Any Fire Melee/Super Reflexes guidance around?
gaussians set + steadfast res/def
Thanks heaps for the replies. I haven't had time to factor them into my planning yet but I'll have a serious look at how to factor the suggestions in.
I do recall trying to squeeze in a full set of Gaussian's & Steadfast but I couldn't figure out where to take slots away from to pad out Gaussians. I agonised over Medicine/First Aid vs Fighting/Tough etc but again couldn't see what slots to sacrifice to make the Fighting pool worthwhile. Air Superiority & Fly have long been favorites so I couldn't bring myself to give them up either.
For now, here's the build I was currently working towards (in time i'll swap out Touch of Death for Mako's Bite, but for now I think this is more affordable):
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
FM-SR Tersius: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Medicine
Villain Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/EndRdx/Rchg(42), KntkC'bat-Knock%(43)
Level 1: Focused Fighting -- RedFtn-Def(A), RedFtn-Def/EndRdx(3), RedFtn-Def/EndRdx/Rchg(3), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-EndRdx(7)
Level 2: Fire Sword -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Acc/Dmg(13), T'Death-Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dmg/Rchg(15), T'Death-Dam%(17)
Level 4: Focused Senses -- RedFtn-Def(A), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-EndRdx/Rchg(11), RedFtn-EndRdx(11)
Level 6: Agile -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Rchg+(19)
Level 8: Air Superiority -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Stun%(42)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Knock%(45)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(37)
Level 16: Dodge -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Rchg+(34)
Level 18: Swift -- Run-I(A)
Level 20: Health -- H'zdH-Heal(A), H'zdH-Heal/EndRdx(48), H'zdH-Heal/Rchg(48), H'zdH-Heal/EndRdx/Rchg(48), H'zdH-EndRdx/Rchg(50), Numna-Regen/Rcvry+(50)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(27)
Level 24: Evasion -- RedFtn-Def(A), RedFtn-Def/EndRdx(27), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx/Rchg(29), RedFtn-EndRdx/Rchg(31), RedFtn-EndRdx(31)
Level 26: Fire Sword Circle -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Dmg(33), Oblit-%Dam(34)
Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
Level 30: Taunt -- Zinger-Taunt/Rng(A), Zinger-Taunt/Rchg/Rng(40), Zinger-Dam%(40)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
Level 35: Quickness -- Run-I(A)
Level 38: Maneuvers -- S'dpty-Def(A), S'dpty-Def/EndRdx(45), S'dpty-Def/Rchg(45), S'dpty-Def/EndRdx/Rchg(46), S'dpty-EndRdx(46), LkGmblr-Rchg+(46)
Level 41: Stimulant -- IntRdx-I(A)
Level 44: Aid Self -- RgnTis-Heal/EndRdx/Rchg(A), RgnTis-Regen+(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- Rec'dRet-ToHit(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
| Copy & Paste this data into Mids' Hero Designer to view the build |
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So... does this leave me gimped of viable?
I don't expect I'll ever be able to fit myself into a build capable of passing a RWZ challenge, but a fighting chance against the odd AV would be nice.
L50 as a Tank, Mastermind, Soldier, Blaster, Defender & Brute so far. Still trying testing alts in search of my 'main'. So many possibilities!
+ Red Fortune + Mako's Bite + Touch of Death + Obliteration.
Remember also that +hp and +regen are also benefitial to work towards, not just softcapping the 3 positions |
EDIT:
why leadership pool?
EDIT2:
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Here's the not-particularly-expensive build I use on my FM/SR scrapper. I've soloed AVs with it and I imagine a brute could tank with it given the taunt in brute Evasion.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5), RedFtn-EndRdx(7)
Level 2: Cremate -- Mako-Acc/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(17)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 8: Hurdle -- Jump-I(A)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(48)
Level 12: Combat Jumping -- Ksmt-ToHit+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(23), RgnTis-Regen+(25), Heal-I(25)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21), M'Strk-Dmg/EndRdx/Rchg(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
Level 22: Quickness -- Run-I(A)
Level 24: Dodge -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/Rchg(39), LkGmblr-EndRdx/Rchg(39)
Level 26: Incinerate -- Mako-Dmg/EndRdx(A), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37)
Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(29), LkGmblr-EndRdx/Rchg(31)
Level 30: Agile -- LkGmblr-Def(A), LkGmblr-Def/Rchg(31), LkGmblr-Def/EndRdx(31)
Level 32: Greater Fire Sword -- Mako-Dmg/EndRdx(A), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(48)
Level 38: Aid Other -- Empty(A)
Level 41: Aid Self -- IntRdx-I(A), Numna-Heal(42), Numna-Heal/EndRdx(42), Numna-Heal/Rchg(42), Numna-Heal/EndRdx/Rchg(43)
Level 44: Kick -- Empty(A)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(48)
Level 49: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(50), S'dpty-Def/Rchg(50), S'dpty-EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
You dont need em with weave+cj/hover
EDIT: why leadership pool? |
EDIT2: [code]| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| <Snipped for space> slapped together qick to illustrate softcap |
Building on your code, I put together a new build that lets me keep Air Superiority instead of Hover, still lets me hit the cap & (hopefully) improves my endurance. I'll just have to learn to live with Boxing.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
FM-SR Tersius v2: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Villain Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(31)
Level 1: Focused Fighting -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3), EndRdx-I(42), EndRdx-I(42)
Level 2: Focused Senses -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(5), EndRdx-I(42), EndRdx-I(43)
Level 4: Agile -- DefBuff-I(A), DefBuff-I(7), DefBuff-I(7)
Level 6: Air Superiority -- B'ngBlow-Acc/Dmg(A), B'ngBlow-Dmg/EndRdx(15), P'ngS'Fest-Acc/Dmg(36), P'ngS'Fest-Dmg/EndRdx(36), P'ngS'Fest-Stun%(36), P'ngS'Fest-Dmg/Rchg(48)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(11), GSFC-Build%(13)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Incinerate -- B'ngBlow-Acc/Dmg(A), B'ngBlow-Dmg/Rchg(13), P'ngS'Fest-Acc/Dmg(15), P'ngS'Fest-Dmg/EndRdx(17), P'ngS'Fest-Dmg/Rchg(17), P'ngS'Fest-Stun%(40)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(46)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(40)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc(27), Efficacy-EndMod/EndRdx(34), EnManip-EndMod(39), EnManip-EndMod/Rchg(40)
Level 22: Dodge -- DefBuff-I(A), DefBuff-I(23), DefBuff-I(23)
Level 24: Evasion -- DefBuff-I(A), DefBuff-I(25), DefBuff-I(25), EndRdx-I(43), EndRdx-I(43)
Level 26: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Acc/Rchg(37), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(39), Sciroc-Dam%(39)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(29)
Level 30: Taunt -- Insult-Taunt/Rchg(A), Insult-Dsrnt%(31)
Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 35: Quickness -- Run-I(A)
Level 38: Boxing -- B'ngBlow-Acc/Dmg(A), B'ngBlow-Dmg/EndRdx(46), Stpfy-Acc/Stun/Rchg(46), Stpfy-Acc/Rchg(48)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(48)
Level 44: Weave -- DefBuff-I(A), DefBuff-I(45), EndRdx-I(45), EndRdx-I(45)
Level 47: Stimulant -- RechRdx-I(A)
Level 49: Aid Self -- H'zdH-Heal(A), H'zdH-Heal/Rchg(50), RgnTis-Regen+(50), IntRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Now I just need to figure out whether I keep or sell the Defense sets I bought working off my previous build...
Thanks!
L50 as a Tank, Mastermind, Soldier, Blaster, Defender & Brute so far. Still trying testing alts in search of my 'main'. So many possibilities!
I've got a FM/SR brute to 50 and while its a lot of fun most of the time I still face-plant often enough (usually from a couple of hard hits that drop me before I can hit a heal) that I feel the need to start seriously working toward my caps.
Sadly I've yet to find much in the way of guidance, either on the brute or the scrapper boards.
If anyone can offer or point me toward some guidance it would be greatly appreciated.
I have a build I've been working toward but won't be able to post it until I get home...
L50 as a Tank, Mastermind, Soldier, Blaster, Defender & Brute so far. Still trying testing alts in search of my 'main'. So many possibilities!