Give me your Opinion on this please!
-Ratz:Well Are the Comic's about your Sg or Friends,Don't Cut anything out,treat each comic like a Work of Art.I don't mind learning how to Make a Comic myself,I became a Big Comic Book Nerd after i got out of Art School.You work takes Time To make,but what I think what you should do Sin is to find friends to help you out,It might help lowering the Time Cost of How long you comics get done.My Paintings take time,So most your work and Sin you need help in order to get your comics done faster,Form a Think Tank with a group of other people who want to either learning how to make comics or people who already do no how to and come up with Idea's and Storyline for each comics then have some people working on Comics it's self,If you do thing on you own all the time then it's going to take a year to finish.
Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.
Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus
Easier said than done.
Need help making your own CoH comics or read other's comics at cohcomicindex.com
www.jkcomics.com for Justice-Knights comics series and more!
Storylines:
Introductions, Obey,
I posted in the other thread.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
I think if you're really looking at three years to complete the series and it's based on CoH graphics, you may run into trouble. Three years from now the game may not be around or may have a completely different look to it if they release a CoH2. (Regular comics get new artists doing old characters though, yeah? It shouldn't be unacceptable to people.)
If you want to do this only for you, take as long as you need. If you want to get actual readers who follow along, I think you'll need to speed things up, especially if the story line gets complex. There's a reason comics and TV serials have specific timeframes and deadlines for completion: when they stretch things out, they lose the audience. People can't remember details of things that are too spread out and may have to go back and re-read, which they may get tired of or not have enough time for. Lost and Battle Star Gallactica both lost viewers when plots got very complex and the shows had too much time between episodes. Comics are going to be a little easier because people will be able to access old issues and re-read them more quickly, but you should still expect a loss.
Of course, some authors are able to carry long delays off. J.K. Rowling sometimes had very long gaps between Harry Potter books and it didn't seem to hurt her. Stephen King took what seemed like forever to finish the Dark Tower series. But authors like Rowling and King are pretty unique with super devoted followers.
In the other thread, someone suggested getting the works out, then spending time later to refine them. This is done all the time by director's and people who do "anniversay additions," etc. (Heck, I feel like BladeRunner had half a dozen director's cut/final cut versions, though I think it was more like 3.) People were outraged, but I think we all know about George Lucas' rework of the original Star Wars films.
Consider something else all creators have to think about when trying to decide between speed versus quality: is this something everyone will notice or only you will really know about? I think all creators have to sacrifice quality in some regards for various reasons: time, money, technology, ability (self or others), unexpected setbacks, etc. I don't think anyone who works in a creative field ever really feels anything is ever truly finished. I've talked about this with lots of people who have to create things and we all tend to agree about that. ("All" being the people I talked to. I'm not going to presume to speak for every person involved in creative endeavors.) Even if we think something is brilliant and we couldn't possible have done it better, the moment after we delcare it finished, we think of 10 things we want to change or should have done differently, even for works that are highly praised by others. Here's another trait I've come across in people who work in creative fields: There is nothing I've done that I don't think I could go back and improve, but it's simply not possible. Nothing new would get done and I'd spend all my time forever "improving" my old works. And as we've seen from Lucas, what we consider improvements may not always be welcome by others.
Do what feels right for you, but consider the waiting audience and don't drive them away by making them wait too long. Remember that you should always do you best, but if you wait until you feel like something is perfect, it may never happen. Even if it does, you'll likely feel differently afterward. Do your best and get it to a point where you feel proud of it, even if it's not what you'd consider perfect. If you can't live with it or don't want to sign your name to it, it's probably not ready yet. If you're using the game and limited software capability for your comic graphics, I think this is especially important. You won't be able to control everything exactly as you see it in your head and that's already going to have some "built in" sacrifice. But if you feel like it's something you'd be proud to have you name on, it may be time to let it go even if it's not exactly as you'd hoped.
Good luck.
~Missi
http://tinyurl.com/yhy333s
Miss Informed in 2016! She can't be worse than all those other guys!
This is the link to the original thread I made on it. Really trying to decide what road to go on this.
http://boards.cityofheroes.com/showthread.php?t=186258
Any opinion is a valid one.
Need help making your own CoH comics or read other's comics at cohcomicindex.com
www.jkcomics.com for Justice-Knights comics series and more!
Storylines:
Introductions, Obey,