Base teleporter selection screen timing
You should probably post this in the official visual effects bug thread.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Quote:
Why would I do that? It's not a bug. It's just the way it was designed. Unless you're saying it doesn't work that way for you.
You should probably post this in the official visual effects bug thread.
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--If we can have huge sig images, why can we have only five lines of text?
--...faceplanting like a Defender pulling an AV (Nalrok_AthZim)
How do you know it's not a bug? The WW/BM teleporters leave you invisible for a period while you choose which zone to warp to.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
If it's working like that for everyone and has been since inception without fail then it's as designed (intentionally or not) and not a bug. Unless you're saying it's not working that way for you then I'm still assuming it's as designed.
--If we can have huge sig images, why can we have only five lines of text?
--...faceplanting like a Defender pulling an AV (Nalrok_AthZim)
Regardless of whether or not it is a bug or working as intended, the fact remains that it looks...Dumb. I'm in total agreement with swapping the screen and animation order, maybe with an additional animation while you're selecting (Like the "Tapping Wristpad" from summoning Bots).
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)
Virtue Forever.
I did a search and couldn't find anything on this so who knows. It's hard to describe for a search engine.
Right now when you trigger the base teleporter vet power, you go through the animation, flash out and then get the popup telling you to select where you want to go. While you're finding the right selection and clicking it, your character has reappeared and is just standing there looking stupid.
It would be much better cinematically if the selection screen came at the beginning of the animation. When you click on the tram doors you get the selection screen at the time of the click, not later on when the tram shows up and the doors open. The same sequence should be done for the base teleporter as well.
Robin
--If we can have huge sig images, why can we have only five lines of text?
--...faceplanting like a Defender pulling an AV (Nalrok_AthZim)