'd use in a fight. So the idea would be to use Telekinesis as your primary control along with Terrify to get any mobs that misses and then Power Sink and Ball Lightning to drain their Endurance? Why take Mesmerize but not Mass Hypnosis? Sleeps are good because they aren't resisted as much as other status effects but why take the single target and not the AoE version? I guess this build could work but you'd probably have a lot easier time taking Confusion + Mass Confusion to help control mobs and some bosses and Dominate + Total Domination which can combine with Telekinesis and Domination and the Megalomaniac Accolade to enable to you be somewhat effective against EBs and even the occasional AV, especially with help from your teammates.

Terrify works great on minions and even LTs but doesn't stack with anything else unless you take the Presence pool I guess. In fact you don't have anything that stacks with anything else except for the Endurance drain powers which might make for interesting and very active play but I suspect it will be tough going.


 

Posted

Wasn't sure if Mass hypnosis would be worth it since i will prolly, be blasting psy shockwave every 3-6 seconds so it would wake them, so i was trying to go for something a little more holdy, but it is my second main character, first was a fire/energy blaster so this one plays dramatically different, but i'm loving the way i can lock down spawns atm, but you obviously think instead of going for diversity, i should go for like minded powers, Ok made it up with just SO's for now, I do have 3rd of a set of a glimpse in the abyss and such, but here it is

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Psychic Agoney: Level 50 Science Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Levitate Acc(A), Acc(11)
Level 1: Psionic Dart Dmg(A), Dmg(9), RechRdx(9), RechRdx(15), Acc(37), EndRdx(37)
Level 2: Mind Probe Dmg(A), EndRdx(3), RechRdx(3), Acc(15), Dmg(43)
Level 4: Dominate RechRdx(A), RechRdx(5), Acc(5), Acc(11), Hold(36), Dmg(36)
Level 6: Hover DefBuff(A), DefBuff(7), DefBuff(7)
Level 8: Hasten RechRdx(A), RechRdx(33), RechRdx(43)
Level 10: Swift Flight(A)
Level 12: Telekinesis RechRdx(A), EndRdx(13), EndRdx(13), EndRdx(25)
Level 14: Fly Flight(A), Flight(37), Flight(40)
Level 16: Health Heal(A), Heal(17), Heal(17)
Level 18: Psychic Scream Dmg(A), Dmg(19), Acc(19), EndRdx(31), RechRdx(31), RechRdx(31)
Level 20: Stamina EndMod(A), EndMod(21), EndMod(21)
Level 22: Drain Psyche EndMod(A), Heal(23), Acc(23), RechRdx(34)
Level 24: Total Domination Acc(A), RechRdx(25), RechRdx(34), Hold(36)
Level 26: Terrify Acc(A), Dmg(27), Fear(27), RechRdx(43), EndRdx(50)
Level 28: Subdue Dmg(A), Acc(29), RechRdx(29)
Level 30: Maneuvers DefBuff(A), DefBuff(33), EndRdx(34), RechRdx(46), DefBuff(46)
Level 32: Tactics RechRdx(A), RechRdx(33)
Level 35: Assault RechRdx(A)
Level 38: Psychic Shockwave Dmg(A), Dmg(39), EndRdx(39), EndRdx(39), RechRdx(40), Acc(40)
Level 41: Power Sink EndMod(A), EndMod(42), RechRdx(42), RechRdx(42)
Level 44: Charged Armor ResDam(A), ResDam(45), RechRdx(45), EndRdx(45), EndRdx(46)
Level 47: Ball Lightning Dmg(A), Acc(48), EndMod(48), RechRdx(48)
Level 49: Summon Guardian RechRdx(A), RechRdx(50), RechRdx(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Domination

So I left out hypnosis and went the Dominate, mass dominate telekenis route, I know in game play atm, i have hardly used telekenisis, mainly due to Aeing and always in a party and brutes hate telekenisis and so does my end bar


 

Posted

Looks better and I'd really like to see this toon in action sometime to see how it all works. You've taken and slotted for more defense with Hover and Maneuvers than I've ever bothered with for a Dom and I'm curious to see how it impacts your survivability and how Assault works with the new and improved damage values post I15.

Endurance drain can be very effective especially with Drain Psyche to slow recovery but relying on it solely seems like you'd just be gimping yourself by ignoring some of the best combos Mind/Psi has to offer like Telekinetic Thrust and Levitate. You don't have to give up diversity in order to take advantage of stacking complimentary powers though cause it's a pretty great set that way.

I love Telekinesis myself and it's usually not hard to push the mobs into a corner or against a wall or just toggle it off once you've got it stacked with Dominate and or Total Domination. I think you can even just stand back far enough from the main fight that with its short range the mobs are held helpless at a distance from you but close enough to the Brute that you should get no complaints.

As for Mass Hypnosis it's most useful as a panic button for those times when your party is about to get wiped such as when or somebody aggros too many mobs or a patrol ambushes you. It can also be used to greatly mitigate damage after your party has launched an Alpha strike.


 

Posted

Quote:
Originally Posted by Really Evil Pigeon View Post
Well it seems everyone has a different oppinion but I'm curious about my planned build for my character Psychic Agony, will it be alright, will it survive, it has to have hover and fly it is appart of her character Rp but other than that I'm open for ideas

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Psychic agony: Level 50 Science Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Mesmerize FtnHyp-Acc/Rchg:50(A), FtnHyp-Acc/Sleep/Rchg:50(9)
Level 1: Psionic Dart Apoc-Dmg/Rchg:50(A), Apoc-Dmg/EndRdx:50(9), Apoc-Acc/Dmg/Rchg:50(11), Apoc-Acc/Rchg:50(15), Apoc-Dam%:50(33)
Level 2: Mind Probe Hectmb-Dam%:50(A), Hectmb-Acc/Dmg/Rchg:50(3), Hectmb-Dmg/Rchg:50(3), Hectmb-Dmg/EndRdx:50(23), Hectmb-Acc/Rchg:50(37)
Level 4: Dominate UbrkCons-Dam%:50(A), UbrkCons-EndRdx/Hold:50(5), UbrkCons-Hold/Rchg:50(5), UbrkCons-Acc/Hold/Rchg:50(11), UbrkCons-Acc/Rchg:50(15), UbrkCons-Hold:50(19)
Level 6: Hover RedFtn-Def:50(A), RedFtn-Def/EndRdx/Rchg:50(7), RedFtn-Def/EndRdx:50(7)
Level 8: Swift Flight-I:50(A)
Level 10: Hasten RechRdx-I:50(A), RechRdx-I:50(43), RechRdx-I:50(43)
Level 12: Telekinesis EndRdx-I:50(A), EndRdx-I:50(13), EndRdx-I:50(13), Range-I:50(17)
Level 14: Fly Frbd-Stlth:50(A), Frbd-Fly:50(46), Frbd-EndRdx:50(46)
Level 16: Health Heal-I:50(A), Numna-Regen/Rcvry+:50(17), Heal-I:50(19)
Level 18: Psychic Scream Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(25), Posi-Dmg/Rng:50(25), Posi-Dmg/Rchg:50(31), Posi-Dmg/EndRdx:50(37), Posi-Acc/Dmg:50(40)
Level 20: Stamina EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Drain Psyche Numna-Heal:50(A), Numna-EndRdx/Rchg:50(23), Numna-Heal/Rchg:50(34), Numna-Heal/EndRdx/Rchg:50(42)
Level 24: Maneuvers LkGmblr-Def/Rchg:50(A), LkGmblr-Def/EndRdx:50(33), LkGmblr-EndRdx/Rchg:50(34), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Def:50(36)
Level 26: Terrify Abys-Fear/Rng:50(A), Abys-Acc/Rchg:50(27), Abys-EndRdx/Fear:50(27), Abys-Acc/EndRdx:50(31), Abys-Acc/Fear/Rchg:50(36), Abys-Dam%:50(37)
Level 28: Subdue GravAnch-Immob:50(A), GravAnch-Immob/Rchg:50(29), GravAnch-Acc/Immob/Rchg:50(29), GravAnch-Acc/Rchg:50(31), GravAnch-Immob/EndRdx:50(36)
Level 30: Assault RechRdx-I:50(A)
Level 32: Tactics GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(33)
Level 35: Levitate Acc-I:50(A)
Level 38: Psychic Shockwave Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Dmg/Rchg:50(40), Armgdn-Dmg:50(40)
Level 41: Power Sink P'Shift-EndMod/Rchg:50(A), P'Shift-Acc/Rchg:50(42), P'Shift-EndMod:50(42), P'Shift-EndMod/Acc/Rchg:50(43), P'Shift-End%:50(50)
Level 44: Charged Armor ImpArm-ResDam/Rchg:40(A), ImpArm-EndRdx/Rchg:40(45), ImpArm-ResDam/EndRdx/Rchg:40(45), ImpArm-ResPsi:40(45), ImpArm-ResDam:40(46)
Level 47: Ball Lightning Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Knock%:50(48)
Level 49: Summon Guardian S'bndAl-Dmg/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(50), S'bndAl-Acc/Rchg:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Domination
I'm in class right now so can't view the build in mids, but I'll take a shot of what I would do:

Personally, I don't like Total Domination since it's on a long recharge timer I don't think it's really worth it. I didn't take it on my Mind Dom and I still have a buttload of controls. Like others said, I would take Mass Hypnosis instead.

You really don't need all of those purple sets, some powers are underslotted while others are overslotted. I still wouldn't slot up Psi Dart, so if you didn't, it would free up a lot of slots. Subdue needs damage slotted, so I would slot up the Apocalypse set instead.

Put 5 slots in Mesmerize and slot it with Call of the Sandman for the 6.25% recharge bonus. Get another slot in Ball Lightning for the 10% recharge bonus. Like I said before, Subdue is better for damage IMO so you don't need that Grav Anchor set.

Hover doesn't need to be slotted for defense, I think it's a good place to slot a LOTG just like Maneuvers, except Maneuvers doesn't need to be 6 slotted, 3-4 slots are good enough.

Levitate needs a little loving I think, it's a good place to slot a kinetic combat set for 7.5% recharge. And with Drain Psyche, Power Sink is pretty much obselete because you shouldn't have any end issues. But, if you wanna keep it I suggest removing the Performance Shifter proc because I'm pretty sure with the way it works, your enemies will get the benefit of the proc, not you. Stamina is a perfect place for it though.


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Posted

The more and more i think about it the less i need Mu mastery, could i replace it with say Ghost widow? and also take mass hypnosis instead of dark consumption, because at the moment i have a thirstier build and it seems to have less and less thirst since I do sit right next tot he tanks, shockwaving moving up for a terrifya nd the other other cone power and go back to the ground,a nd drain psyhce and go at it again, I just hit 40 could be higher not sure.


 

Posted

My advice would be to wait till 41 and then when you get Patron powers unlocked try Mu Mastery first then take Soul Mastery on your second build if you want. It's more expensive having two builds but you can do it farily cheaply if you limit yourself to SO enhancements which you can also get from the AE store in exchange for tickets.

I say this only because having Power Sink and Ball Lightning can be a fun attack style even if you don't need the endurace yourself because it can drain all or nearly all of a mobs endurance and leave them standing around doing nothing. It's pretty sweet.


 

Posted

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Psychic Agoney: Level 50 Science Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Levitate Acc(A), Acc(11)
Level 1: Psionic Dart Dmg(A), Dmg(9), RechRdx(9), RechRdx(15), Acc(37), EndRdx(37)
Level 2: Mind Probe Dmg(A), EndRdx(3), RechRdx(3), Acc(15), Dmg(43)
Level 4: Dominate RechRdx(A), RechRdx(5), Acc(5), Acc(11), Hold(36), Dmg(36)
Level 6: Hover DefBuff(A), DefBuff(7), DefBuff(7)
Level 8: Hasten RechRdx(A), RechRdx(33), RechRdx(43)
Level 10: Swift Flight(A)
Level 12: Telekinesis RechRdx(A), EndRdx(13), EndRdx(13), EndRdx(25)
Level 14: Fly Flight(A), Flight(37), Flight(40)
Level 16: Health Heal(A), Heal(17), Heal(17)
Level 18: Psychic Scream Dmg(A), Dmg(19), Acc(19), EndRdx(31), RechRdx(31), RechRdx(31)
Level 20: Stamina EndMod(A), EndMod(21), EndMod(21)
Level 22: Drain Psyche EndMod(A), Heal(23), Acc(23), RechRdx(34)
Level 24: Total Domination Acc(A), RechRdx(25), RechRdx(34), Hold(36)
Level 26: Terrify Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(27), Abys-Acc/EndRdx:50(27), Abys-Fear/Rng:50(43), Abys-Acc/Fear/Rchg:50(50)
Level 28: Subdue Dmg(A), Acc(29), RechRdx(29), Dmg-I:50(34)
Level 30: Boxing Empty(A)
Level 32: Tough ResDam(A), ResDam(33), Aegis-Psi/Status:50(33)
Level 35: Weave DefBuff-I:50(A), DefBuff-I:50(42), DefBuff-I:50(42)
Level 38: Psychic Shockwave Dmg(A), Dmg(39), EndRdx(39), EndRdx(39), RechRdx(40), Acc(40)
Level 41: Dark Embrace ResDam-I:50(A), ResDam-I:50(42), ResDam-I:50(45), RechRdx-I:50(46), EndRdx-I:50(46)
Level 44: Dark Obliteration Acc-I:50(A), Dmg-I:50(45), ToHitDeb-I:50(45), Dmg-I:50(46), RechRdx-I:50(50)
Level 47: Mass Hypnosis Sleep-I:50(A), RechRdx-I:50(48), EndRdx-I:50(48), Acc-I:50(48), RechRdx-I:50(50)
Level 49: Summon Seer RechRdx-I:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Domination

At the moment she has tough and weave, but i also been leveling my blaster who has the leadership pool, and I'm not sure it's better, at the moment she pretty much been AEing.. against bosses, and she sometimes hit the ground, but i also get what I call "god syndrome" when I feel I'm invinceable, anyone had success with defence on a dom.. and know much about the leadership pool?, soon she will be 50 so i will need to think what patron to choose since she hasn't be leveled up from 40 yet, but yeah once again comments and critizism on the upper build would be apprietated, thankyou


 

Posted

If you're not going to stack defense with set bonuses, then it's not worth it unless you have the Scorpion Shield.


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