Ill/Rad Build, am I doing this right?


Chaos Creator

 

Posted

So in preparation for issue 16 I've been levelling random toons in the AE while its still easy. One of them is an ill/rad I read the 3 guides for issue 13 and made this after looking:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Blind -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(9), Lock-EndRdx/Rchg/Hold(11), Lock-Acc/EndRdx/Rchg/Hold(11), Lock-%Hold(37)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Dev'n-Acc/Dmg/EndRdx/Rchg(33), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(5), Efficacy-Acc/Rchg(7), Efficacy-EndMod/Acc(7), Efficacy-EndMod/EndRdx(9)
Level 6: Deceive -- CoPers-Conf/Rchg(A), CoPers-Conf%(13), CoPers-Conf/EndRdx(31), CoPers-Conf(34), CoPers-Acc/Conf/Rchg(39), CoPers-Acc/Rchg(43)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 10: Swift -- HO:Micro(A)
Level 12: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(19), DarkWD-ToHitDeb/EndRdx(21), DarkWD-ToHitdeb/Rchg/EndRdx(21), Achilles-ResDeb%(40)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
Level 16: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel(42), Zephyr-ResKB(42)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(23), ExRmnt-Acc/Dmg/Rchg(25), ExRmnt-EndRdx/Dmg/Rchg(25), C'Arms-EndRdx/Dmg/Rchg(27), C'Arms-Acc/Dmg/Rchg(27)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(34), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(36)
Level 22: Lingering Radiation -- P'ngTtl-EndRdx/Rchg/Slow(A), TmpRdns-Acc/EndRdx(33), TmpRdns-Acc/Slow(33)
Level 24: Enervating Field -- EndRdx-I(A), EndRdx-I(31)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-Fear/Rng(29), Abys-Acc/Fear/Rchg(29), Abys-Acc/EndRdx(31), Abys-Dam%(43)
Level 28: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42)
Level 30: Group Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37), BldM'dt-Acc/Dmg/EndRdx(39)
Level 35: Superior Invisibility -- LkGmblr-Rchg+(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(46), BasGaze-Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def/EndRdx(46)
Level 44: Mind Over Body -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45), Aegis-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx(45)
Level 47: Psionic Tornado -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50), Det'tn-Acc/Dmg/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
Set Bonus Totals:

  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 13% Defense(Energy)
  • 13% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 19.3% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 2.25% Max End
  • 4% Enhancement(Confused)
  • 24% Enhancement(Accuracy)
  • 105% Enhancement(RechargeTime)
  • 2.5% Enhancement(Held)
  • 2.75% Enhancement(Terrorized)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 87.7 HP (8.63%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 5%
  • MezResist(Held) 7.2%
  • MezResist(Immobilize) 7.75%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 7.2%
  • 22% (0.37 End/sec) Recovery
  • 30% (1.27 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 5% RunSpeed




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What do you folks think? Anything I've messed up?


 

Posted

You certainly get the gist of the build. More for a point of reference, this is my new live build. I had held onto recall/tp for a long time for lower level tf's, but I'll be dropping it to squeeze a LoTG in hover. EM Pulse is a superior hold to Flash on a longer recharge >shrug<. I try to avoid taking powers strictly for set bonuses (SI and group invis, CJ). This build keeps PA up, and I keep the majority of my utility, res, nuke etc.

Note that once AM is perma/near perma you won't ever have to look at your blue bar again. Although I do use the uniques in health, I don't use the proc in stam.

Fire vs. Psy mastery is one i go back and forth on. Mes protection is nice, but fireball is NOICE! Without a AoE immob. to work with tornado kinda cramps my style. Deceive makes mezzers my pets. The only time I get unwanted CC aggro is in TF's, and it generally makes little difference.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Spectral Wounds

  • (A) Decimation - Chance of Build Up
  • (3) Decimation - Accuracy/Damage/Recharge
  • (3) Decimation - Accuracy/Endurance/Recharge
  • (5) Decimation - Damage/Recharge
  • (5) Decimation - Damage/Endurance
  • (7) Decimation - Accuracy/Damage
Level 1: Radiant Aura
  • (A) Doctored Wounds - Recharge
  • (7) Doctored Wounds - Heal
  • (9) Doctored Wounds - Heal/Endurance/Recharge
  • (9) Doctored Wounds - Heal/Recharge
  • (11) Doctored Wounds - Endurance/Recharge
  • (11) Doctored Wounds - Heal/Endurance
Level 2: Blind
  • (A) Decimation - Accuracy/Damage/Recharge
  • (21) Decimation - Accuracy/Endurance/Recharge
  • (23) Decimation - Damage/Recharge
  • (23) Decimation - Damage/Endurance
  • (25) Decimation - Accuracy/Damage
  • (25) Hold Duration IO
Level 4: Deceive
  • (A) Coercive Persuasion - Contagious Confusion
  • (17) Coercive Persuasion - Confused/Endurance
  • (19) Coercive Persuasion - Accuracy/Recharge
  • (19) Coercive Persuasion - Accuracy/Confused/Recharge
  • (21) Coercive Persuasion - Confused/Recharge
Level 6: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod/Endurance
  • (13) Efficacy Adaptor - EndMod/Accuracy
  • (13) Efficacy Adaptor - Accuracy/Recharge
  • (15) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (15) Efficacy Adaptor - EndMod/Recharge
  • (17) Efficacy Adaptor - EndMod
Level 8: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 10: Superior Invisibility
  • (A) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
  • (27) Luck of the Gambler - Recharge Speed
Level 12: Swift
  • (A) Flight Speed IO
Level 14: Fly
  • (A) Flight Speed IO
  • (46) Flight Speed IO
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (39) Miracle - +Recovery
  • (40) Numina's Convalescence - Heal
  • (50) Regenerative Tissue - +Regeneration
Level 18: Phantom Army
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (31) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (31) Soulbound Allegiance - Accuracy/Recharge
  • (31) Soulbound Allegiance - Damage/Recharge
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (40) Performance Shifter - EndMod
  • (40) Performance Shifter - EndMod/Accuracy
Level 22: Radiation Infection
  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (34) Dark Watcher's Despair - Recharge/Endurance
  • (34) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (34) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (36) Defense Debuff IO
Level 24: Enervating Field
  • (A) Endurance Reduction IO
  • (36) Endurance Reduction IO
Level 26: Spectral Terror
  • (A) Accuracy IO
Level 28: Hasten
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 30: Lingering Radiation
  • (A) Tempered Readiness - Endurance/Recharge/Slow
  • (36) Tempered Readiness - Range/Slow
  • (37) Tempered Readiness - Accuracy/Endurance
  • (37) Tempered Readiness - Damage/Slow
  • (37) Tempered Readiness - Accuracy/Damage/Slow
Level 32: Phantasm
  • (A) Sovereign Right - Accuracy/Damage
  • (33) Sovereign Right - Accuracy/Damage/Endurance
  • (33) Blood Mandate - Accuracy/Damage/Endurance
  • (33) Blood Mandate - Accuracy/Damage
Level 35: Fallout
  • (A) Positron's Blast - Damage/Recharge
  • (39) Positron's Blast - Accuracy/Damage/Endurance
  • (39) Detonation - Damage/Recharge
Level 38: Mutation
  • (A) Recharge Reduction IO
Level 41: Fire Blast
  • (A) Apocalypse - Chance of Damage(Negative)
  • (42) Apocalypse - Damage/Endurance
  • (43) Apocalypse - Accuracy/Recharge
  • (43) Apocalypse - Accuracy/Damage/Recharge
  • (43) Apocalypse - Damage/Recharge
Level 44: Fire Ball
  • (A) Ragnarok - Chance for Knockdown
  • (45) Ragnarok - Damage/Endurance
  • (45) Ragnarok - Accuracy/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (46) Ragnarok - Damage/Recharge
  • (46) Positron's Blast - Chance of Damage(Energy)
Level 47: Flash
  • (A) Unbreakable Constraint - Endurance/Hold
  • (48) Unbreakable Constraint - Hold/Recharge
  • (48) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (48) Unbreakable Constraint - Accuracy/Recharge
  • (50) Unbreakable Constraint - Chance for Smashing Damage
Level 49: Fire Shield
  • (A) Steadfast Protection - Knockback Protection
  • (50) Aegis - Resistance/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
------------
Set Bonus Totals:
  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 5.4% Max End
  • 4% Enhancement(Confused)
  • 1.5% Enhancement(JumpSpeed)
  • 4% Enhancement(Heal)
  • 30% Enhancement(Accuracy)
  • 1.5% Enhancement(RunSpeed)
  • 1.5% Enhancement(FlySpeed)
  • 1.5% Enhancement(JumpHeight)
  • 86.3% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 141.2 HP (13.9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 5.5%
  • MezResist(Sleep) 2.75%
  • MezResist(Terrorized) 2.2%
  • 21.5% (0.36 End/sec) Recovery
  • 64% (2.72 HP/sec) Regeneration
  • 6.3% Resistance(Fire)
  • 6.3% Resistance(Cold)
  • 2.84% Resistance(Toxic)
  • 2.84% Resistance(Psionic)
  • 5% RunSpeed



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Posted

Was my guide one of the ones you looked at? It is more recent than I-13, so I'm not sure. I'm not as much into the "max" builds, and prefer more general utility than the almost-billion Infl builds. But for a max build for max Infl, you have what is needed.

I prefer to have both Flash and EM Pulse for the reasons stated in my guide. I also prefer to avoid taking both SI and GI, just as a mule for more IO sets. You can actually get perma-PA without spending so much and taking mostly useless powers.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

why do u need 3 travel powers? and is this for PvP PvE or a hybrid?


 

Posted

Quote:
Originally Posted by Joey_Clipz View Post
why do u need 3 travel powers? and is this for PvP PvE or a hybrid?

Hover and Combat Jumping are being used as "mules" for Luck of the Gambler +7.5% Recharge IOs. Hasten is needed for Recharge to get Perma-PA. It is common to do this for players who want to maximize Recharge to get Perma-PA.

If you don't know what Perma-PA is, take a look at my Ill/Rad guide, linked in my sig.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control