Very old Nrg/Nrg blaster. Advice please.


Fulmens

 

Posted

I have a VERY old Nrg/Nrg blaster. Hell, he was my first 50. I'm starting to revisit some of my old characters so I was wondering if I can get some advice on the build and how to slot up for IOs. He does not have any. He does a bit of blapping, but I did like the flexibility of going back and forth on him, (range and blap). Thank you.


+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: Capt. Cosmic
Level: 50
Archetype: Blaster
Primary: Energy Blast
Secondary: Energy Manipulation
+---------------------------------------------
01 => Power Thrust
Accuracy(1)

01 => Power Bolt
Damage(1)
Damage(3)
Damage(3)
Accuracy(5)
Accuracy(5)
Endurance Cost(7)

02 => Power Blast
Damage(2)
Damage(7)
Damage(9)
Accuracy(9)
Accuracy(11)

04 => Energy Punch
Damage(4)
Damage(11)
Damage(13)
Accuracy(13)

06 => Build Up
Attack Rate(6)
Attack Rate(15)
Attack Rate(15)

08 => Power Burst
Damage(8)
Damage(17)
Damage(17)
Accuracy(19)
Accuracy(19)
Endurance Cost(21)

10 => Sniper Blast
Damage(10)
Damage(21)
Damage(23)
Accuracy(23)
Accuracy(25)
Endurance Cost(25)

12 => Hover
Flight Speed(12)
Flight Speed(45)
Flight Speed(45)

14 => Fly
Flight Speed(14)
Flight Speed(45)
Flight Speed(46)

16 => Bone Smasher
Damage(16)
Damage(27)
Damage(27)
Accuracy(29)
Accuracy(29)
Endurance Cost(31)

18 => Swift
Running Speed(18)

20 => Health
Heal(20)
Heal(31)
Heal(31)

22 => Stamina
Endurance Modification(22)
Endurance Modification(33)
Endurance Modification(33)

24 => Aim
Attack Rate(24)
Attack Rate(33)
Attack Rate(34)

26 => Conserve Power
Attack Rate(26)
Attack Rate(34)
Attack Rate(34)

28 => Power Boost
Attack Rate(28)
Attack Rate(36)
Attack Rate(36)

30 => Aid Other
Heal(30)
Heal(36)
Heal(37)
Attack Rate(37)

32 => Nova
Damage(32)
Damage(37)
Damage(39)
Attack Rate(39)
Attack Rate(39)
Attack Rate(40)

35 => Aid Self
Heal(35)
Heal(40)
Heal(40)
Attack Rate(46)

38 => Total Focus
Damage(38)
Damage(42)
Damage(42)
Accuracy(42)
Attack Rate(43)
Attack Rate(43)

41 => Personal Force Field
Defense Buff(41)
Defense Buff(43)
Defense Buff(46)

44 => Temp Invulnerability
Damage Resistance(44)
Damage Resistance(48)
Endurance Cost(48)

47 => Force of Nature
Damage Resistance(47)
Damage Resistance(48)
Endurance Cost(50)

49 => Hasten
Attack Rate(49)
Attack Rate(50)
Attack Rate(50)

01 => Sprint
Running Speed()

01 => Brawl
Damage()

02 => Rest
Attack Rate()

+---------------------------------------------


 

Posted

Here is a build I put together for my Nrg/Nrg that I never actually took the time to devote to it, however it did seem like it would be immense amounts of fun.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Force Mastery

Hero Profile:
------------
Level 1: Power Bolt Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(17)
Level 1: Power Thrust KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(5), KinCrsh-Rchg/KB(15), KinCrsh-Rechg/EndRdx(15), KinCrsh-Dmg/EndRdx/KB(39), KinCrsh-Acc/Dmg/KB(39)
Level 2: Power Blast Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Dev'n-Acc/Dmg/Rchg(17)
Level 4: Build Up AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(5)
Level 6: Power Burst Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Acc/Dmg(7), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(37)
Level 8: Combat Jumping Ksmt-ToHit+(A), LkGmblr-Rchg+(46)
Level 10: Swift Run-I(A)
Level 12: Aim AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(13)
Level 14: Health RgnTis-Regen+(A)
Level 16: Super Jump Jump-I(A)
Level 18: Power Push KinCrsh-Dmg/KB(A), KinCrsh-Rchg/KB(19), KinCrsh-Acc/KB(19), KinCrsh-Rechg/EndRdx(23), KinCrsh-Dmg/EndRdx/KB(23), KinCrsh-Acc/Dmg/KB(37)
Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Aid Other Heal-I(A)
Level 24: Energy Torrent KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(25), KinCrsh-Rchg/KB(25), KinCrsh-Rechg/EndRdx(34), KinCrsh-Dmg/EndRdx/KB(34), KinCrsh-Acc/Dmg/KB(37)
Level 26: Explosive Blast KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(27), KinCrsh-Rchg/KB(27), KinCrsh-Rechg/EndRdx(33), KinCrsh-Dmg/EndRdx/KB(36), KinCrsh-Acc/Dmg/KB(39)
Level 28: Energy Punch C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Dmg/Rchg(34), C'ngImp-Dmg/EndRdx(36)
Level 30: Bone Smasher C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/EndRdx(36)
Level 32: Nova Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-Acc/Dmg/Rchg(50)
Level 35: Sniper Blast Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(40), Mantic-Acc/ActRdx/Rng(40), Mantic-Dmg/ActRdx/Rchg(40), Mantic-Dmg/EndRdx/Rchg(42)
Level 38: Total Focus Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(43), Stpfy-Acc/EndRdx(45), Stpfy-Stun/Rng(46), Stpfy-Acc/Stun/Rchg(46)
Level 41: Personal Force Field RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-Def/EndRdx/Rchg(43)
Level 44: Temp Invulnerability TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(45), TtmC'tng-EndRdx(45)
Level 47: Aid Self Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(48), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50)
Level 49: Force of Nature RechRdx-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:
21% DamageBuff(Smashing)
21% DamageBuff(Lethal)
21% DamageBuff(Fire)
21% DamageBuff(Cold)
21% DamageBuff(Energy)
21% DamageBuff(Negative)
21% DamageBuff(Toxic)
21% DamageBuff(Psionic)
0.94% Defense(Energy)
0.94% Defense(Negative)
1.88% Defense(Ranged)
3% Enhancement(Stun)
23% Enhancement(Accuracy)
76.3% Enhancement(RechargeTime)
4% Enhancement(Heal)
5% FlySpeed
149.1 HP (12.4%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Held) 9.9%
MezResist(Immobilize) 6.6%
MezResist(Sleep) 2.2%
MezResist(Stun) 2.2%
MezResist(Terrorized) 2.2%
2.5% (0.04 End/sec) Recovery
72% (3.62 HP/sec) Regeneration
10% Resistance(Smashing)
2.52% Resistance(Fire)
2.52% Resistance(Cold)
17% RunSpeed



------------
Set Bonuses:
Devastation
(Power Bolt)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%


Kinetic Crash
(Power Thrust)
3% RunSpeed
2.5% Resistance(Smashing)
Knockback Protection (Mag -3)
6% (0.3 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)


Devastation
(Power Blast)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%


Adjusted Targeting
(Build Up)
2% DamageBuff(All)


Devastation
(Power Burst)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%


Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)


Adjusted Targeting
(Aim)
2% DamageBuff(All)


Kinetic Crash
(Power Push)
3% RunSpeed
2.5% Resistance(Smashing)
Knockback Protection (Mag -3)
6% (0.3 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


Kinetic Crash
(Energy Torrent)
3% RunSpeed
2.5% Resistance(Smashing)
Knockback Protection (Mag -3)
6% (0.3 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)


Kinetic Crash
(Explosive Blast)
3% RunSpeed
2.5% Resistance(Smashing)
Knockback Protection (Mag -3)
6% (0.3 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)


Crushing Impact
(Energy Punch)
MezResist(Immobilize) 2.2%
13.6 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Crushing Impact
(Bone Smasher)
MezResist(Immobilize) 2.2%
13.6 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Obliteration
(Nova)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Sting of the Manticore
(Sniper Blast)
12% (0.6 HP/sec) Regeneration
1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
3% DamageBuff(All)
7.5% Enhancement(RechargeTime)


Stupefy
(Total Focus)
2.5% (0.04 End/sec) Recovery
22.6 HP (1.87%) HitPoints
3% Enhancement(Stun)
6.25% Enhancement(RechargeTime)


Red Fortune
(Personal Force Field)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)


Titanium Coating
(Temp Invulnerability)
MezResist(Sleep) 2.2%
18.1 HP (1.5%) HitPoints


Doctored Wounds
(Aid Self)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)






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Posted

I'm guessing you have an old-school budget, like "under 20 million inf."

Around post 23 in my mini-guides, I discuss Frankenslotting.

For the singletargets, try to get a set of five Thunderstrikes in one of them (any five, level 32-39 will be fine depending on what's cheap to buy.) That will get you some extra Endurance and global Accuracy. For the rest of the singletargets, try something like this- again, any level from 32 on up:

Thunderstrike Acc/Dam/Rech, Dam/End/Rech
Ruin Acc/Dam/Rech
Maelstrom's Fury Dam/End/Rech
Either a generic Dam (if you bought mostly low levels)or another Dam/Whatever That's the equivalent in SO's of Acc/Dam/Dam/Dam/Rech/Rech/End .

For melee attacks, I tend to slot them less because I tend to jump in, unleash a flurry of slaps, then jump out. Don't need much recharge for that trick. So two Acc/Dam, one Dam/End (or dam/rech) and one generic Damage should get you where you need to be in four slots. If you want more you can either frankenslot (two acc/dam, three dam/whatever) or you can go with, say, four Touch of Death or four Mako's and a "misc" for the extra Health and Damage.

For the snipe, you can generally buy crafted IO's incredibly cheaply and get a strong second-rank set (Executioner's Contract or Extreme Measures) for close to the cost of SO's. You may need to mix and match (4 of one set, 1 of another).

For Nova, I recommend four Damage/Recharge (obliteration, cleaving blow, multi-strike and Scirocco's) and one Acc/Dam. This will be a little expensive.

Personal Force Field: Three Recharge (you're capped on defense already), or if you have extra slots consider 4-6 Red Fortune. It's a good, cheap set.

Force of Nature: Slot for Resistance and Recharge. Resist/Recharge IO's are comparatively pretty cheap. Serendipity, Reactive Armor, whatever's cheap. Throw in up to four of those.

Temp Invuln: Resist/Endurance IO's, whatever's cheap. Probably three Res/End and one straight Resistance.

Two last things worth spending money on:

1) Knockback protection - a Karma IO in Hover. Costs millions and worth every inf.
2) Stealth IO in a movement power- you can put either Celerity +Stealth or Unbounded Leap +Stealth in a veteran sprint power and have stealth on demand. Not as vital as KB protection but helps with the Blaster "Shoot first, shoot last" playstyle.

Hope this helps!


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.