Psi/nrg build


Broken Voltage

 

Posted

Here is what i suggest... you might wanna change up a few power and maybe some slotting. Here is a ok cheap build for you to work with if you like. Also KB protection is almost a must.. mgiht as well if your going to spend any kinda money on the blaster. Also with this one you will get to bout 1520 HP w/ accolades. Wasnt really trying to go for HP just functionality and KB.


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

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cheap psy em: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Psionic Dart -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Power Thrust -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(7), KinCrsh-Rchg/KB:50(9), KinCrsh-Rechg/EndRdx:50(9), KinCrsh-Dmg/EndRdx/KB:50(11), KinCrsh-Acc/Dmg/KB:50(11)
Level 2: Mental Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(13), Thundr-Dmg/Rchg:50(13), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(15), Thundr-Dmg/EndRdx/Rchg:50(17)
Level 4: Build Up -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(17), AdjTgt-ToHit/EndRdx/Rchg:50(19), AdjTgt-Rchg:50(19), AdjTgt-ToHit/EndRdx:50(21)
Level 6: Telekinetic Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(21), Thundr-Dmg/Rchg:35(23), Thundr-Acc/Dmg/Rchg:50(23), Thundr-Acc/Dmg/EndRdx:50(25), Thundr-Dmg/EndRdx/Rchg:50(25)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 10: Psychic Focus -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(29), AdjTgt-ToHit/EndRdx/Rchg:50(29), AdjTgt-Rchg:50(31), AdjTgt-ToHit/EndRdx:50(31)
Level 12: Will Domination -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(31), Thundr-Dmg/Rchg:50(33), Thundr-Acc/Dmg/Rchg:50(33), Thundr-Acc/Dmg/EndRdx:50(33), FtnHyp-Plct%:50(34)
Level 14: Super Speed -- QckFt-RunSpd:50(A), QckFt-EndRdx:50(34), Zephyr-ResKB:50(40)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(36)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(36), P'Shift-EndMod/Acc:50(36), P'Shift-End%:50(37)
Level 22: Psionic Lance -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(37), Mantic-Acc/ActRdx/Rng:50(37), Mantic-Dmg/ActRdx/Rchg:50(39), Mantic-Dmg/EndRdx/Rchg:50(39)
Level 24: Combat Jumping -- Krma-ResKB:30(A), Zephyr-ResKB:50(45)
Level 26: Super Jump -- ULeap-Stlth:50(A), ULeap-EndRdx:50(34), ULeap-Jump:50(39)
Level 28: Acrobatics -- KBDist-I:50(A)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Tactics -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(40), AdjTgt-ToHit/EndRdx/Rchg:50(40), AdjTgt-EndRdx/Rchg:50(42), AdjTgt-ToHit/EndRdx:50(42), Rec'dRet-Pcptn:20(42)
Level 35: Boost Range -- RechRdx-I:50(A)
Level 38: Total Focus -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(43), Mako-Acc/Dmg/EndRdx/Rchg:50(43), Mako-Dam%:50(50)
Level 41: Snow Storm -- EndRdx-I:50(A)
Level 44: Frozen Armor -- S'fstPrt-ResKB:30(A), LkGmblr-Def/Rchg:50(45), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(46), Krma-ResKB:30(46), LkGmblr-Def:30(46)
Level 47: Hoarfrost -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Rchg:50(48), Dct'dW-Heal/Rchg:50(48), Dct'dW-Heal/EndRdx/Rchg:50(48), Dct'dW-Heal:50(50), S'fstPrt-ResKB:30(50)
Level 49: Hibernate -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 14.7% Defense(Energy)
  • 14.7% Defense(Negative)
  • 14.4% Defense(Ranged)
  • 4% Enhancement(Heal)
  • 35% Enhancement(RechargeTime)
  • 64% Enhancement(Accuracy)
  • 21% FlySpeed
  • 72.3 HP (6%) HitPoints
  • 25% JumpHeight
  • 25% JumpSpeed
  • Knockback (Mag -27)
  • Knockup (Mag -27)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 4.4%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 10.5% (0.18 End/sec) Recovery
  • 28% (1.41 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 3.78% Resistance(Energy)
  • 3.78% Resistance(Negative)
  • 24% RunSpeed