Fire/Ice/Preferably Elec Blaster build critique/respec advice...


electric_emu

 

Posted

So I just got off a Respec TF, now I need to well... Respec! My Blaster is Fire Blast/Ice Manipulation, and for concept, I'd like to go with Electrical Mastery. So can anyone get me a build or even some general suggestions for either set? I'm really not too pro at Blasting (as much as I am at Scrapping, at least). Any help at all is greatly appreciated, thanks! I would like to get some defense going (probably not softcap, but up there), so I was thinking I should include some leadership/Fighting powers? I don't know... suggestions would be awesome.

Here is my current build, for reference:
(Oh, I DO want to get rid of TP)

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Sara Piper: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Ice Manipulation
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Hold%(5), Dev'n-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Chilblain -- Acc-I(A)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(9), Posi-Dam%(11), Posi-Acc/Dmg/EndRdx(11)
Level 4: Flares -- Dmg-I(A), Dmg-I(13), Dmg-I(13), Acc-I(15), Acc-I(15), EndRdx-I(17)
Level 6: Swift -- Run-I(A)
Level 8: Fire Breath -- Dmg-I(A), Dmg-I(17), Dmg-I(19), Acc-I(19), Acc-I(21), EndRdx-I(21)
Level 10: Recall Friend -- IntRdx-I(A)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 14: Teleport -- Range-I(A), Range-I(37), EndRdx-I(37)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(27)
Level 22: Blaze -- Dmg-I(A), Dmg-I(29), Dmg-I(29), Acc-I(31), Acc-I(31), EndRdx-I(31)
Level 24: Ice Patch -- RechRdx-I(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 28: Shiver -- Acc-I(A), Acc-I(40), Acc-I(43), Slow-I(46), Slow-I(46), RechRdx-I(46)
Level 30: Aid Other -- Heal-I(A)
Level 32: Inferno -- Dmg-I(A), Dmg-I(33), Dmg-I(34), RechRdx-I(34), RechRdx-I(34), RechRdx-I(36)
Level 35: Freezing Touch -- Acc-I(A), Acc-I(36), Hold-I(36), RechRdx-I(37)
Level 38: Aid Self -- Heal-I(A), Heal-I(39), Heal-I(39), IntRdx-I(39), IntRdx-I(40), RechRdx-I(40)
Level 41: Static Discharge -- Dmg-I(A), Dmg-I(42), Dmg-I(42), Acc-I(42), Acc-I(43), EndRdx-I(43)
Level 44: Charged Armor -- ResDam-I(A), ResDam-I(45), ResDam-I(45), EndRdx-I(45)
Level 47: Surge of Power -- ResDam-I(A), RechRdx-I(48), RechRdx-I(48), RechRdx-I(48)
Level 49: Rain of Fire -- Dmg-I(A), Dmg-I(50), Dmg-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 3.75% Defense(Psionic)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
  • 27.1 HP (2.25%) HitPoints
  • MezResist(Held) 3.3%
  • 2.5% (0.04 End/sec) Recovery
  • 12% (0.6 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 3.13% Resistance(Toxic)


 

Posted

Build doesn't look that bad. A few things:

1. Frankenslot all your attacks if not get full IO sets for them. It's worth it. IOs offer much better enhancement values with fewer slots, and it's nice to have attacks slotted with 60+% accuracy, 95%+ damage, 60% recharge, 40%+ end redx.

2. Flares doesn't need any end redx apart from what you'd normally get from frankenslotting or IO sets. It's end cost is 3.96 per cast which is cheap.

3. More of a nitpick, but I'd forgo build up or aim til 22 not blaze. Blaze I always take at 18. It's your best single target attack.

4. You should consider taking shocking bolt. Having two holds (freezing touch and shocking bolt) is really helpful for a blaster and makes boss fights trivial. I'd take that over rain of fire.

5. You don't need leadership or fighting pools. The build looks decent as is. All you have to do is figure out what kind of IO sets to maximize the aspects you want to enhance. If you want to softcap ranged defense, then 6 slot a number of sets that have that as a global set bonus and buy Blessing of the Zephyr for your travel powers. Good sets to invest in: Thunderstrikes for your attacks, Pacing of the Turtle for Shiver, Lockdown for your holds (or Mako's Bite for Freezing Touch since it does respectable damage).

Here's your build that I modified a bit. It may be not to your tastes. I noticed you don't slot out chillblain (even though it does quite a bit of damage), and in my build I do. I didn't slot out the armor. If you want more resists, you can steal slots from chillblain easy enough. Build has 37% ranged defense and around 24% global recharge. Since some hits will get through, I left aid self in the build, but slotted it lightly since you won't need to use it that often.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Sara Piper: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Ice Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Chilblain -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx(43)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(11)
Level 4: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 6: Swift -- Run-I(A)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(21)
Level 10: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(37)
Level 12: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(23), GSFC-Build%(34), GSFC-ToHit/EndRdx(45)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(37)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), EndMod-I(27)
Level 22: Build Up -- RechRdx-I(A), AdjTgt-Rchg(29), AdjTgt-ToHit/Rchg(29)
Level 24: Ice Patch -- RechRdx-I(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 28: Shiver -- P'ngTtl-Acc/Slow(A), P'ngTtl--Rchg%(36), P'ngTtl-Dmg/Slow(40), P'ngTtl-Acc/EndRdx(43), P'ngTtl-Rng/Slow(46), P'ngTtl-EndRdx/Rchg/Slow(46)
Level 30: Aid Other -- Heal-I(A)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-%Dam(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/Rchg(50)
Level 35: Freezing Touch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 38: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(39), IntRdx-I(39)
Level 41: Static Discharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Shocking Bolt -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(48), Lock-%Hold(48)
Level 47: Charged Armor -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48)
Level 49: Surge of Power -- TtmC'tng-ResDam/Rchg(A), RctvArm-ResDam/Rchg(50), ImpArm-ResDam/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:

  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 26.4% Defense(Energy)
  • 26.4% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 34.9% Defense(Ranged)
  • 8% Defense(AoE)
  • 2.5% Enhancement(JumpSpeed)
  • 73% Enhancement(Accuracy)
  • 2.5% Enhancement(JumpHeight)
  • 2.5% Enhancement(RunSpeed)
  • 2.5% Enhancement(FlySpeed)
  • 23.8% Enhancement(RechargeTime)
  • 2.5% Enhancement(Held)
  • 17% FlySpeed
  • 54.2 HP (4.5%) HitPoints
  • 17% JumpHeight
  • 17% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 8.25%
  • MezResist(Immobilize) 3.3%
  • MezResist(Sleep) 2.75%
  • MezResist(Stun) 2.2%
  • 19.5% (0.33 End/sec) Recovery
  • 12% (0.6 HP/sec) Regeneration
  • 4.73% Resistance(Fire)
  • 4.73% Resistance(Cold)
  • 17% RunSpeed



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