Night Widow SF Build?


justisaur

 

Posted

This is a build I'm going to try to go for mainly for SFs, TFs & Raids (Mostly Rikti). I wouldn't mind a nod to PVP, but it's not a priority. I started with Topdoc's build and went from there changing to powers/slotting I thought would be better for me & my play style. I'm 40 now, so anything beyond that I don't know if I like, anything below that I have and like, I've avoided AE so it's been a long slow climb, but I know my powers really well. I have about 50 mil to spend right now, hopefully a lot more by the time i'm 50 and respec. I'm looking for help tweaking it, both to lower price and increase effectiveness. Obviously the LotGs are far off.

I'm also wondering if I could be a mini-tank if I took confront instead of something, with all that defense, or if it's needed since the team will be (mostly) mind linked, and vengeanced if someone dies.

I have elude right now, and it's saved my butt several times, not just the defense, but the recharge & recovery & even movement really help in tight spots. I really hate crashes however, and I can see possibly specing out of it eventually, probably to combat jumping, but not until everything else is filled out. At least when it's crashed on me so far I've gotten out of whatever tight spot I've been in before that happened, unlike crashes on my brute.

I'm also looking for a cheap Fortuna build for the same purposes to try out on my alt build.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Merisa Blains: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation

Villain Profile:
Level 1: Poison Dart -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(9), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/Rchg(11), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Dev'n-Hold%(13)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(3)
Level 2: Strike -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(7), Mako-Dam%(7)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(17), RedFtn-EndRdx(17)
Level 6: Hurdle -- Jump-I(A)
Level 8: Follow Up -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(23), Mako-Dam%(25)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 12: Indomitable Will -- EndRdx-I(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), Zephyr-ResKB(33)
Level 16: Health -- RgnTis-Regen+(A), Mrcl-Heal(34), Mrcl-Rcvry+(34), Numna-Heal(34), Numna-Regen/Rcvry+(36), Mrcl-Heal/Rchg(48)
Level 18: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(45)
Level 20: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36), P'Shift-End%(37), P'Shift-EndMod/Acc/Rchg(50), P'Shift-EndMod/Acc(50)
Level 22: Mask Presence -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-EndRdx(39)
Level 24: Slash -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(31), Mako-Dam%(33)
Level 26: Foresight -- DefBuff-I(A), DefBuff-I(27), S'fstPrt-ResDam/Def+(27)
Level 28: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 30: Mind Link -- HO:Membr(A), HO:Membr(31), HO:Membr(31)
Level 32: Mental Training -- Run-I(A)
Level 35: Psychic Scream -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(43), Det'tn-Dmg/Rchg(43), Det'tn-Dmg/EndRdx/Rng(43), Det'tn-Acc/Dmg/EndRdx(45)
Level 38: Elude -- LkGmblr-Rchg+(A)
Level 41: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(46)
Level 44: Smoke Grenade -- DampS-ToHitDeb/Rchg(A), DampS-ToHitDeb/Rchg/EndRdx(46)
Level 47: Tactical Training: Vengeance -- Dct'dW-Heal/Rchg(A)
Level 49: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
------------
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 9.88% Defense(Fire)
  • 9.88% Defense(Cold)
  • 9.88% Defense(Energy)
  • 9.88% Defense(Negative)
  • 6.75% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 16.8% Defense(Ranged)
  • 16.8% Defense(AoE)
  • 30% Enhancement(Accuracy)
  • 46.3% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 120.5 HP (11.2%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 11%
  • MezResist(Sleep) 1.65%
  • 10% (0.18 End/sec) Recovery
  • 34% (1.82 HP/sec) Regeneration
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 1.88% Resistance(Energy)
  • 3.13% Resistance(Toxic)
  • 10% RunSpeed
  • 1% XPDebtProtection


 

Posted

More slots for Smoke Grenade. People won't always be in your toggle range, but a smoke grenade's debuffs help everyone regardless and last for 60 seconds.

Also, you may not know that you can stealth in and grab anything with a trusty smoke grenade. Just make sure it has hit everyone before you click the glowie they're guarding.