Specialty Teams


Enantiodromos

 

Posted

I've seen a fair number of interesting and effective teaming type projects done in CoH, as well as charming but mediocre concept groups and insanely powerful but tedious groups. I don't know that every last possible niche has been explored yet.

One of the other theads reminded me of an example. What others can you think of?

Teams of Mind/ with /Empathy and /Thermal, plus particularly aggressive blasters (meaning I suppose something like: Ice/ as well as /devices need not apply) aiming to achieve a 2- to 4-to-1 ratio of blasters to controllers. Granted things would get a little hairy in the average AV fight, but everything else ought to be cake assuming even rudimentary teamwork skills, plus, the small version of such a team would hover around that 4-man sweet spot for XP gain, and the finite buffing ability (and patience for it) would be well served at that size. Or you could have 8-man wild hair teams with the Mind 'trollers taking turns with total dom, and a pair of Mass Confuses for backup.


Choosing a Controller V2 | Splattrollers | Plant/Rad | Fire/Storm | Mind/Emp & Mind/Rad
Weird Controller Powers | Conf & XP/Time | Controller Damage
Being a Healer | The word Necessary | Natural Concept Characters

 

Posted

I'd be delighted to try this. I've got a Mind/Thermal sitting at 39 and an Ice/NRG sitting at 50. I reside on liberty and would love to pitch in.


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