AR/?


CDN_Guardian

 

Posted

Quote:
Originally Posted by Zem View Post
Ignite does about 6.7 scalar damage over 10 seconds. Looking at that in terms of just the cast time in an attack chain, it's VERY good damage against a single target and fairly insane vs. multiples if you can manage it. Of course, those are very big "ifs" and require immobile foes so in the long run I don't think it's nearly as useful as the single-target heavy hitters that other sets have.

I'd happily give up M30 and Ignite for Aim and a Blazing Arrow clone. And while I'm making wishes, they can make Flamethrower a shorter, heavier DoT like Breath of Fire.
The way I see it, everything in the game falls into roughly two categories at 50. One category contains minions, lieutenants, and most bosses. The other contains things that don't wither and die with a negligent pull of the trigger.

The first category is handled quite well by heat loss, sleet, flamethrower, full auto, and several dozen other powers that my teammates bring to the table.

The second category is what I have Ignite for. AVs, EBs, PVP zone turrets, and anything else I can immobilize will go down very quickly with an ignite patch. In my opinion, it's the only substantial advantage that AR has over Archery.


 

Posted

Traps, traps, traps...... (good for thematic purposes too).
build ur castle, and then start spreading AoE damage, hehe, way cool...... also good shield protection from FFG


defiant only
@amartia

my public list : http://cit.cohtitan.com/profile/9355

 

Posted

my advice is just dont go PD the redraw is terrible & insane


 

Posted

Quote:
Originally Posted by HB_Overlord View Post
I have an AR/Sonic and it`s a blast so far (lvl40)
Really? I am leveling one and it has been alright thus far.