Earth/Emp


Computer

 

Posted

I was wondering if anyone could share/help me with an Earth/Emp build. Thanks!


 

Posted

More information is required in order to tailor a build to your needs/playstyle.

Here is a build that is close to the first build of one of my Earth/Empath Controllers.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Empathy
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Fossilize -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(37), UbrkCons-Acc/Hold/Rchg(37), UbrkCons-Acc/Rchg(37), UbrkCons-EndRdx/Hold(40)
Level 1: Healing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal(17), Dct'dW-Rchg(17)
Level 2: Heal Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal(7), Dct'dW-Rchg(11)
Level 4: Absorb Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(5), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(7)
Level 6: Quicksand -- RechRdx-I(A)
Level 8: Hover -- HO:Micro(A), HO:Micro(9), LkGmblr-Rchg+(9), Winter-ResSlow(11), Frbd-Stlth(43)
Level 10: Swift -- Flight-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Fly -- HO:Micro(A)
Level 16: Clear Mind -- Range-I(A)
Level 18: Earthquake -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-Rchg/EndRdx(19), DarkWD-ToHitDeb/EndRdx(23), Achilles-ResDeb%(34)
Level 20: Fortitude -- Ksmt-Def/EndRdx(A), Ksmt-Def/Rchg(21), Ksmt-EndRdx/Rchg(21), Ksmt-Def/EndRdx/Rchg(40), Ksmt-ToHit+(43), LkGmblr-Rchg+(46)
Level 22: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25)
Level 26: Volcanic Gasses -- G'Wdw-Acc/Rchg(A), Lock-Acc/Rchg(27), Posi-Dam%(27), UbrkCons-Dam%(31), G'Wdw-Dam%(34), NrncSD-Dam%(34)
Level 28: Recovery Aura -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(29), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc(31)
Level 30: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(31)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Regeneration Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(36), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(36)
Level 38: Adrenalin Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40)
Level 41: Ice Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(46), LkGmblr-Rchg+(46)
Level 47: Frost Breath -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Ice Storm -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
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Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 95% Enhancement(RechargeTime)
  • 24% Enhancement(Heal)
  • 30% Enhancement(Accuracy)
  • 10% FlySpeed
  • 122.1 HP (12%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Confused) 4.15%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 4.7%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 9.1%
  • 17% (0.28 End/sec) Recovery
  • 50% (2.12 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 10.1% Resistance(Fire)
  • 10.1% Resistance(Cold)
  • 15% RunSpeed
  • 1.5% XPDebtProtection

This build is a tad unorthadox compared to other Earth builds that I have seen. As an Empath I find myself Hovering 99.9% of the time (Usually directly above the group) making any abilities that I have to activate on the ground useless, meaning that I didn't take Stalagmites. I have also found that Quicksand, Earthquake, and Volcanic Gasses is way more than enough control for any situation.

One huge advantage I like about the Earth/Empathy combo is that once I lay down my 'fire and forget' controls, I have ample time to keep up my Heals/Buffs.

Everything I have stated is from my personal playstyle, and is most likely different than yours/others.


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

OK I can't really see not taking Stalagmites( arguably your best every fight control ) just so you can Hover and Heal Other the people who are getting wasted because you didn't take Stalagmites. The power of Earth is that you can control two fulls spawns at once all the time with it, and control a third spawn whenever VG is up. Giving that up to take Stealth( What????) or so you can Hover ( again since they nerfed the KB protection, Hover gives a very minimal advantage ) is missing the point of Earth - that you OWN the mobs so completely that it doesn't matter whether you're hovering, stealthing, or doing a head stand; nothing will touch you if you play the Earth part well. I don't have time to put together anything today, or I would offer an alternative to the OP.


 

Posted

Quote:
Originally Posted by Energy Reborn View Post
I was wondering if anyone could share/help me with an Earth/Emp build. Thanks!
While my guide is not Earth/Emp, you might want to take a look at it for the Earth side. There are a bunch of strategy tips and information on the Earth powers that might help you. I'm working on some revisions to add more information on IO sets, so a few things may appear unfinished.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Sweetmeat View Post
OK I can't really see not taking Stalagmites( arguably your best every fight control ) just so you can Hover and Heal Other the people who are getting wasted because you didn't take Stalagmites.
I am not going to say Stalagmites is a bad power, because it isn't, however the abundance of other control and mitigation abilities available render Stalagmites superfluous for my play style. Especially when considering that I need to be on the ground to use it. (I would be more open to take it if I only needed to hover on ground level instead of having to turn Hover off altogether. Last I checked that works for setting Traps, but not for Stalagmites.)
Quote:
The power of Earth is that you can control two fulls spawns at once all the time with it, and control a third spawn whenever VG is up. Giving that up to take Stealth( What????) or so you can Hover ( again since they nerfed the KB protection, Hover gives a very minimal advantage ) is missing the point of Earth - that you OWN the mobs so completely that it doesn't matter whether you're hovering, stealthing, or doing a head stand; nothing will touch you if you play the Earth part well.
In my opinion giving up control over one group of enemies, which still gives me enough control for two groups, for Stealth and Hover is a good trade. As an Empath having complete control of my movement as well as complete invisibility is invaluable. Keeping Fortitude on six of the seven other members of my team is mildly difficult, however that difficulty is magnified if I have to maneuver around enemies without invisibility or vertical movement. With Fortitude, Regeneration Aura (Up more than down), Clear Minds, Heals, and Quicksand and Earthquake (I rarely find myself in need of Volcanic Gasses) my teammates are not dying.
Quote:
I don't have time to put together anything today, or I would offer an alternative to the OP.
Please do. My build is unorthodox as it is tailored directly to my play style. Some more opinions for the OP would be nice.


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

yea, a lil more info would be nice..but here's a pretty standard build (not to expensive)

some take rez some dont..i didnt in this build partly cause i dont like it, but mostly because of all the earth control yer bringing to the table (you prolly wont have to heal much)

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Empathy
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Stone Prison -- TotHntr-Dam%(A), Dev'n-Hold%(40), Thundr-Acc/Dmg(40), Thundr-Acc/Dmg/EndRdx(42), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/Rchg(50)
Level 1: Healing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9)
Level 2: Heal Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5)
Level 4: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(11), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(17), Thundr-Dmg/Rchg(23), Thundr-Dmg/EndRdx(46)
Level 6: Quicksand -- ImpSwft-Dam%(A), Slow-I(27), Slow-I(46)
Level 8: Combat Jumping -- ULeap-Stlth(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(45)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(15), RechRdx-I(27)
Level 14: Swift -- Empty(A)
Level 16: Clear Mind -- Empty(A)
Level 18: Earthquake -- LdyGrey-Rchg/EndRdx(A), LdyGrey-DefDeb/Rchg(19), DarkWD-Rchg/EndRdx(19), DarkWD-ToHitDeb/Rchg(23), Achilles-ResDeb%(43)
Level 20: Fortitude -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(29), AdjTgt-ToHit/Rchg(34)
Level 22: Health -- Empty(A)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25)
Level 26: Super Jump -- Empty(A)
Level 28: Acrobatics -- EndRdx-I(A), EndRdx-I(37)
Level 30: Recovery Aura -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(31), Efficacy-EndMod/EndRdx(31), Efficacy-EndMod/Rchg(34), EndRdx-I(37)
Level 32: Volcanic Gasses -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(37)
Level 35: Animate Stone -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(36), C'Arms-Acc/Dmg/Rchg(36), C'Arms-+Def(Pets)(36)
Level 38: Regeneration Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Rchg(40)
Level 41: Adrenalin Boost -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(42), P'Shift-Acc/Rchg(42), Mrcl-EndRdx/Rchg(43), Mrcl-Heal(45), Mrcl-Heal/EndRdx/Rchg(46)
Level 44: Hibernate -- Efficacy-EndMod/Rchg(A), Efficacy-Acc/Rchg(45)
Level 47: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48), RedFtn-EndRdx(50)
Level 49: Super Speed -- EndRdx-I(A), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
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perma jump is ---> /up 1